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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkOpSegment_DEFINE
#define SkOpSegment_DEFINE
#include "SkOpAngle.h"
#include "SkOpSpan.h"
#include "SkOpTAllocator.h"
#include "SkPathOpsBounds.h"
#include "SkPathOpsCurve.h"
class SkOpCoincidence;
class SkOpContour;
class SkPathWriter;
class SkOpSegment {
public:
enum AllowAlias {
kAllowAlias,
kNoAlias
};
bool operator<(const SkOpSegment& rh) const {
return fBounds.fTop < rh.fBounds.fTop;
}
SkOpAngle* activeAngle(SkOpSpanBase* start, SkOpSpanBase** startPtr, SkOpSpanBase** endPtr,
bool* done, bool* sortable);
SkOpAngle* activeAngleInner(SkOpSpanBase* start, SkOpSpanBase** startPtr,
SkOpSpanBase** endPtr, bool* done, bool* sortable);
SkOpAngle* activeAngleOther(SkOpSpanBase* start, SkOpSpanBase** startPtr,
SkOpSpanBase** endPtr, bool* done, bool* sortable);
bool activeOp(SkOpSpanBase* start, SkOpSpanBase* end, int xorMiMask, int xorSuMask,
SkPathOp op);
bool activeOp(int xorMiMask, int xorSuMask, SkOpSpanBase* start, SkOpSpanBase* end, SkPathOp op,
int* sumMiWinding, int* sumSuWinding);
SkPoint activeLeftTop(SkOpSpanBase** firstT);
bool activeWinding(SkOpSpanBase* start, SkOpSpanBase* end);
bool activeWinding(SkOpSpanBase* start, SkOpSpanBase* end, int* sumWinding);
void addCubic(SkPoint pts[4], SkOpContour* parent) {
init(pts, parent, SkPath::kCubic_Verb);
fBounds.setCubicBounds(pts);
}
void addCurveTo(const SkOpSpanBase* start, const SkOpSpanBase* end, SkPathWriter* path,
bool active) const;
SkOpAngle* addEndSpan(SkChunkAlloc* allocator) {
SkOpAngle* angle = SkOpTAllocator<SkOpAngle>::Allocate(allocator);
angle->set(&fTail, fTail.prev());
fTail.setFromAngle(angle);
return angle;
}
void addLine(SkPoint pts[2], SkOpContour* parent) {
init(pts, parent, SkPath::kLine_Verb);
fBounds.set(pts, 2);
}
SkOpPtT* addMissing(double t, SkOpSegment* opp, SkChunkAlloc* );
SkOpAngle* addSingletonAngleDown(SkOpSegment** otherPtr, SkOpAngle** , SkChunkAlloc* );
SkOpAngle* addSingletonAngles(int step, SkChunkAlloc* );
SkOpAngle* addSingletonAngleUp(SkOpSegment** otherPtr, SkOpAngle** , SkChunkAlloc* );
SkOpAngle* addStartSpan(SkChunkAlloc* allocator) {
SkOpAngle* angle = SkOpTAllocator<SkOpAngle>::Allocate(allocator);
angle->set(&fHead, fHead.next());
fHead.setToAngle(angle);
return angle;
}
void addQuad(SkPoint pts[3], SkOpContour* parent) {
init(pts, parent, SkPath::kQuad_Verb);
fBounds.setQuadBounds(pts);
}
SkOpPtT* addT(double t, AllowAlias , SkChunkAlloc* );
void align();
static bool BetweenTs(const SkOpSpanBase* lesser, double testT, const SkOpSpanBase* greater);
const SkPathOpsBounds& bounds() const {
return fBounds;
}
void bumpCount() {
++fCount;
}
void calcAngles(SkChunkAlloc*);
void checkAngleCoin(SkOpCoincidence* coincidences, SkChunkAlloc* allocator);
void checkNearCoincidence(SkOpAngle* );
bool clockwise(const SkOpSpanBase* start, const SkOpSpanBase* end, bool* swap) const;
static void ComputeOneSum(const SkOpAngle* baseAngle, SkOpAngle* nextAngle,
SkOpAngle::IncludeType );
static void ComputeOneSumReverse(const SkOpAngle* baseAngle, SkOpAngle* nextAngle,
SkOpAngle::IncludeType );
int computeSum(SkOpSpanBase* start, SkOpSpanBase* end, SkOpAngle::IncludeType includeType);
SkOpContour* contour() const {
return fContour;
}
int count() const {
return fCount;
}
SkOpSpan* crossedSpanY(const SkPoint& basePt, double mid, bool opp, bool current,
SkScalar* bestY, double* hitT, bool* hitSomething, bool* vertical);
void debugAddAngle(double startT, double endT, SkChunkAlloc*);
const SkOpAngle* debugAngle(int id) const;
SkOpContour* debugContour(int id);
int debugID() const {
return PATH_OPS_DEBUG_RELEASE(fID, -1);
}
#if DEBUG_SWAP_TOP
int debugInflections(const SkOpSpanBase* start, const SkOpSpanBase* end) const;
#endif
SkOpAngle* debugLastAngle();
const SkOpPtT* debugPtT(int id) const;
void debugReset();
const SkOpSegment* debugSegment(int id) const;
#if DEBUG_ACTIVE_SPANS
void debugShowActiveSpans() const;
#endif
#if DEBUG_MARK_DONE
void debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding);
void debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding, int oppWinding);
#endif
const SkOpSpanBase* debugSpan(int id) const;
void debugValidate() const;
void detach(const SkOpSpan* );
double distSq(double t, SkOpAngle* opp);
bool done() const {
SkASSERT(fDoneCount <= fCount);
return fDoneCount == fCount;
}
bool done(const SkOpAngle* angle) const {
return angle->start()->starter(angle->end())->done();
}
SkDPoint dPtAtT(double mid) const {
return (*CurveDPointAtT[SkPathOpsVerbToPoints(fVerb)])(fPts, mid);
}
SkDVector dSlopeAtT(double mid) const {
return (*CurveDSlopeAtT[SkPathOpsVerbToPoints(fVerb)])(fPts, mid);
}
void dump() const;
void dumpAll() const;
void dumpAngles() const;
void dumpCoin() const;
void dumpPts() const;
SkOpSegment* findNextOp(SkTDArray<SkOpSpanBase*>* chase, SkOpSpanBase** nextStart,
SkOpSpanBase** nextEnd, bool* unsortable, SkPathOp op,
int xorMiMask, int xorSuMask);
SkOpSegment* findNextWinding(SkTDArray<SkOpSpanBase*>* chase, SkOpSpanBase** nextStart,
SkOpSpanBase** nextEnd, bool* unsortable);
SkOpSegment* findNextXor(SkOpSpanBase** nextStart, SkOpSpanBase** nextEnd, bool* unsortable);
SkOpSegment* findTop(bool firstPass, SkOpSpanBase** startPtr, SkOpSpanBase** endPtr,
bool* unsortable, SkChunkAlloc* );
SkOpGlobalState* globalState() const;
const SkOpSpan* head() const {
return &fHead;
}
SkOpSpan* head() {
return &fHead;
}
void init(SkPoint pts[], SkOpContour* parent, SkPath::Verb verb);
void initWinding(SkOpSpanBase* start, SkOpSpanBase* end,
SkOpAngle::IncludeType angleIncludeType);
bool initWinding(SkOpSpanBase* start, SkOpSpanBase* end, double tHit, int winding,
SkScalar hitDx, int oppWind, SkScalar hitOppDx);
SkOpSpan* insert(SkOpSpan* prev, SkChunkAlloc* allocator) {
SkOpSpan* result = SkOpTAllocator<SkOpSpan>::Allocate(allocator);
SkOpSpanBase* next = prev->next();
result->setPrev(prev);
prev->setNext(result);
SkDEBUGCODE(result->ptT()->fT = 0);
result->setNext(next);
if (next) {
next->setPrev(result);
}
return result;
}
bool isClose(double t, const SkOpSegment* opp) const;
bool isHorizontal() const {
return fBounds.fTop == fBounds.fBottom;
}
SkOpSegment* isSimple(SkOpSpanBase** end, int* step) {
return nextChase(end, step, NULL, NULL);
}
bool isVertical() const {
return fBounds.fLeft == fBounds.fRight;
}
bool isVertical(SkOpSpanBase* start, SkOpSpanBase* end) const {
return (*CurveIsVertical[SkPathOpsVerbToPoints(fVerb)])(fPts, start->t(), end->t());
}
bool isXor() const;
const SkPoint& lastPt() const {
return fPts[SkPathOpsVerbToPoints(fVerb)];
}
SkOpSpanBase* markAndChaseDone(SkOpSpanBase* start, SkOpSpanBase* end);
bool markAndChaseWinding(SkOpSpanBase* start, SkOpSpanBase* end, int winding,
SkOpSpanBase** lastPtr);
bool markAndChaseWinding(SkOpSpanBase* start, SkOpSpanBase* end, int winding,
int oppWinding, SkOpSpanBase** lastPtr);
SkOpSpanBase* markAngle(int maxWinding, int sumWinding, const SkOpAngle* angle);
SkOpSpanBase* markAngle(int maxWinding, int sumWinding, int oppMaxWinding, int oppSumWinding,
const SkOpAngle* angle);
void markDone(SkOpSpan* );
bool markWinding(SkOpSpan* , int winding);
bool markWinding(SkOpSpan* , int winding, int oppWinding);
bool match(const SkOpPtT* span, const SkOpSegment* parent, double t, const SkPoint& pt) const;
void missingCoincidence(SkOpCoincidence* coincidences, SkChunkAlloc* allocator);
bool monotonicInY(const SkOpSpanBase* start, const SkOpSpanBase* end) const;
bool moveNearby();
SkOpSegment* next() const {
return fNext;
}
static bool NextCandidate(SkOpSpanBase* span, SkOpSpanBase** start, SkOpSpanBase** end);
SkOpSegment* nextChase(SkOpSpanBase** , int* step, SkOpSpan** , SkOpSpanBase** last) const;
bool operand() const;
static int OppSign(const SkOpSpanBase* start, const SkOpSpanBase* end) {
int result = start->t() < end->t() ? -start->upCast()->oppValue()
: end->upCast()->oppValue();
return result;
}
bool oppXor() const;
const SkOpSegment* prev() const {
return fPrev;
}
SkPoint ptAtT(double mid) const {
return (*CurvePointAtT[SkPathOpsVerbToPoints(fVerb)])(fPts, mid);
}
const SkPoint* pts() const {
return fPts;
}
bool ptsDisjoint(const SkOpPtT& span, const SkOpPtT& test) const {
return ptsDisjoint(span.fT, span.fPt, test.fT, test.fPt);
}
bool ptsDisjoint(const SkOpPtT& span, double t, const SkPoint& pt) const {
return ptsDisjoint(span.fT, span.fPt, t, pt);
}
bool ptsDisjoint(double t1, const SkPoint& pt1, double t2, const SkPoint& pt2) const;
void resetVisited() {
fVisited = false;
}
void setContour(SkOpContour* contour) {
fContour = contour;
}
void setNext(SkOpSegment* next) {
fNext = next;
}
void setPrev(SkOpSegment* prev) {
fPrev = prev;
}
bool setVisited() {
if (fVisited) {
return false;
}
return (fVisited = true);
}
void setUpWinding(SkOpSpanBase* start, SkOpSpanBase* end, int* maxWinding, int* sumWinding) {
int deltaSum = SpanSign(start, end);
*maxWinding = *sumWinding;
*sumWinding -= deltaSum;
}
void setUpWindings(SkOpSpanBase* start, SkOpSpanBase* end, int* sumMiWinding,
int* maxWinding, int* sumWinding);
void setUpWindings(SkOpSpanBase* start, SkOpSpanBase* end, int* sumMiWinding, int* sumSuWinding,
int* maxWinding, int* sumWinding, int* oppMaxWinding, int* oppSumWinding);
void sortAngles();
static int SpanSign(const SkOpSpanBase* start, const SkOpSpanBase* end) {
int result = start->t() < end->t() ? -start->upCast()->windValue()
: end->upCast()->windValue();
return result;
}
SkOpAngle* spanToAngle(SkOpSpanBase* start, SkOpSpanBase* end) {
SkASSERT(start != end);
return start->t() < end->t() ? start->upCast()->toAngle() : start->fromAngle();
}
bool subDivide(const SkOpSpanBase* start, const SkOpSpanBase* end, SkPoint edge[4]) const;
bool subDivide(const SkOpSpanBase* start, const SkOpSpanBase* end, SkDCubic* result) const;
void subDivideBounds(const SkOpSpanBase* start, const SkOpSpanBase* end,
SkPathOpsBounds* bounds) const;
const SkOpSpanBase* tail() const {
return &fTail;
}
SkOpSpanBase* tail() {
return &fTail;
}
static double TAtMid(const SkOpSpanBase* start, const SkOpSpanBase* end, double mid) {
return start->t() * (1 - mid) + end->t() * mid;
}
void undoneSpan(SkOpSpanBase** start, SkOpSpanBase** end);
int updateOppWinding(const SkOpSpanBase* start, const SkOpSpanBase* end) const;
int updateOppWinding(const SkOpAngle* angle) const;
int updateOppWindingReverse(const SkOpAngle* angle) const;
int updateWinding(const SkOpSpanBase* start, const SkOpSpanBase* end) const;
int updateWinding(const SkOpAngle* angle) const;
int updateWindingReverse(const SkOpAngle* angle) const;
static bool UseInnerWinding(int outerWinding, int innerWinding);
SkPath::Verb verb() const {
return fVerb;
}
int windingAtT(double tHit, const SkOpSpan* span, bool crossOpp, SkScalar* dx) const;
int windSum(const SkOpAngle* angle) const;
SkPoint* writablePt(bool end) {
return &fPts[end ? SkPathOpsVerbToPoints(fVerb) : 0];
}
private:
SkOpSpan fHead; // the head span always has its t set to zero
SkOpSpanBase fTail; // the tail span always has its t set to one
SkOpContour* fContour;
SkOpSegment* fNext; // forward-only linked list used by contour to walk the segments
const SkOpSegment* fPrev;
SkPoint* fPts; // pointer into array of points owned by edge builder that may be tweaked
SkPathOpsBounds fBounds; // tight bounds
int fCount; // number of spans (one for a non-intersecting segment)
int fDoneCount; // number of processed spans (zero initially)
SkPath::Verb fVerb;
bool fVisited; // used by missing coincidence check
PATH_OPS_DEBUG_CODE(int fID);
};
#endif