| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "bench/Benchmark.h" | |
| #include "include/core/SkBitmap.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColorFilter.h" | |
| #include "include/core/SkImageFilter.h" | |
| #include "include/core/SkSurface.h" | |
| #include "include/effects/SkGradient.h" | |
| #include "include/effects/SkImageFilters.h" | |
| // Chains several matrix color filters image filter or several | |
| // table filter image filters and draws a bitmap. | |
| // This bench shows an improvement in performance and memory | |
| // when collapsing matrices or tables is implemented since all | |
| // the passes are collapsed in one. | |
| class BaseImageFilterCollapseBench : public Benchmark { | |
| public: | |
| BaseImageFilterCollapseBench() {} | |
| protected: | |
| void doPreDraw(sk_sp<SkColorFilter> colorFilters[], int nFilters) { | |
| SkASSERT(!fImageFilter); | |
| // Create a chain of ImageFilters from colorFilters | |
| for(int i = nFilters; i --> 0;) { | |
| fImageFilter = SkImageFilters::ColorFilter(colorFilters[i], fImageFilter); | |
| } | |
| } | |
| void onDraw(int loops, SkCanvas* canvas) override { | |
| makeBitmap(); | |
| for(int i = 0; i < loops; i++) { | |
| SkPaint paint; | |
| paint.setImageFilter(fImageFilter); | |
| canvas->drawImage(fImage, 0, 0, SkSamplingOptions(), &paint); | |
| } | |
| } | |
| private: | |
| sk_sp<SkImageFilter> fImageFilter; | |
| sk_sp<SkImage> fImage; | |
| void makeBitmap() { | |
| int W = 400; | |
| int H = 400; | |
| auto surf = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(W, H)); | |
| SkPaint paint; | |
| SkPoint pts[] = { {0, 0}, {SkIntToScalar(W), SkIntToScalar(H)} }; | |
| SkColor4f colors[] = { | |
| SkColors::kBlack, SkColors::kGreen, SkColors::kCyan, | |
| SkColors::kRed, SkColors::kTransparent, SkColors::kBlue, SkColors::kWhite | |
| }; | |
| paint.setShader(SkShaders::LinearGradient(pts, {{colors, {}, SkTileMode::kClamp}, {}})); | |
| surf->getCanvas()->drawPaint(paint); | |
| fImage = surf->makeImageSnapshot(); // shader->makeImage() | |
| } | |
| }; | |
| class TableCollapseBench: public BaseImageFilterCollapseBench { | |
| protected: | |
| const char* onGetName() override { | |
| return "image_filter_collapse_table"; | |
| } | |
| void onDelayedSetup() override { | |
| for (int i = 0; i < 256; ++i) { | |
| int n = i >> 5; | |
| table1[i] = (n << 5) | (n << 2) | (n >> 1); | |
| table2[i] = i * i / 255; | |
| float fi = i / 255.0f; | |
| table3[i] = static_cast<uint8_t>(sqrtf(fi) * 255); | |
| } | |
| sk_sp<SkColorFilter> colorFilters[] = { | |
| SkColorFilters::Table(table1), | |
| SkColorFilters::Table(table2), | |
| SkColorFilters::Table(table3), | |
| }; | |
| this->doPreDraw(colorFilters, std::size(colorFilters)); | |
| } | |
| private: | |
| uint8_t table1[256], table2[256], table3[256]; | |
| }; | |
| static sk_sp<SkColorFilter> make_brightness(float amount) { | |
| SkScalar matrix[20] = { 1, 0, 0, 0, amount, | |
| 0, 1, 0, 0, amount, | |
| 0, 0, 1, 0, amount, | |
| 0, 0, 0, 1, 0 }; | |
| return SkColorFilters::Matrix(matrix); | |
| } | |
| static sk_sp<SkColorFilter> make_grayscale() { | |
| float matrix[20]; | |
| memset(matrix, 0, 20 * sizeof(float)); | |
| matrix[0] = matrix[5] = matrix[10] = 0.2126f; | |
| matrix[1] = matrix[6] = matrix[11] = 0.7152f; | |
| matrix[2] = matrix[7] = matrix[12] = 0.0722f; | |
| matrix[18] = 1.0f; | |
| return SkColorFilters::Matrix(matrix); | |
| } | |
| class MatrixCollapseBench: public BaseImageFilterCollapseBench { | |
| protected: | |
| const char* onGetName() override { | |
| return "image_filter_collapse_matrix"; | |
| } | |
| void onDelayedSetup() override { | |
| sk_sp<SkColorFilter> colorFilters[] = { | |
| make_brightness(0.1f), | |
| make_grayscale(), | |
| make_brightness(-0.1f), | |
| }; | |
| this->doPreDraw(colorFilters, std::size(colorFilters)); | |
| } | |
| }; | |
| DEF_BENCH(return new TableCollapseBench;) | |
| DEF_BENCH(return new MatrixCollapseBench;) |