| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLUniformHandler_DEFINED |
| #define GrGLUniformHandler_DEFINED |
| |
| #include "src/gpu/ganesh/gl/GrGLProgramDataManager.h" |
| #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h" |
| |
| #include <vector> |
| |
| class GrGLCaps; |
| |
| class GrGLUniformHandler : public GrGLSLUniformHandler { |
| public: |
| static const int kUniformsPerBlock = 8; |
| |
| const GrShaderVar& getUniformVariable(UniformHandle u) const override { |
| return fUniforms.item(u.toIndex()).fVariable; |
| } |
| |
| const char* getUniformCStr(UniformHandle u) const override { |
| return this->getUniformVariable(u).c_str(); |
| } |
| |
| int numUniforms() const override { |
| return fUniforms.count(); |
| } |
| |
| UniformInfo& uniform(int idx) override { |
| return fUniforms.item(idx); |
| } |
| const UniformInfo& uniform(int idx) const override { |
| return fUniforms.item(idx); |
| } |
| |
| private: |
| explicit GrGLUniformHandler(GrGLSLProgramBuilder* program) |
| : INHERITED(program) |
| , fUniforms(kUniformsPerBlock) |
| , fSamplers(kUniformsPerBlock) {} |
| |
| UniformHandle internalAddUniformArray(const GrProcessor* owner, |
| uint32_t visibility, |
| SkSLType type, |
| const char* name, |
| bool mangleName, |
| int arrayCount, |
| const char** outName) override; |
| |
| SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const skgpu::Swizzle&, |
| const char* name, const GrShaderCaps*) override; |
| |
| const char* samplerVariable(SamplerHandle handle) const override { |
| return fSamplers.item(handle.toIndex()).fVariable.c_str(); |
| } |
| |
| skgpu::Swizzle samplerSwizzle(SamplerHandle handle) const override { |
| return fSamplerSwizzles[handle.toIndex()]; |
| } |
| |
| void appendUniformDecls(GrShaderFlags visibility, SkString*) const override; |
| |
| // Manually set uniform locations for all our uniforms. |
| void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps); |
| |
| // Updates the loction of the Uniforms if we cannot bind uniform locations manually |
| void getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force); |
| |
| const GrGLGpu* glGpu() const; |
| |
| typedef GrGLProgramDataManager::GLUniformInfo GLUniformInfo; |
| typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
| |
| UniformInfoArray fUniforms; |
| UniformInfoArray fSamplers; |
| SkTArray<skgpu::Swizzle> fSamplerSwizzles; |
| |
| friend class GrGLProgramBuilder; |
| |
| using INHERITED = GrGLSLUniformHandler; |
| }; |
| |
| #endif |