| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrD3DPipelineState_DEFINED |
| #define GrD3DPipelineState_DEFINED |
| |
| #include "include/core/SkRefCnt.h" |
| #include "include/gpu/GrTypes.h" |
| #include "include/gpu/d3d/GrD3DTypes.h" |
| #include "src/gpu/ganesh/GrBuffer.h" |
| #include "src/gpu/ganesh/GrManagedResource.h" |
| #include "src/gpu/ganesh/d3d/GrD3DPipelineStateDataManager.h" |
| #include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h" |
| |
| #include <vector> |
| |
| class GrD3DDirectCommandList; |
| class GrD3DGpu; |
| class GrD3DPipeline; |
| class GrD3DRootSignature; |
| class GrProgramInfo; |
| |
| class GrD3DPipelineState { |
| public: |
| using UniformInfoArray = GrD3DPipelineStateDataManager::UniformInfoArray; |
| |
| GrD3DPipelineState(sk_sp<GrD3DPipeline> pipeline, |
| sk_sp<GrD3DRootSignature> rootSignature, |
| const GrGLSLBuiltinUniformHandles& builtinUniformHandles, |
| const UniformInfoArray& uniforms, |
| uint32_t uniformSize, |
| uint32_t numSamplers, |
| std::unique_ptr<GrGeometryProcessor::ProgramImpl> gpImpl, |
| std::unique_ptr<GrXferProcessor::ProgramImpl> xpImpl, |
| std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fpImpls, |
| size_t vertexStride, |
| size_t instanceStride); |
| |
| const sk_sp<GrD3DPipeline>& pipeline() const { return fPipeline; } |
| const sk_sp<GrD3DRootSignature>& rootSignature() const { return fRootSignature; } |
| |
| void setAndBindConstants(GrD3DGpu*, const GrRenderTarget*, const GrProgramInfo&); |
| |
| void setAndBindTextures(GrD3DGpu*, |
| const GrGeometryProcessor&, |
| const GrSurfaceProxy* const geomProcTextures[], |
| const GrPipeline&); |
| |
| void bindBuffers(GrD3DGpu*, sk_sp<const GrBuffer> indexBuffer, |
| sk_sp<const GrBuffer> instanceBuffer, sk_sp<const GrBuffer> vertexBuffer, |
| GrD3DDirectCommandList* commandList); |
| |
| // We can only cache non dirty uniform values until we submit a command list. After that, the |
| // next frame will get a completely different uniform buffer and/or offset into the buffer. Thus |
| // we need a way to mark them all as dirty during submit. |
| void markUniformsDirty() { fDataManager.markDirty(); } |
| |
| private: |
| /** |
| * We use the RT's size and origin to adjust from Skia device space to d3d normalized device |
| * space and to make device space positions have the correct origin for processors that require |
| * them. |
| */ |
| struct RenderTargetState { |
| SkISize fRenderTargetSize; |
| GrSurfaceOrigin fRenderTargetOrigin; |
| |
| RenderTargetState() { this->invalidate(); } |
| void invalidate() { |
| fRenderTargetSize.fWidth = -1; |
| fRenderTargetSize.fHeight = -1; |
| fRenderTargetOrigin = (GrSurfaceOrigin)-1; |
| } |
| }; |
| |
| // Helper for setData() that sets the view matrix and loads the render target height uniform |
| void setRenderTargetState(const GrRenderTarget*, GrSurfaceOrigin); |
| |
| sk_sp<GrD3DPipeline> fPipeline; |
| sk_sp<GrD3DRootSignature> fRootSignature; |
| |
| // Tracks the current render target uniforms stored in the vertex buffer. |
| RenderTargetState fRenderTargetState; |
| GrGLSLBuiltinUniformHandles fBuiltinUniformHandles; |
| |
| // Processors in the GrD3DPipelineState |
| std::unique_ptr<GrGeometryProcessor::ProgramImpl> fGPImpl; |
| std::unique_ptr<GrXferProcessor::ProgramImpl> fXPImpl; |
| std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fFPImpls; |
| |
| GrD3DPipelineStateDataManager fDataManager; |
| |
| unsigned int fNumSamplers; |
| size_t fVertexStride; |
| size_t fInstanceStride; |
| }; |
| |
| #endif |