| /* |
| * Copyright 2023 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_VulkanDescriptorSet_DEFINED |
| #define skgpu_graphite_VulkanDescriptorSet_DEFINED |
| |
| #include "src/gpu/graphite/Resource.h" |
| |
| #include "src/gpu/graphite/DescriptorData.h" |
| #include "src/gpu/graphite/vk/VulkanGraphiteUtilsPriv.h" |
| |
| namespace skgpu::graphite { |
| |
| class VulkanDescriptorPool; |
| class VulkanSharedContext; |
| |
| /** |
| * Wrapper around VkDescriptorSet which maintains a reference to its descriptor pool. Once the ref |
| * count on that pool is 0, it will be destroyed. |
| */ |
| class VulkanDescriptorSet : public Resource { |
| public: |
| static sk_sp<VulkanDescriptorSet> Make(const VulkanSharedContext*, |
| const sk_sp<VulkanDescriptorPool>&); |
| |
| VulkanDescriptorSet(const VulkanSharedContext*, |
| VkDescriptorSet, |
| sk_sp<VulkanDescriptorPool>); |
| |
| const VkDescriptorSet* descriptorSet() { return &fDescSet; } |
| |
| const char* getResourceType() const override { return "Vulkan Descriptor Set"; } |
| |
| private: |
| void freeGpuData() override; |
| |
| VkDescriptorSet fDescSet; |
| // Have this class hold on to a reference of the descriptor pool. When a pool's reference count |
| // is 0, that means all the descriptor sets that came from that pool are no longer needed, so |
| // the pool can safely be destroyed. |
| sk_sp<VulkanDescriptorPool> fPool; |
| }; |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_VulkanDescriptorSet_DEFINED |