call Graphics Init() to get faster asm

Change-Id: I1d8c1714c63e2f3833726342845d44abfc49745c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243096
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
diff --git a/tools/skottie2movie.cpp b/tools/skottie2movie.cpp
index 049f588..fa98b2a 100644
--- a/tools/skottie2movie.cpp
+++ b/tools/skottie2movie.cpp
@@ -7,6 +7,7 @@
 
 #include "experimental/ffmpeg/SkVideoEncoder.h"
 #include "include/core/SkCanvas.h"
+#include "include/core/SkGraphics.h"
 #include "include/core/SkStream.h"
 #include "include/core/SkSurface.h"
 #include "include/core/SkTime.h"
@@ -30,6 +31,8 @@
 }
 
 int main(int argc, char** argv) {
+    SkGraphics::Init();
+
     CommandLineFlags::SetUsage("Converts skottie to a mp4");
     CommandLineFlags::Parse(argc, argv);