blob: ef7f0c0612839b27b0468b283b948fb6fa510685 [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#include "src/shaders/SkLocalMatrixShader.h"
#ifdef SK_GRAPHITE_ENABLED
#include "src/gpu/graphite/KeyHelpers.h"
#include "src/gpu/graphite/PaintParamsKey.h"
#endif
#include "src/shaders/gradients/SkGradientShaderBase.h"
namespace {
SkMatrix rad_to_unit_matrix(const SkPoint& center, SkScalar radius) {
SkScalar inv = SkScalarInvert(radius);
SkMatrix matrix;
matrix.setTranslate(-center.fX, -center.fY);
matrix.postScale(inv, inv);
return matrix;
}
} // namespace
/////////////////////////////////////////////////////////////////////
class SkRadialGradient final : public SkGradientShaderBase {
public:
SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor&);
GradientType asGradient(GradientInfo* info, SkMatrix* matrix) const override;
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
#endif
#ifdef SK_GRAPHITE_ENABLED
void addToKey(const skgpu::graphite::KeyContext&,
skgpu::graphite::PaintParamsKeyBuilder*,
skgpu::graphite::PipelineDataGatherer*) const override;
#endif
protected:
SkRadialGradient(SkReadBuffer& buffer);
void flatten(SkWriteBuffer& buffer) const override;
void appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* tPipeline,
SkRasterPipeline* postPipeline) const override;
skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*,
skvm::Coord coord, skvm::I32* mask) const final;
private:
friend void ::SkRegisterRadialGradientShaderFlattenable();
SK_FLATTENABLE_HOOKS(SkRadialGradient)
const SkPoint fCenter;
const SkScalar fRadius;
};
SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor& desc)
: SkGradientShaderBase(desc, rad_to_unit_matrix(center, radius))
, fCenter(center)
, fRadius(radius) {
}
SkShaderBase::GradientType SkRadialGradient::asGradient(GradientInfo* info,
SkMatrix* localMatrix) const {
if (info) {
commonAsAGradient(info);
info->fPoint[0] = fCenter;
info->fRadius[0] = fRadius;
}
if (localMatrix) {
*localMatrix = SkMatrix::I();
}
return GradientType::kRadial;
}
sk_sp<SkFlattenable> SkRadialGradient::CreateProc(SkReadBuffer& buffer) {
DescriptorScope desc;
SkMatrix legacyLocalMatrix;
if (!desc.unflatten(buffer, &legacyLocalMatrix)) {
return nullptr;
}
const SkPoint center = buffer.readPoint();
const SkScalar radius = buffer.readScalar();
return SkGradientShader::MakeRadial(center,
radius,
desc.fColors,
std::move(desc.fColorSpace),
desc.fPositions,
desc.fColorCount,
desc.fTileMode,
desc.fInterpolation,
&legacyLocalMatrix);
}
void SkRadialGradient::flatten(SkWriteBuffer& buffer) const {
this->SkGradientShaderBase::flatten(buffer);
buffer.writePoint(fCenter);
buffer.writeScalar(fRadius);
}
void SkRadialGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline* p,
SkRasterPipeline*) const {
p->append(SkRasterPipelineOp::xy_to_radius);
}
skvm::F32 SkRadialGradient::transformT(skvm::Builder* p, skvm::Uniforms*,
skvm::Coord coord, skvm::I32* mask) const {
return sqrt(coord.x*coord.x + coord.y*coord.y);
}
/////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
#include "src/core/SkRuntimeEffectPriv.h"
#include "src/gpu/ganesh/effects/GrSkSLFP.h"
#include "src/gpu/ganesh/gradients/GrGradientShader.h"
std::unique_ptr<GrFragmentProcessor> SkRadialGradient::asFragmentProcessor(
const GrFPArgs& args) const {
static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
"half4 main(float2 coord) {"
"return half4(half(length(coord)), 1, 0, 0);" // y = 1 for always valid
"}"
);
// The radial gradient never rejects a pixel so it doesn't change opacity
auto fp = GrSkSLFP::Make(effect, "RadialLayout", /*inputFP=*/nullptr,
GrSkSLFP::OptFlags::kPreservesOpaqueInput);
return GrGradientShader::MakeGradientFP(*this, args, std::move(fp));
}
#endif
#ifdef SK_GRAPHITE_ENABLED
void SkRadialGradient::addToKey(const skgpu::graphite::KeyContext& keyContext,
skgpu::graphite::PaintParamsKeyBuilder* builder,
skgpu::graphite::PipelineDataGatherer* gatherer) const {
using namespace skgpu::graphite;
GradientShaderBlocks::GradientData data(GradientType::kRadial,
fCenter, { 0.0f, 0.0f },
fRadius, 0.0f,
0.0f, 0.0f,
fTileMode,
fColorCount,
fColors,
fPositions);
GradientShaderBlocks::BeginBlock(keyContext, builder, gatherer, data);
builder->endBlock();
}
#endif
sk_sp<SkShader> SkGradientShader::MakeRadial(const SkPoint& center, SkScalar radius,
const SkColor4f colors[],
sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[],
int colorCount,
SkTileMode mode,
const Interpolation& interpolation,
const SkMatrix* localMatrix) {
if (radius < 0) {
return nullptr;
}
if (!SkGradientShaderBase::ValidGradient(colors, colorCount, mode, interpolation)) {
return nullptr;
}
if (1 == colorCount) {
return SkShaders::Color(colors[0], std::move(colorSpace));
}
if (localMatrix && !localMatrix->invert(nullptr)) {
return nullptr;
}
if (SkScalarNearlyZero(radius, SkGradientShaderBase::kDegenerateThreshold)) {
// Degenerate gradient optimization, and no special logic needed for clamped radial gradient
return SkGradientShaderBase::MakeDegenerateGradient(colors, pos, colorCount,
std::move(colorSpace), mode);
}
SkGradientShaderBase::ColorStopOptimizer opt(colors, pos, colorCount, mode);
SkGradientShaderBase::Descriptor desc(opt.fColors, std::move(colorSpace), opt.fPos,
opt.fCount, mode, interpolation);
return SkLocalMatrixShader::MakeWrapped<SkRadialGradient>(localMatrix, center, radius, desc);
}
sk_sp<SkShader> SkGradientShader::MakeRadial(const SkPoint& center, SkScalar radius,
const SkColor colors[],
const SkScalar pos[],
int colorCount,
SkTileMode mode,
uint32_t flags,
const SkMatrix* localMatrix) {
SkColorConverter converter(colors, colorCount);
return MakeRadial(center, radius, converter.fColors4f.begin(), nullptr, pos, colorCount, mode,
flags, localMatrix);
}
void SkRegisterRadialGradientShaderFlattenable() {
SK_REGISTER_FLATTENABLE(SkRadialGradient);
}