| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| bool test_int_b() { |
| int one = 1; |
| const int two = 2; |
| ivec4 result; |
| result.x = 1; |
| result.y = 1; |
| result.z = int(-ivec4(two) == ivec4(-2, ivec3(-2)) ? 1 : 0); |
| result.w = int(-ivec2(-one, one + one) == -ivec2(one - two, two) ? 1 : 0); |
| return bool(((result.x * result.y) * result.z) * result.w); |
| } |
| vec4 main() { |
| const float _0_one = 1.0; |
| float _1_two = 2.0; |
| vec4 _2_result; |
| _2_result.x = 1.0; |
| _2_result.y = 1.0; |
| _2_result.z = float(-vec4(_1_two) == vec4(-_1_two, vec3(-_1_two)) ? 1 : 0); |
| _2_result.w = float(vec2(1.0, -2.0) == -vec2(_0_one - _1_two, _1_two) ? 1 : 0); |
| return bool(((_2_result.x * _2_result.y) * _2_result.z) * _2_result.w) && test_int_b() ? colorGreen : colorRed; |
| } |