| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float2 h2; |
| float3 h3; |
| float4 h4; |
| float2 f2; |
| float3 f3; |
| float4 f4; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f2)[1].xyyy; |
| _out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f3)[2].xyzz; |
| _out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f4)[3]; |
| _out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f2)[1].xyzz; |
| _out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f3)[2].xyyy; |
| _out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f2)[1]; |
| _out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f4)[3].xyyy; |
| _out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f3)[2]; |
| _out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f4)[3].xyzz; |
| _out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h2)[1].xyyy; |
| _out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h3)[2].xyzz; |
| _out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h4)[3]; |
| _out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h2)[1].xyzz; |
| _out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h3)[2].xyyy; |
| _out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h2)[1]; |
| _out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h4)[3].xyyy; |
| _out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h3)[2]; |
| _out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h4)[3].xyzz; |
| return _out; |
| } |