| |
| out vec4 sk_FragColor; |
| uniform vec4 testInputs; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| vec4 main() { |
| ivec4 intValues = ivec4(testInputs * 100.0); |
| ivec4 intGreen = ivec4(colorGreen * 100.0); |
| ivec4 expectedA = ivec4(-125, 0, 50, 50); |
| ivec4 expectedB = ivec4(-125, 0, 0, 100); |
| return ((((((min(intValues.x, 50) == expectedA.x && min(intValues.xy, 50) == expectedA.xy) && min(intValues.xyz, 50) == expectedA.xyz) && min(intValues, 50) == expectedA) && min(intValues.x, intGreen.x) == expectedB.x) && min(intValues.xy, intGreen.xy) == expectedB.xy) && min(intValues.xyz, intGreen.xyz) == expectedB.xyz) && min(intValues, intGreen) == expectedB ? colorGreen : colorRed; |
| } |