| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 testInputs; |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4 expectedA = float4(-1.25, 0.0, 0.5, 0.5); |
| float4 expectedB = float4(-1.25, 0.0, 0.0, 1.0); |
| _out.sk_FragColor = ((((((min(_uniforms.testInputs.x, 0.5) == expectedA.x && all(min(_uniforms.testInputs.xy, 0.5) == expectedA.xy)) && all(min(_uniforms.testInputs.xyz, 0.5) == expectedA.xyz)) && all(min(_uniforms.testInputs, 0.5) == expectedA)) && min(_uniforms.testInputs.x, _uniforms.colorGreen.x) == expectedB.x) && all(min(_uniforms.testInputs.xy, _uniforms.colorGreen.xy) == expectedB.xy)) && all(min(_uniforms.testInputs.xyz, _uniforms.colorGreen.xyz) == expectedB.xyz)) && all(min(_uniforms.testInputs, _uniforms.colorGreen) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |