blob: bbea594b4c910c98cf887c58dbccd5cf7a377c56 [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/effects/GrMatrixConvolutionEffect.h"
#include "include/private/SkHalf.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/GrProxyProvider.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/GrTextureProxy.h"
#include "src/gpu/GrThreadSafeCache.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/effects/GrTextureEffect.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramDataManager.h"
#include "src/gpu/glsl/GrGLSLUniformHandler.h"
class GrGLMatrixConvolutionEffect : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs&) override;
static inline void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*);
protected:
void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override;
private:
typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
void emitKernelBlock(EmitArgs&, SkIPoint);
UniformHandle fKernelUni;
UniformHandle fKernelOffsetUni;
UniformHandle fGainUni;
UniformHandle fBiasUni;
UniformHandle fKernelBiasUni;
using INHERITED = GrGLSLFragmentProcessor;
};
GrMatrixConvolutionEffect::KernelWrapper::MakeResult
GrMatrixConvolutionEffect::KernelWrapper::Make(GrRecordingContext* rContext,
SkISize size,
const GrCaps& caps,
const SkScalar* values) {
if (!rContext || !values || size.isEmpty()) {
return {};
}
const int length = size.area();
// Small kernel -> just fill the array.
KernelWrapper result(size);
if (length <= kMaxUniformSize) {
for (int i = 0; i < length; i++) {
result.fArray[i] = SkScalarToFloat(values[i]);
}
return {result, nullptr};
}
BiasAndGain& scalableSampler = result.fBiasAndGain;
bool useA16 =
rContext->defaultBackendFormat(kA16_float_SkColorType, GrRenderable::kNo).isValid();
SkScalar min = values[0];
if (!useA16) {
// Determine min and max values to figure out inner gain & bias.
SkScalar max = values[0];
for (int i = 1; i < length; i++) {
if (values[i] < min) {
min = values[i];
}
if (values[i] > max) {
max = values[i];
}
}
// Treat near-0 gain (i.e. box blur) as 1, and let the kernelBias
// move everything up to the final value.
const SkScalar computedGain = max - min;
scalableSampler.fGain =
SkScalarNearlyZero(computedGain) ? 1.0f : SkScalarToFloat(computedGain);
// Inner bias is pre-inner-gain so we divide that out.
scalableSampler.fBias = SkScalarToFloat(min) / scalableSampler.fGain;
}
// TODO: Pick cache or dont-cache based on observed perf.
static constexpr bool kCacheKernelTexture = true;
GrUniqueKey key;
if (kCacheKernelTexture) {
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
GrUniqueKey::Builder builder(&key, kDomain, length, "Matrix Convolution Kernel");
// Texture cache key is the exact content of the kernel.
static_assert(sizeof(float) == 4);
for (int i = 0; i < length; i++) {
builder[i] = *(const uint32_t*)&values[i];
}
builder.finish();
}
// Find or create a texture.
auto threadSafeCache = rContext->priv().threadSafeCache();
SkColorType colorType = useA16 ? kA16_float_SkColorType : kAlpha_8_SkColorType;
GrSurfaceProxyView view;
if (kCacheKernelTexture && (view = threadSafeCache->find(key))) {
SkASSERT(view.origin() == kTopLeft_GrSurfaceOrigin);
auto kernelFP = GrTextureEffect::Make(std::move(view), kUnknown_SkAlphaType);
return {result, std::move(kernelFP)};
}
SkBitmap bm;
auto info = SkImageInfo::Make({length, 1}, colorType, kPremul_SkAlphaType, nullptr);
if (!bm.tryAllocPixels(info)) {
return {};
}
for (int i = 0; i < length; i++) {
if (useA16) {
*bm.getAddr16(i, 0) = SkFloatToHalf(values[i]);
} else {
*bm.getAddr8(i, 0) =
SkScalarRoundToInt((values[i] - min) / scalableSampler.fGain * 255);
}
}
bm.setImmutable();
view = std::get<0>(GrMakeUncachedBitmapProxyView(rContext, bm));
if (!view) {
return {};
}
if (kCacheKernelTexture) {
view = threadSafeCache->add(key, view);
}
SkASSERT(view.origin() == kTopLeft_GrSurfaceOrigin);
auto kernelFP = GrTextureEffect::Make(std::move(view), kUnknown_SkAlphaType);
return {result, std::move(kernelFP)};
}
bool GrMatrixConvolutionEffect::KernelWrapper::operator==(const KernelWrapper& k) const {
if (fSize != k.fSize) {
return false;
} else if (this->isSampled()) {
return fBiasAndGain == k.fBiasAndGain;
} else {
return std::equal(fArray.begin(), fArray.begin() + fSize.area(), k.fArray.begin());
}
}
bool GrMatrixConvolutionEffect::KernelWrapper::BiasAndGain::operator==(
const BiasAndGain& k) const {
return fGain == k.fGain && fBias == k.fBias;
}
// For sampled kernels, emit a for loop that does all the kernel accumulation.
// For uniform kernels, emit a single iteration. Function is called repeatedly in a for loop.
// loc is ignored for sampled kernels.
void GrGLMatrixConvolutionEffect::emitKernelBlock(EmitArgs& args, SkIPoint loc) {
const GrMatrixConvolutionEffect& mce = args.fFp.cast<GrMatrixConvolutionEffect>();
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
int kernelWidth = mce.kernelSize().width();
int kernelHeight = mce.kernelSize().height();
int kernelArea = kernelWidth * kernelHeight;
if (mce.kernelIsSampled()) {
fragBuilder->codeAppendf("for (int i = 0; i < %d; ++i)", (int)kernelArea);
}
GrGLSLShaderBuilder::ShaderBlock block(fragBuilder);
fragBuilder->codeAppend("half k;");
fragBuilder->codeAppend("half2 sourceOffset;");
if (mce.kernelIsSampled()) {
const char* kernelBias = uniformHandler->getUniformCStr(fKernelBiasUni);
SkString kernelSample = this->invokeChild(1, args, "float2(float(i) + 0.5, 0.5)");
fragBuilder->codeAppendf("k = %s.w + %s;", kernelSample.c_str(), kernelBias);
fragBuilder->codeAppendf("sourceOffset.y = floor(half(i) / %d);", kernelWidth);
fragBuilder->codeAppendf("sourceOffset.x = half(i) - sourceOffset.y * %d;", kernelWidth);
} else {
fragBuilder->codeAppendf("sourceOffset = half2(%d, %d);", loc.x(), loc.y());
int offset = loc.y() * kernelWidth + loc.x();
const char* kernel = uniformHandler->getUniformCStr(fKernelUni);
fragBuilder->codeAppendf("k = %s[%d][%d];", kernel, offset / 4, offset & 0x3);
}
auto sample = this->invokeChild(0, args, "coord + sourceOffset");
fragBuilder->codeAppendf("half4 c = %s;", sample.c_str());
if (!mce.convolveAlpha()) {
fragBuilder->codeAppend("c = unpremul(c);");
fragBuilder->codeAppend("c.rgb = saturate(c.rgb);");
}
fragBuilder->codeAppend("sum += c * k;");
}
void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
const GrMatrixConvolutionEffect& mce = args.fFp.cast<GrMatrixConvolutionEffect>();
int kernelWidth = mce.kernelSize().width();
int kernelHeight = mce.kernelSize().height();
int arrayCount = (kernelWidth * kernelHeight + 3) / 4;
SkASSERT(4 * arrayCount >= kernelWidth * kernelHeight);
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
if (mce.kernelIsSampled()) {
fKernelBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag,
kHalf_GrSLType, "KernelBias");
} else {
fKernelUni = uniformHandler->addUniformArray(&mce, kFragment_GrShaderFlag,
kHalf4_GrSLType, "Kernel", arrayCount);
}
fKernelOffsetUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf2_GrSLType,
"KernelOffset");
fGainUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Gain");
fBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Bias");
const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);
const char* gain = uniformHandler->getUniformCStr(fGainUni);
const char* bias = uniformHandler->getUniformCStr(fBiasUni);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
fragBuilder->codeAppend("half4 sum = half4(0);");
fragBuilder->codeAppendf("float2 coord = %s - %s;", args.fSampleCoord, kernelOffset);
if (mce.kernelIsSampled()) {
this->emitKernelBlock(args, {});
} else {
for (int x = 0; x < kernelWidth; ++x) {
for (int y = 0; y < kernelHeight; ++y) {
this->emitKernelBlock(args, SkIPoint::Make(x, y));
}
}
}
fragBuilder->codeAppendf("half4 color;");
if (mce.convolveAlpha()) {
fragBuilder->codeAppendf("color = sum * %s + %s;", gain, bias);
fragBuilder->codeAppendf("color.a = saturate(color.a);");
fragBuilder->codeAppendf("color.rgb = clamp(color.rgb, 0.0, color.a);");
} else {
auto sample = this->invokeChild(0, args);
fragBuilder->codeAppendf("half4 c = %s;", sample.c_str());
fragBuilder->codeAppendf("color.a = c.a;");
fragBuilder->codeAppendf("color.rgb = saturate(sum.rgb * %s + %s);", gain, bias);
fragBuilder->codeAppendf("color.rgb *= color.a;");
}
fragBuilder->codeAppendf("return color;");
}
void GrGLMatrixConvolutionEffect::GenKey(const GrProcessor& processor,
const GrShaderCaps&, GrProcessorKeyBuilder* b) {
const GrMatrixConvolutionEffect& m = processor.cast<GrMatrixConvolutionEffect>();
SkASSERT(m.kernelSize().width() <= 0x7FFF && m.kernelSize().height() <= 0xFFFF);
uint32_t key = m.kernelSize().width() << 16 | m.kernelSize().height();
key |= m.convolveAlpha() ? 1U << 31 : 0;
b->add32(key);
}
void GrGLMatrixConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& processor) {
const GrMatrixConvolutionEffect& conv = processor.cast<GrMatrixConvolutionEffect>();
pdman.set2f(fKernelOffsetUni, conv.kernelOffset().fX, conv.kernelOffset().fY);
float totalGain = conv.gain();
if (conv.kernelIsSampled()) {
totalGain *= conv.kernelSampleGain();
pdman.set1f(fKernelBiasUni, conv.kernelSampleBias());
} else {
int kernelCount = conv.kernelSize().area();
int arrayCount = (kernelCount + 3) / 4;
SkASSERT(4 * arrayCount >= kernelCount);
pdman.set4fv(fKernelUni, arrayCount, conv.kernel());
}
pdman.set1f(fBiasUni, conv.bias());
pdman.set1f(fGainUni, totalGain);
}
GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(std::unique_ptr<GrFragmentProcessor> child,
const KernelWrapper& kernel,
std::unique_ptr<GrFragmentProcessor> kernelFP,
SkScalar gain,
SkScalar bias,
const SkIPoint& kernelOffset,
bool convolveAlpha)
// To advertise either the modulation or opaqueness optimizations we'd have to examine the
// parameters.
: INHERITED(kGrMatrixConvolutionEffect_ClassID, kNone_OptimizationFlags)
, fKernel(kernel)
, fGain(SkScalarToFloat(gain))
, fBias(SkScalarToFloat(bias) / 255.0f)
, fConvolveAlpha(convolveAlpha) {
this->registerChild(std::move(child), SkSL::SampleUsage::Explicit());
this->registerChild(std::move(kernelFP), SkSL::SampleUsage::Explicit());
fKernelOffset = {static_cast<float>(kernelOffset.x()),
static_cast<float>(kernelOffset.y())};
this->setUsesSampleCoordsDirectly();
}
GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(const GrMatrixConvolutionEffect& that)
: INHERITED(kGrMatrixConvolutionEffect_ClassID, kNone_OptimizationFlags)
, fKernel(that.fKernel)
, fGain(that.fGain)
, fBias(that.fBias)
, fKernelOffset(that.fKernelOffset)
, fConvolveAlpha(that.fConvolveAlpha) {
this->cloneAndRegisterAllChildProcessors(that);
this->setUsesSampleCoordsDirectly();
}
std::unique_ptr<GrFragmentProcessor> GrMatrixConvolutionEffect::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new GrMatrixConvolutionEffect(*this));
}
void GrMatrixConvolutionEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLMatrixConvolutionEffect::GenKey(*this, caps, b);
}
std::unique_ptr<GrGLSLFragmentProcessor> GrMatrixConvolutionEffect::onMakeProgramImpl() const {
return std::make_unique<GrGLMatrixConvolutionEffect>();
}
bool GrMatrixConvolutionEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
const GrMatrixConvolutionEffect& s = sBase.cast<GrMatrixConvolutionEffect>();
return fKernel == s.fKernel &&
fGain == s.gain() &&
fBias == s.bias() &&
fKernelOffset == s.kernelOffset() &&
fConvolveAlpha == s.convolveAlpha();
}
std::unique_ptr<GrFragmentProcessor> GrMatrixConvolutionEffect::Make(GrRecordingContext* context,
GrSurfaceProxyView srcView,
const SkIRect& srcBounds,
const SkISize& kernelSize,
const SkScalar* kernel,
SkScalar gain,
SkScalar bias,
const SkIPoint& kernelOffset,
GrSamplerState::WrapMode wm,
bool convolveAlpha,
const GrCaps& caps) {
auto [kernelWrapper, kernelFP] = KernelWrapper::Make(context, kernelSize, caps, kernel);
if (!kernelWrapper.isValid()) {
return nullptr;
}
GrSamplerState sampler(wm, GrSamplerState::Filter::kNearest);
auto child = GrTextureEffect::MakeSubset(std::move(srcView), kPremul_SkAlphaType, SkMatrix::I(),
sampler, SkRect::Make(srcBounds), caps);
return std::unique_ptr<GrFragmentProcessor>(
new GrMatrixConvolutionEffect(std::move(child), kernelWrapper, std::move(kernelFP),
gain, bias, kernelOffset, convolveAlpha));
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMatrixConvolutionEffect);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrMatrixConvolutionEffect::TestCreate(GrProcessorTestData* d) {
auto [view, ct, at] = d->randomView();
static constexpr size_t kMaxTestKernelSize = 2 * kMaxUniformSize;
int width = d->fRandom->nextRangeU(1, kMaxTestKernelSize);
int height = d->fRandom->nextRangeU(1, kMaxTestKernelSize / width);
SkISize kernelSize = SkISize::Make(width, height);
std::unique_ptr<SkScalar[]> kernel(new SkScalar[width * height]);
for (int i = 0; i < width * height; i++) {
kernel.get()[i] = d->fRandom->nextSScalar1();
}
SkScalar gain = d->fRandom->nextSScalar1();
SkScalar bias = d->fRandom->nextSScalar1();
uint32_t kernalOffsetX = d->fRandom->nextRangeU(0, kernelSize.width());
uint32_t kernalOffsetY = d->fRandom->nextRangeU(0, kernelSize.height());
SkIPoint kernelOffset = SkIPoint::Make(kernalOffsetX, kernalOffsetY);
uint32_t boundsX = d->fRandom->nextRangeU(0, view.width());
uint32_t boundsY = d->fRandom->nextRangeU(0, view.height());
uint32_t boundsW = d->fRandom->nextRangeU(0, view.width());
uint32_t boundsH = d->fRandom->nextRangeU(0, view.height());
SkIRect bounds = SkIRect::MakeXYWH(boundsX, boundsY, boundsW, boundsH);
auto wm = static_cast<GrSamplerState::WrapMode>(
d->fRandom->nextULessThan(GrSamplerState::kWrapModeCount));
bool convolveAlpha = d->fRandom->nextBool();
return GrMatrixConvolutionEffect::Make(d->context(),
std::move(view),
bounds,
kernelSize,
kernel.get(),
gain,
bias,
kernelOffset,
wm,
convolveAlpha,
*d->caps());
}
#endif