| /* | 
 |  * Copyright 2020 Google LLC | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "include/core/SkImage.h" | 
 | #include "include/gpu/GrBackendSurface.h" | 
 | #include "include/gpu/GrDirectContext.h" | 
 | #include "include/gpu/vk/GrVkTypes.h" | 
 | #include "src/gpu/GrDirectContextPriv.h" | 
 | #include "src/gpu/GrTexture.h" | 
 | #include "src/gpu/GrTextureProxy.h" | 
 | #include "src/image/SkImage_Base.h" | 
 | #include "tests/Test.h" | 
 | #include "tools/gpu/ProxyUtils.h" | 
 |  | 
 | #ifdef SK_VULKAN | 
 | #include "src/gpu/vk/GrVkGpu.h" | 
 | #include "src/gpu/vk/GrVkTexture.h" | 
 |  | 
 | DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkBackendSurfaceMutableStateTest, reporter, ctxInfo) { | 
 |     auto dContext = ctxInfo.directContext(); | 
 |  | 
 |     GrBackendFormat format = GrBackendFormat::MakeVk(VK_FORMAT_R8G8B8A8_UNORM); | 
 |     GrBackendTexture backendTex = dContext->createBackendTexture( | 
 |             32, 32, format, GrMipmapped::kNo, GrRenderable::kNo, GrProtected::kNo); | 
 |  | 
 |     REPORTER_ASSERT(reporter, backendTex.isValid()); | 
 |  | 
 |     GrVkImageInfo info; | 
 |     REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
 |     VkImageLayout initLayout = info.fImageLayout; | 
 |     uint32_t initQueue = info.fCurrentQueueFamily; | 
 |     GrBackendSurfaceMutableState initState(initLayout, initQueue); | 
 |  | 
 |     // Verify that setting that state via a copy of a backendTexture is reflected in all the | 
 |     // backendTextures. | 
 |     GrBackendTexture backendTexCopy = backendTex; | 
 |     REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); | 
 |     REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | 
 |     REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | 
 |  | 
 |     GrBackendSurfaceMutableState newState(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, | 
 |                                           VK_QUEUE_FAMILY_IGNORED); | 
 |     backendTexCopy.setMutableState(newState); | 
 |  | 
 |     REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
 |     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); | 
 |     REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily); | 
 |  | 
 |     REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); | 
 |     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); | 
 |     REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily); | 
 |  | 
 |     // Setting back to the init state since we didn't actually change it | 
 |     backendTex.setMutableState(initState); | 
 |  | 
 |     sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(dContext, backendTex, | 
 |                                                            kTopLeft_GrSurfaceOrigin, | 
 |                                                            kRGBA_8888_SkColorType, | 
 |                                                            kPremul_SkAlphaType, nullptr); | 
 |  | 
 |     GrSurfaceProxy* proxy = sk_gpu_test::GetTextureImageProxy(wrappedImage.get(), dContext); | 
 |  | 
 |     REPORTER_ASSERT(reporter, proxy); | 
 |     REPORTER_ASSERT(reporter, proxy->isInstantiated()); | 
 |     GrTexture* texture = proxy->peekTexture(); | 
 |     REPORTER_ASSERT(reporter, texture); | 
 |  | 
 |     // Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture | 
 |     GrVkImage* vkTexture = static_cast<GrVkTexture*>(texture)->textureImage(); | 
 |     REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout()); | 
 |     REPORTER_ASSERT(reporter, initQueue == vkTexture->currentQueueFamilyIndex()); | 
 |     vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); | 
 |  | 
 |     REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
 |     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); | 
 |     REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | 
 |  | 
 |     GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false); | 
 |     REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info)); | 
 |     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); | 
 |     REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | 
 |  | 
 |     // Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture | 
 |     backendTexImage.setMutableState(newState); | 
 |     REPORTER_ASSERT(reporter, | 
 |                     VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == vkTexture->currentLayout()); | 
 |     REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily); | 
 |  | 
 |     vkTexture->setQueueFamilyIndex(initQueue); | 
 |     vkTexture->updateImageLayout(initLayout); | 
 |  | 
 |     REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
 |     REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | 
 |     REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | 
 |  | 
 |     REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); | 
 |     REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | 
 |     REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | 
 |  | 
 |     REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info)); | 
 |     REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | 
 |     REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | 
 |  | 
 |     // Test using the setBackendTextureStateAPI. Unlike the previous test this will actually add | 
 |     // real transitions to the image so we need to be careful about doing actual valid transitions. | 
 |     GrVkGpu* gpu = static_cast<GrVkGpu*>(dContext->priv().getGpu()); | 
 |  | 
 |     GrBackendSurfaceMutableState previousState; | 
 |  | 
 |     dContext->setBackendTextureState(backendTex, newState, &previousState); | 
 |  | 
 |     REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
 |     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); | 
 |     REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily); | 
 |  | 
 |     REPORTER_ASSERT(reporter, previousState.isValid()); | 
 |     REPORTER_ASSERT(reporter, previousState.backend() == GrBackendApi::kVulkan); | 
 |     REPORTER_ASSERT(reporter, previousState.getVkImageLayout() == initLayout); | 
 |     REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == initQueue); | 
 |  | 
 |     // Make sure passing in VK_IMAGE_LAYOUT_UNDEFINED does not change the layout | 
 |     GrBackendSurfaceMutableState noopState(VK_IMAGE_LAYOUT_UNDEFINED, VK_QUEUE_FAMILY_IGNORED); | 
 |     dContext->setBackendTextureState(backendTex, noopState, &previousState); | 
 |     REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
 |     REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); | 
 |     REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily); | 
 |  | 
 |     REPORTER_ASSERT(reporter, previousState.isValid()); | 
 |     REPORTER_ASSERT(reporter, previousState.backend() == GrBackendApi::kVulkan); | 
 |     REPORTER_ASSERT(reporter, | 
 |                     previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); | 
 |     REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == gpu->queueIndex()); | 
 |  | 
 |     // To test queue transitions, we don't have any other valid queue available so instead we try | 
 |     // to transition to external queue. | 
 |     if (gpu->vkCaps().supportsExternalMemory()) { | 
 |         GrBackendSurfaceMutableState externalState(VK_IMAGE_LAYOUT_GENERAL, | 
 |                                                    VK_QUEUE_FAMILY_EXTERNAL); | 
 |  | 
 |         dContext->setBackendTextureState(backendTex, externalState, &previousState); | 
 |  | 
 |         REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
 |         REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_GENERAL == info.fImageLayout); | 
 |         REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_EXTERNAL == info.fCurrentQueueFamily); | 
 |  | 
 |         REPORTER_ASSERT(reporter, previousState.isValid()); | 
 |         REPORTER_ASSERT(reporter, previousState.backend() == GrBackendApi::kVulkan); | 
 |         REPORTER_ASSERT(reporter, | 
 |                 previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); | 
 |         REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == gpu->queueIndex()); | 
 |  | 
 |         dContext->submit(); | 
 |  | 
 |         // Go back to the initial queue. Also we should stay in VK_IMAGE_LAYOUT_GENERAL since we | 
 |         // are passing in VK_IMAGE_LAYOUT_UNDEFINED | 
 |         GrBackendSurfaceMutableState externalState2(VK_IMAGE_LAYOUT_UNDEFINED, initQueue); | 
 |         dContext->setBackendTextureState(backendTex, externalState2, &previousState); | 
 |  | 
 |         REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
 |         REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_GENERAL == info.fImageLayout); | 
 |         REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily); | 
 |  | 
 |         REPORTER_ASSERT(reporter, previousState.isValid()); | 
 |         REPORTER_ASSERT(reporter, previousState.backend() == GrBackendApi::kVulkan); | 
 |         REPORTER_ASSERT(reporter, previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_GENERAL); | 
 |         REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == VK_QUEUE_FAMILY_EXTERNAL); | 
 |     } | 
 |  | 
 |     // We must submit this work before we try to delete the backend texture. | 
 |     dContext->submit(true); | 
 |  | 
 |     dContext->deleteBackendTexture(backendTex); | 
 | } | 
 |  | 
 | #endif |