blob: 20eae26612dcae0307082b8489c30240d8098090 [file]
/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/window/mac/GaneshGLWindowContext_mac.h"
#include "include/gpu/ganesh/GrDirectContext.h"
#include "include/gpu/ganesh/gl/GrGLInterface.h"
#include "include/gpu/ganesh/gl/mac/GrGLMakeMacInterface.h"
#include "src/gpu/ganesh/gl/GrGLUtil.h"
#include "tools/window/GLWindowContext.h"
#include "tools/window/mac/MacWindowGLUtils.h"
#include "tools/window/mac/MacWindowInfo.h"
#include <Cocoa/Cocoa.h>
#include <OpenGL/gl.h>
using skwindow::DisplayParams;
using skwindow::MacWindowInfo;
using skwindow::internal::GLWindowContext;
// All of NSOpenGL is deprecated.
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
namespace {
class GLWindowContext_mac : public GLWindowContext {
public:
GLWindowContext_mac(const MacWindowInfo&, std::unique_ptr<const DisplayParams>);
~GLWindowContext_mac() override;
sk_sp<const GrGLInterface> onInitializeContext() override;
void onDestroyContext() override;
void resize(int w, int h) override;
private:
void teardownContext();
void onSwapBuffers() override;
NSView* fMainView;
NSOpenGLContext* fGLContext;
NSOpenGLPixelFormat* fPixelFormat;
};
GLWindowContext_mac::GLWindowContext_mac(const MacWindowInfo& info,
std::unique_ptr<const DisplayParams> params)
: GLWindowContext(std::move(params)), fMainView(info.fMainView), fGLContext(nil) {
// any config code here (particularly for msaa)?
this->initializeContext();
}
GLWindowContext_mac::~GLWindowContext_mac() { teardownContext(); }
void GLWindowContext_mac::teardownContext() {
[NSOpenGLContext clearCurrentContext];
[fPixelFormat release];
fPixelFormat = nil;
[fGLContext release];
fGLContext = nil;
}
sk_sp<const GrGLInterface> GLWindowContext_mac::onInitializeContext() {
SkASSERT(nil != fMainView);
if (!fGLContext) {
fPixelFormat = skwindow::GetGLPixelFormat(fDisplayParams->msaaSampleCount());
if (nil == fPixelFormat) {
return nullptr;
}
// create context
fGLContext = [[NSOpenGLContext alloc] initWithFormat:fPixelFormat shareContext:nil];
if (nil == fGLContext) {
[fPixelFormat release];
fPixelFormat = nil;
return nullptr;
}
[fMainView setWantsBestResolutionOpenGLSurface:YES];
[fGLContext setView:fMainView];
}
GLint swapInterval = fDisplayParams->disableVsync() ? 0 : 1;
[fGLContext setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval];
// make context current
[fGLContext makeCurrentContext];
sk_sp<const GrGLInterface> backendContext = GrGLInterfaces::MakeMac();
const GrGLInterface* gl = backendContext.get();
GR_GL_CALL(gl, ClearStencil(0));
GR_GL_CALL(gl, ClearColor(0, 0, 0, 255));
GR_GL_CALL(gl, StencilMask(0xffffffff));
GR_GL_CALL(gl, Clear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT));
GLint stencilBits;
[fPixelFormat getValues:&stencilBits forAttribute:NSOpenGLPFAStencilSize forVirtualScreen:0];
fStencilBits = stencilBits;
GLint sampleCount;
[fPixelFormat getValues:&sampleCount forAttribute:NSOpenGLPFASamples forVirtualScreen:0];
fSampleCount = sampleCount;
fSampleCount = std::max(fSampleCount, 1);
CGFloat backingScaleFactor = skwindow::GetBackingScaleFactor(fMainView);
fWidth = fMainView.bounds.size.width * backingScaleFactor;
fHeight = fMainView.bounds.size.height * backingScaleFactor;
GR_GL_CALL(gl, Viewport(0, 0, fWidth, fHeight));
return backendContext;
}
void GLWindowContext_mac::onDestroyContext() {
// We only need to tear down the GLContext if we've changed the sample count.
if (fGLContext && fSampleCount != fDisplayParams->msaaSampleCount()) {
teardownContext();
}
}
void GLWindowContext_mac::onSwapBuffers() {
GrDirectContext* dContext = fSurface->recordingContext()->asDirectContext();
dContext->flush(fSurface.get(), SkSurfaces::BackendSurfaceAccess::kPresent, {});
[fGLContext flushBuffer];
}
void GLWindowContext_mac::resize(int w, int h) {
[fGLContext update];
// The super class always recreates the context.
GLWindowContext::resize(0, 0);
}
} // anonymous namespace
#pragma clang diagnostic pop
namespace skwindow {
std::unique_ptr<WindowContext> MakeGaneshGLForMac(const MacWindowInfo& info,
std::unique_ptr<const DisplayParams> params) {
std::unique_ptr<WindowContext> ctx(new GLWindowContext_mac(info, std::move(params)));
if (!ctx->isValid()) {
return nullptr;
}
return ctx;
}
} // namespace skwindow