| /* |
| * Copyright 2023 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef sktext_gpu_VertexFiller_DEFINED |
| #define sktext_gpu_VertexFiller_DEFINED |
| |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkRect.h" |
| #include "include/core/SkScalar.h" |
| #include "include/core/SkSpan.h" |
| #include "include/core/SkTypes.h" |
| #include "include/private/SkTLogic.h" |
| #include "src/core/SkColorData.h" |
| #include "src/core/SkVx.h" |
| |
| #include <cstddef> |
| #include <optional> |
| #include <tuple> |
| |
| class SkReadBuffer; |
| class SkWriteBuffer; |
| |
| namespace skgpu { |
| enum class MaskFormat : int; |
| } |
| |
| namespace sktext::gpu { |
| class SubRunAllocator; |
| class AtlasSubRun; |
| |
| enum FillerType { |
| kIsDirect, |
| kIsTransformed |
| }; |
| |
| // -- VertexFiller --------------------------------------------------------------------------------- |
| // The VertexFiller assumes that all points, glyph atlas entries, and bounds are created with |
| // respect to the CreationMatrix. This assumes that mapping any point, mask or bounds through the |
| // CreationMatrix will result in the proper device position. In order to draw using an arbitrary |
| // PositionMatrix, calculate a |
| // |
| // viewDifference = [PositionMatrix] * [CreationMatrix] ^ -1. |
| // |
| // The viewDifference is used to map all points, masks and bounds to position to the device |
| // respecting the PositionMatrix. |
| class VertexFiller { |
| public: |
| VertexFiller(skgpu::MaskFormat maskFormat, |
| const SkMatrix &creationMatrix, |
| SkRect creationBounds, |
| SkSpan<const SkPoint> leftTop, |
| bool canDrawDirect); |
| |
| static VertexFiller Make(skgpu::MaskFormat maskType, |
| const SkMatrix &creationMatrix, |
| SkRect creationBounds, |
| SkSpan<const SkPoint> positions, |
| SubRunAllocator *alloc, |
| FillerType fillerType); |
| |
| int unflattenSize() const { return fLeftTop.size_bytes(); } |
| |
| std::tuple<SkRect, SkMatrix> boundsAndDeviceMatrix(const SkMatrix& localToDevice, |
| SkPoint drawOrigin) const; |
| |
| // Return true if the positionMatrix represents an integer translation. Return the device |
| // bounding box of all the glyphs. If the bounding box is empty, then something went singular |
| // and this operation should be dropped. |
| std::tuple<bool, SkRect> deviceRectAndCheckTransform(const SkMatrix &positionMatrix) const; |
| |
| skgpu::MaskFormat maskFormat() const { return fMaskFormat; } |
| |
| bool isLCD() const; |
| |
| int count() const { return SkCount(fLeftTop); } |
| |
| SkSpan<const SkPoint> topLefts() const { return fLeftTop; } |
| |
| bool canDrawDirect() const { return fCanDrawDirect; } |
| |
| const SkMatrix& creationMatrix() const { return fCreationMatrix; } |
| |
| std::tuple<bool, SkVector> canUseDirect(const SkMatrix& positionMatrix) const { |
| return CanUseDirect(fCreationMatrix, positionMatrix); |
| } |
| SkMatrix viewDifference(const SkMatrix& positionMatrix) const; |
| |
| private: |
| friend class AtlasSubRun; |
| |
| static std::tuple<bool, SkVector> CanUseDirect(const SkMatrix& creationMatrix, |
| const SkMatrix& positionMatrix); |
| |
| const skgpu::MaskFormat fMaskFormat; |
| const bool fCanDrawDirect; |
| const SkMatrix fCreationMatrix; |
| const SkRect fCreationBounds; |
| const SkSpan<const SkPoint> fLeftTop; |
| }; |
| |
| } // namespace sktext::gpu |
| |
| #endif |