blob: 06a1af80424c83f37d7c46a4a26eae2d756c0cc9 [file]
/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef sktext_gpu_VertexFiller_DEFINED
#define sktext_gpu_VertexFiller_DEFINED
#include "include/core/SkMatrix.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSpan.h"
#include "include/core/SkTypes.h"
#include "include/private/SkTLogic.h"
#include "src/core/SkColorData.h"
#include "src/core/SkVx.h"
#include <cstddef>
#include <optional>
#include <tuple>
class SkReadBuffer;
class SkWriteBuffer;
namespace skgpu {
enum class MaskFormat : int;
}
namespace sktext::gpu {
class SubRunAllocator;
class AtlasSubRun;
enum FillerType {
kIsDirect,
kIsTransformed
};
// -- VertexFiller ---------------------------------------------------------------------------------
// The VertexFiller assumes that all points, glyph atlas entries, and bounds are created with
// respect to the CreationMatrix. This assumes that mapping any point, mask or bounds through the
// CreationMatrix will result in the proper device position. In order to draw using an arbitrary
// PositionMatrix, calculate a
//
// viewDifference = [PositionMatrix] * [CreationMatrix] ^ -1.
//
// The viewDifference is used to map all points, masks and bounds to position to the device
// respecting the PositionMatrix.
class VertexFiller {
public:
VertexFiller(skgpu::MaskFormat maskFormat,
const SkMatrix &creationMatrix,
SkRect creationBounds,
SkSpan<const SkPoint> leftTop,
bool canDrawDirect);
static VertexFiller Make(skgpu::MaskFormat maskType,
const SkMatrix &creationMatrix,
SkRect creationBounds,
SkSpan<const SkPoint> positions,
SubRunAllocator *alloc,
FillerType fillerType);
int unflattenSize() const { return fLeftTop.size_bytes(); }
std::tuple<SkRect, SkMatrix> boundsAndDeviceMatrix(const SkMatrix& localToDevice,
SkPoint drawOrigin) const;
// Return true if the positionMatrix represents an integer translation. Return the device
// bounding box of all the glyphs. If the bounding box is empty, then something went singular
// and this operation should be dropped.
std::tuple<bool, SkRect> deviceRectAndCheckTransform(const SkMatrix &positionMatrix) const;
skgpu::MaskFormat maskFormat() const { return fMaskFormat; }
bool isLCD() const;
int count() const { return SkCount(fLeftTop); }
SkSpan<const SkPoint> topLefts() const { return fLeftTop; }
bool canDrawDirect() const { return fCanDrawDirect; }
const SkMatrix& creationMatrix() const { return fCreationMatrix; }
std::tuple<bool, SkVector> canUseDirect(const SkMatrix& positionMatrix) const {
return CanUseDirect(fCreationMatrix, positionMatrix);
}
SkMatrix viewDifference(const SkMatrix& positionMatrix) const;
private:
friend class AtlasSubRun;
static std::tuple<bool, SkVector> CanUseDirect(const SkMatrix& creationMatrix,
const SkMatrix& positionMatrix);
const skgpu::MaskFormat fMaskFormat;
const bool fCanDrawDirect;
const SkMatrix fCreationMatrix;
const SkRect fCreationBounds;
const SkSpan<const SkPoint> fLeftTop;
};
} // namespace sktext::gpu
#endif