blob: 074689d471f210a6c899381b6b02a28805978204 [file]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkPipelineStateBuilder_DEFINED
#define GrVkPipelineStateBuilder_DEFINED
#include "include/core/SkString.h"
#include "include/private/gpu/vk/SkiaVulkan.h"
#include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h"
#include "src/gpu/ganesh/glsl/GrGLSLShaderBuilder.h"
#include "src/gpu/ganesh/vk/GrVkUniformHandler.h"
#include "src/gpu/ganesh/vk/GrVkVaryingHandler.h"
#include "src/sksl/ir/SkSLProgram.h"
#include <string>
class GrCaps;
class GrGLSLUniformHandler;
class GrGLSLVaryingHandler;
class GrProgramDesc;
class GrProgramInfo;
class GrShaderVar;
class GrVkGpu;
class GrVkPipelineState;
class SkReadBuffer;
namespace SkSL {
struct NativeShader;
struct ProgramSettings;
} // namespace SkSL
class GrVkPipelineStateBuilder : public GrGLSLProgramBuilder {
public:
/** Generates a pipeline state.
*
* The return GrVkPipelineState implements the supplied GrProgramInfo.
*
* @return the created pipeline if generation was successful; nullptr otherwise
*/
static GrVkPipelineState* CreatePipelineState(GrVkGpu*,
const GrProgramDesc&,
const GrProgramInfo&,
VkRenderPass compatibleRenderPass,
bool overrideSubpassForResolveLoad);
const GrCaps* caps() const override;
GrVkGpu* gpu() const { return fGpu; }
void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override;
private:
GrVkPipelineStateBuilder(GrVkGpu*, const GrProgramDesc&, const GrProgramInfo&);
GrVkPipelineState* finalize(const GrProgramDesc&, VkRenderPass compatibleRenderPass,
bool overrideSupbassForResolveLoad);
// returns number of shader stages
int loadShadersFromCache(SkReadBuffer* cached, VkShaderModule outShaderModules[],
VkPipelineShaderStageCreateInfo* outStageInfo);
void storeShadersInCache(const SkSL::NativeShader binaryShaders[],
const SkSL::Program::Interface[]);
bool createVkShaderModule(VkShaderStageFlagBits stage,
const std::string& sksl,
VkShaderModule* shaderModule,
VkPipelineShaderStageCreateInfo* stageInfo,
const SkSL::ProgramSettings& settings,
SkSL::NativeShader* outSPIRV,
SkSL::Program::Interface* outInterface);
bool installVkShaderModule(VkShaderStageFlagBits stage,
const GrGLSLShaderBuilder& builder,
VkShaderModule* shaderModule,
VkPipelineShaderStageCreateInfo* stageInfo,
const SkSL::NativeShader& spirv,
SkSL::Program::Interface);
GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }
GrVkGpu* fGpu;
GrVkVaryingHandler fVaryingHandler;
GrVkUniformHandler fUniformHandler;
using INHERITED = GrGLSLProgramBuilder;
};
#endif