blob: 68643916de7d37b5505139fd1c923630995b2dd3 [file]
/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImage_LazyTexture_DEFINED
#define SkImage_LazyTexture_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/core/SkTypes.h"
#include "src/image/SkImage_Lazy.h"
class GrDirectContext;
class SkImage;
class SkPixmap;
class SkRecorder;
struct SkIRect;
/**
* SkImage_LazyTexture is a GPU-backed SkImage that defers the creation of its backing texture
* until it is actually required for a draw. It is instantiated with a GrTextureGenerator, which is
* a factory object that knows how to create the texture on demand.
*
* This class is the concrete implementation for SkImages created from platform-specific objects
* like Android's AHardwareBuffer. In that case, the generator wraps the hardware buffer and the
* "generation" of the texture is simply the act of importing that buffer into the graphics API
* (e.g., Vulkan or GL).
*/
class SkImage_LazyTexture final : public SkImage_Lazy {
public:
explicit SkImage_LazyTexture(SkImage_Lazy::Validator* validator) : SkImage_Lazy(validator) {}
bool readPixelsProxy(GrDirectContext*, const SkPixmap&) const override;
SkImage_Base::Type type() const override { return SkImage_Base::Type::kLazyTexture; }
sk_sp<SkImage> onMakeSubset(SkRecorder*, const SkIRect&, RequiredProperties) const override;
};
#endif