blob: 3c3a562fafa3aa60ef8aa4bf470ef8d79e5da7d7 [file] [log] [blame]
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
bool shouldLoop(mediump vec4 v) {
return v.x < 0.5;
}
void main() {
sk_FragColor = vec4(0.0);
while (shouldLoop(sk_FragColor)) {
sk_FragColor += vec4(0.125);
}
}