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skia
/
skia
/
f2cdf59d586ae9f8c5e0233c75cb903a90f1df3b
/
.
/
tests
/
sksl
/
inliner
/
golden
/
WhileTestCannotBeInlined.glsl
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precision mediump
float
;
precision mediump sampler2D
;
out
mediump vec4 sk_FragColor
;
bool
shouldLoop
(
mediump vec4 v
)
{
return
v
.
x
<
0.5
;
}
void
main
()
{
sk_FragColor
=
vec4
(
0.0
);
while
(
shouldLoop
(
sk_FragColor
))
{
sk_FragColor
+=
vec4
(
0.125
);
}
}