blob: be17c6944e5ff9e5e6b6a68f16129db5c4535f0e [file] [log] [blame]
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
void main() {
sk_FragColor = vec4(0.0);
while (sk_FragColor.x < 0.5) {
mediump vec4 _0_adjust;
{
_0_adjust = sk_FragColor + vec4(0.125);
}
sk_FragColor = _0_adjust;
}
}