blob: e94750e87cbbf1e9a32fca2e11f2a941c4d4c2df [file] [log] [blame]
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
uniform mediump vec4 color;
void main() {
bool _0_test;
{
_0_test = color.x <= 0.5;
}
sk_FragColor = _0_test ? vec4(0.5) : vec4(1.0);
}