blob: 0e71404c0baee6b4af181c4469abd1ee3d14da5b [file] [log] [blame]
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
uniform mediump vec4 color;
bool testA(mediump vec4 v) {
return v.x <= 0.5;
}
bool testB(mediump vec4 v) {
return v.x > 0.5;
}
void main() {
sk_FragColor = vec4(0.0);
bool _0_testA;
{
_0_testA = color.x <= 0.5;
}
if (_0_testA && testB(color)) {
sk_FragColor = vec4(0.5);
}
bool _1_testB;
{
_1_testB = color.x > 0.5;
}
if (_1_testB || testA(color)) {
sk_FragColor = vec4(1.0);
}
}