precision mediump float; | |
precision mediump sampler2D; | |
out mediump vec4 sk_FragColor; | |
uniform mediump vec4 color; | |
void main() { | |
mediump vec4 _0_branchy; | |
{ | |
if (color.z == color.w) _0_branchy = color.yyyy; else _0_branchy = color.zzzz; | |
} | |
sk_FragColor = _0_branchy; | |
} |