blob: de3ea50f9dcbd6aecde0cb4eca44d4bd147e3d22 [file] [log] [blame]
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
uniform mediump vec4 color;
void main() {
mediump vec4 _0_branchy;
{
if (color.z == color.w) _0_branchy = color.yyyy; else _0_branchy = color.zzzz;
}
sk_FragColor = _0_branchy;
}