blob: 21fed13e077d76c820b293f5ad5c64c64ca92ca6 [file] [log] [blame]
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
uniform mediump vec4 color;
void main() {
bool _0_ifTest;
{
_0_ifTest = color.x >= 0.5;
}
if (_0_ifTest) sk_FragColor = vec4(1.0); else sk_FragColor = vec4(0.5);
}