blob: d3690b95d58bc0e27c194c919a9ba2db9158ebfc [file] [log] [blame]
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
uniform mediump vec4 color;
void main() {
mediump vec4 c = color;
if (c.x >= 0.5) {
mediump vec4 _0_ifBody;
{
_0_ifBody = color + vec4(0.125);
}
c = _0_ifBody;
}
sk_FragColor = c;
}