precision mediump float; | |
precision mediump sampler2D; | |
out mediump vec4 sk_FragColor; | |
uniform mediump vec4 color; | |
void main() { | |
mediump vec4 c = color; | |
if (c.x >= 0.5) { | |
mediump vec4 _0_ifBody; | |
{ | |
_0_ifBody = color + vec4(0.125); | |
} | |
c = _0_ifBody; | |
} | |
sk_FragColor = c; | |
} |