precision mediump float; | |
precision mediump sampler2D; | |
out mediump vec4 sk_FragColor; | |
uniform highp int value; | |
void main() { | |
mediump vec4 _0_loopy; | |
{ | |
mediump vec4 _1_result = vec4(1.0); | |
for (highp int _2_x = 0;_2_x < 5; ++_2_x) { | |
if (_2_x == value) _1_result = vec4(0.5); | |
} | |
_0_loopy = _1_result; | |
} | |
sk_FragColor = _0_loopy; | |
} |