blob: bf2e272146e47ff5a229bfe752310c71161387ba [file] [log] [blame]
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
void main() {
sk_FragColor = vec4(0.0);
for (highp int x = 0;x < 4; ++x) {
mediump vec4 _0_adjust;
{
_0_adjust = sk_FragColor + vec4(0.125);
}
sk_FragColor = _0_adjust;
}
}