blob: bc4f9d09d23ea05b102722075ba2fd8d25f11d8d [file] [log] [blame]
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
bool shouldLoop(mediump vec4 v) {
return v.x < 0.5;
}
void main() {
sk_FragColor = vec4(0.0);
do {
sk_FragColor += vec4(0.125);
} while (shouldLoop(sk_FragColor));
}