precision mediump float; | |
precision mediump sampler2D; | |
out mediump vec4 sk_FragColor; | |
void main() { | |
sk_FragColor = vec4(0.0); | |
do { | |
mediump vec4 _0_adjust; | |
{ | |
_0_adjust = sk_FragColor + vec4(0.125); | |
} | |
sk_FragColor = _0_adjust; | |
} while (sk_FragColor.x < 0.5); | |
} |