blob: b6d639a05b741e64ea3ae2e95bfadf258b6c1921 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float foo(float v[2]) {
return v[0] * v[1];
}
void bar(thread float& x) {
float y[2];
y[0] = x;
y[1] = x * 2.0;
foo(y);
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float x = 10.0;
bar(x);
_out->sk_FragColor = float4(x);
return *_out;
}