blob: d5277f7c27c17167998bed5cf6aa9bbf07f62ccc [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
int exp;
float foo = frexp(0.5, exp);
_out->sk_FragColor = float4(float(exp));
return *_out;
}