| /* | 
 |  * Copyright 2012 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 |  | 
 | #include "GrGLCaps.h" | 
 |  | 
 | #include "GrGLContext.h" | 
 | #include "SkTSearch.h" | 
 | #include "SkTSort.h" | 
 |  | 
 | GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions, | 
 |                    const GrGLContextInfo& ctxInfo, | 
 |                    const GrGLInterface* glInterface) : INHERITED(contextOptions) { | 
 |     fVerifiedColorConfigs.reset(); | 
 |     fStencilFormats.reset(); | 
 |     fStencilVerifiedColorConfigs.reset(); | 
 |     fMSFBOType = kNone_MSFBOType; | 
 |     fInvalidateFBType = kNone_InvalidateFBType; | 
 |     fLATCAlias = kLATC_LATCAlias; | 
 |     fMapBufferType = kNone_MapBufferType; | 
 |     fMaxFragmentUniformVectors = 0; | 
 |     fMaxVertexAttributes = 0; | 
 |     fMaxFragmentTextureUnits = 0; | 
 |     fRGBA8RenderbufferSupport = false; | 
 |     fBGRAIsInternalFormat = false; | 
 |     fTextureSwizzleSupport = false; | 
 |     fUnpackRowLengthSupport = false; | 
 |     fUnpackFlipYSupport = false; | 
 |     fPackRowLengthSupport = false; | 
 |     fPackFlipYSupport = false; | 
 |     fTextureUsageSupport = false; | 
 |     fTexStorageSupport = false; | 
 |     fTextureRedSupport = false; | 
 |     fImagingSupport = false; | 
 |     fTwoFormatLimit = false; | 
 |     fFragCoordsConventionSupport = false; | 
 |     fVertexArrayObjectSupport = false; | 
 |     fES2CompatibilitySupport = false; | 
 |     fMultisampleDisableSupport = false; | 
 |     fUseNonVBOVertexAndIndexDynamicData = false; | 
 |     fIsCoreProfile = false; | 
 |     fFullClearIsFree = false; | 
 |  | 
 |     fReadPixelsSupportedCache.reset(); | 
 |  | 
 |     this->init(ctxInfo, glInterface); | 
 |  | 
 |     fShaderCaps.reset(SkNEW_ARGS(GrGLSLCaps, (ctxInfo, glInterface, *this))); | 
 | } | 
 |  | 
 | void GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { | 
 |     GrGLStandard standard = ctxInfo.standard(); | 
 |     GrGLVersion version = ctxInfo.version(); | 
 |  | 
 |     /************************************************************************** | 
 |      * Caps specific to GrGLCaps | 
 |      **************************************************************************/ | 
 |  | 
 |     if (kGLES_GrGLStandard == standard) { | 
 |         GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS, | 
 |                           &fMaxFragmentUniformVectors); | 
 |     } else { | 
 |         SkASSERT(kGL_GrGLStandard == standard); | 
 |         GrGLint max; | 
 |         GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); | 
 |         fMaxFragmentUniformVectors = max / 4; | 
 |         if (version >= GR_GL_VER(3, 2)) { | 
 |             GrGLint profileMask; | 
 |             GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask); | 
 |             fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT); | 
 |         } | 
 |     } | 
 |     GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); | 
 |     GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits); | 
 |  | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         fRGBA8RenderbufferSupport = true; | 
 |     } else { | 
 |         fRGBA8RenderbufferSupport = version >= GR_GL_VER(3,0) || | 
 |                                     ctxInfo.hasExtension("GL_OES_rgb8_rgba8") || | 
 |                                     ctxInfo.hasExtension("GL_ARM_rgba8"); | 
 |     } | 
 |  | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         fTextureSwizzleSupport = version >= GR_GL_VER(3,3) || | 
 |                                  ctxInfo.hasExtension("GL_ARB_texture_swizzle"); | 
 |     } else { | 
 |         fTextureSwizzleSupport = version >= GR_GL_VER(3,0); | 
 |     } | 
 |  | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         fUnpackRowLengthSupport = true; | 
 |         fUnpackFlipYSupport = false; | 
 |         fPackRowLengthSupport = true; | 
 |         fPackFlipYSupport = false; | 
 |     } else { | 
 |         fUnpackRowLengthSupport = version >= GR_GL_VER(3,0) || | 
 |                                   ctxInfo.hasExtension("GL_EXT_unpack_subimage"); | 
 |         fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy"); | 
 |         fPackRowLengthSupport = version >= GR_GL_VER(3,0) || | 
 |                                 ctxInfo.hasExtension("GL_NV_pack_subimage"); | 
 |         fPackFlipYSupport = | 
 |             ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order"); | 
 |     } | 
 |  | 
 |     fTextureUsageSupport = (kGLES_GrGLStandard == standard) && | 
 |                             ctxInfo.hasExtension("GL_ANGLE_texture_usage"); | 
 |  | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         // The EXT version can apply to either GL or GLES. | 
 |         fTexStorageSupport = version >= GR_GL_VER(4,2) || | 
 |                              ctxInfo.hasExtension("GL_ARB_texture_storage") || | 
 |                              ctxInfo.hasExtension("GL_EXT_texture_storage"); | 
 |     } else { | 
 |         // Qualcomm Adreno drivers appear to have issues with texture storage. | 
 |         fTexStorageSupport = (version >= GR_GL_VER(3,0) && | 
 |                               kQualcomm_GrGLVendor != ctxInfo.vendor()) || | 
 |                              ctxInfo.hasExtension("GL_EXT_texture_storage"); | 
 |     } | 
 |  | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         fTextureBarrierSupport = version >= GR_GL_VER(4,5) || | 
 |                                  ctxInfo.hasExtension("GL_ARB_texture_barrier") || | 
 |                                  ctxInfo.hasExtension("GL_NV_texture_barrier"); | 
 |     } else { | 
 |         fTextureBarrierSupport = ctxInfo.hasExtension("GL_NV_texture_barrier"); | 
 |     } | 
 |  | 
 |     // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support GL_RED  | 
 |     // and GL_RG on FBO textures. | 
 |     if (!ctxInfo.isMesa()) { | 
 |         if (kGL_GrGLStandard == standard) { | 
 |             fTextureRedSupport = version >= GR_GL_VER(3,0) || | 
 |                                  ctxInfo.hasExtension("GL_ARB_texture_rg"); | 
 |         } else { | 
 |             fTextureRedSupport =  version >= GR_GL_VER(3,0) || | 
 |                                   ctxInfo.hasExtension("GL_EXT_texture_rg"); | 
 |         } | 
 |     } | 
 |     fImagingSupport = kGL_GrGLStandard == standard && | 
 |                       ctxInfo.hasExtension("GL_ARB_imaging"); | 
 |  | 
 |     // ES 2 only guarantees RGBA/uchar + one other format/type combo for | 
 |     // ReadPixels. The other format has to checked at run-time since it | 
 |     // can change based on which render target is bound | 
 |     fTwoFormatLimit = kGLES_GrGLStandard == standard; | 
 |  | 
 |     // Frag Coords Convention support is not part of ES | 
 |     // Known issue on at least some Intel platforms: | 
 |     // http://code.google.com/p/skia/issues/detail?id=946 | 
 |     if (kIntel_GrGLVendor != ctxInfo.vendor() && kGLES_GrGLStandard != standard) { | 
 |         fFragCoordsConventionSupport = ctxInfo.glslGeneration() >= k150_GrGLSLGeneration || | 
 |                                        ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions"); | 
 |     } | 
 |  | 
 |     // SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with | 
 |     // frequently changing VBOs. We've measured a performance increase using non-VBO vertex | 
 |     // data for dynamic content on these GPUs. Perhaps we should read the renderer string and | 
 |     // limit this decision to specific GPU families rather than basing it on the vendor alone. | 
 |     if (!GR_GL_MUST_USE_VBO && | 
 |         (kARM_GrGLVendor == ctxInfo.vendor() || | 
 |          kImagination_GrGLVendor == ctxInfo.vendor() || | 
 |          kQualcomm_GrGLVendor == ctxInfo.vendor())) { | 
 |         fUseNonVBOVertexAndIndexDynamicData = true; | 
 |     } | 
 |  | 
 |     // A driver but on the nexus 6 causes incorrect dst copies when invalidate is called beforehand. | 
 |     // Thus we are blacklisting this extension for now on Adreno4xx devices. | 
 |     if (kAdreno4xx_GrGLRenderer != ctxInfo.renderer() && | 
 |         ((kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) || | 
 |          (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) || | 
 |          ctxInfo.hasExtension("GL_ARB_invalidate_subdata"))) { | 
 |         fDiscardRenderTargetSupport = true; | 
 |         fInvalidateFBType = kInvalidate_InvalidateFBType; | 
 |     } else if (ctxInfo.hasExtension("GL_EXT_discard_framebuffer")) { | 
 |         fDiscardRenderTargetSupport = true; | 
 |         fInvalidateFBType = kDiscard_InvalidateFBType; | 
 |     } | 
 |  | 
 |     if (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor()) { | 
 |         fFullClearIsFree = true; | 
 |     } | 
 |  | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || | 
 |                                     ctxInfo.hasExtension("GL_ARB_vertex_array_object") || | 
 |                                     ctxInfo.hasExtension("GL_APPLE_vertex_array_object"); | 
 |     } else { | 
 |         fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || | 
 |                                     ctxInfo.hasExtension("GL_OES_vertex_array_object"); | 
 |     } | 
 |  | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibility"); | 
 |     } | 
 |     else { | 
 |         fES2CompatibilitySupport = true; | 
 |     } | 
 |  | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         fMultisampleDisableSupport = true; | 
 |     } else { | 
 |         fMultisampleDisableSupport = false; | 
 |     } | 
 |  | 
 |     this->initFSAASupport(ctxInfo, gli); | 
 |     this->initStencilFormats(ctxInfo); | 
 |  | 
 |     /************************************************************************** | 
 |      * GrCaps fields | 
 |      **************************************************************************/ | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         // we could also look for GL_ATI_separate_stencil extension or | 
 |         // GL_EXT_stencil_two_side but they use different function signatures | 
 |         // than GL2.0+ (and than each other). | 
 |         fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0)); | 
 |         // supported on GL 1.4 and higher or by extension | 
 |         fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) || | 
 |                                   ctxInfo.hasExtension("GL_EXT_stencil_wrap"); | 
 |     } else { | 
 |         // ES 2 has two sided stencil and stencil wrap | 
 |         fTwoSidedStencilSupport = true; | 
 |         fStencilWrapOpsSupport = true; | 
 |     } | 
 |  | 
 | // Disabling advanced blend until we can resolve various bugs | 
 | #if 0 | 
 |     if (kIntel_GrGLVendor != ctxInfo.vendor()) { | 
 |         if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced_coherent") || | 
 |             ctxInfo.hasExtension("GL_NV_blend_equation_advanced_coherent")) { | 
 |             fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport; | 
 |         } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced") || | 
 |                    ctxInfo.hasExtension("GL_NV_blend_equation_advanced")) { | 
 |             fBlendEquationSupport = kAdvanced_BlendEquationSupport; | 
 |         } else { | 
 |             fBlendEquationSupport = kBasic_BlendEquationSupport; | 
 |         } | 
 |     } else { | 
 |         // On Intel platforms, KHR_blend_equation_advanced is not conformant. | 
 |         fBlendEquationSupport = kBasic_BlendEquationSupport; | 
 |     } | 
 | #endif | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO | 
 |                                             // extension includes glMapBuffer. | 
 |         if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) { | 
 |             fMapBufferFlags |= kSubset_MapFlag; | 
 |             fMapBufferType = kMapBufferRange_MapBufferType; | 
 |         } else { | 
 |             fMapBufferType = kMapBuffer_MapBufferType; | 
 |         } | 
 |     } else { | 
 |         // Unextended GLES2 doesn't have any buffer mapping. | 
 |         fMapBufferFlags = kNone_MapBufferType; | 
 |         if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) { | 
 |             fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; | 
 |             fMapBufferType = kChromium_MapBufferType; | 
 |         } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) { | 
 |             fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; | 
 |             fMapBufferType = kMapBufferRange_MapBufferType; | 
 |         } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) { | 
 |             fMapBufferFlags = kCanMap_MapFlag; | 
 |             fMapBufferType = kMapBuffer_MapBufferType; | 
 |         } | 
 |     } | 
 |  | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         SkASSERT(ctxInfo.version() >= GR_GL_VER(2,0) || | 
 |                  ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two")); | 
 |         fNPOTTextureTileSupport = true; | 
 |         fMipMapSupport = true; | 
 |     } else { | 
 |         // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only | 
 |         // ES3 has no limitations. | 
 |         fNPOTTextureTileSupport = ctxInfo.version() >= GR_GL_VER(3,0) || | 
 |                                   ctxInfo.hasExtension("GL_OES_texture_npot"); | 
 |         // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP | 
 |         // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently, | 
 |         // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to | 
 |         // to alllow arbitrary wrap modes, however. | 
 |         fMipMapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot"); | 
 |     } | 
 |  | 
 |     GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); | 
 |     GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); | 
 |     // Our render targets are always created with textures as the color | 
 |     // attachment, hence this min: | 
 |     fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize); | 
 |  | 
 |     fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker"); | 
 |  | 
 |     // Disable scratch texture reuse on Mali and Adreno devices | 
 |     fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() && | 
 |                             kQualcomm_GrGLVendor != ctxInfo.vendor(); | 
 |  | 
 |     if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) { | 
 |         GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxSampleCount); | 
 |     } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) { | 
 |         GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxSampleCount); | 
 |     } | 
 |  | 
 |     if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() || | 
 |         kPowerVRRogue_GrGLRenderer == ctxInfo.renderer() || | 
 |         kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) { | 
 |         fUseDrawInsteadOfClear = true; | 
 |     } | 
 |  | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         // ARB allows mixed size FBO attachments, EXT does not. | 
 |         if (ctxInfo.version() >= GR_GL_VER(3, 0) || | 
 |             ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { | 
 |             fOversizedStencilSupport = true; | 
 |         } else { | 
 |             SkASSERT(ctxInfo.hasExtension("GL_EXT_framebuffer_object")); | 
 |         } | 
 |     } else { | 
 |         // ES 3.0 supports mixed size FBO attachments, 2.0 does not. | 
 |         fOversizedStencilSupport = ctxInfo.version() >= GR_GL_VER(3, 0); | 
 |     } | 
 |  | 
 |     this->initConfigTexturableTable(ctxInfo, gli); | 
 |     this->initConfigRenderableTable(ctxInfo); | 
 | } | 
 |  | 
 | void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) { | 
 |     // OpenGL < 3.0 | 
 |     //  no support for render targets unless the GL_ARB_framebuffer_object | 
 |     //  extension is supported (in which case we get ALPHA, RED, RG, RGB, | 
 |     //  RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we | 
 |     //  probably don't get R8 in this case. | 
 |  | 
 |     // OpenGL 3.0 | 
 |     //  base color renderable: ALPHA, RED, RG, RGB, and RGBA | 
 |     //  sized derivatives: ALPHA8, R8, RGBA4, RGBA8 | 
 |  | 
 |     // >= OpenGL 3.1 | 
 |     //  base color renderable: RED, RG, RGB, and RGBA | 
 |     //  sized derivatives: R8, RGBA4, RGBA8 | 
 |     //  if the GL_ARB_compatibility extension is supported then we get back | 
 |     //  support for GL_ALPHA and ALPHA8 | 
 |  | 
 |     // GL_EXT_bgra adds BGRA render targets to any version | 
 |  | 
 |     // ES 2.0 | 
 |     //  color renderable: RGBA4, RGB5_A1, RGB565 | 
 |     //  GL_EXT_texture_rg adds support for R8 as a color render target | 
 |     //  GL_OES_rgb8_rgba8 and/or GL_ARM_rgba8 adds support for RGBA8 | 
 |     //  GL_EXT_texture_format_BGRA8888 and/or GL_APPLE_texture_format_BGRA8888 added BGRA support | 
 |  | 
 |     // ES 3.0 | 
 |     // Same as ES 2.0 except R8 and RGBA8 are supported without extensions (the functions called | 
 |     // below already account for this). | 
 |  | 
 |     GrGLStandard standard = ctxInfo.standard(); | 
 |  | 
 |     enum { | 
 |         kNo_MSAA = 0, | 
 |         kYes_MSAA = 1, | 
 |     }; | 
 |  | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         // Post 3.0 we will get R8 | 
 |         // Prior to 3.0 we will get ALPHA8 (with GL_ARB_framebuffer_object) | 
 |         if (ctxInfo.version() >= GR_GL_VER(3,0) || | 
 |             ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { | 
 |             fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = true; | 
 |             fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = true; | 
 |         } | 
 |     } else { | 
 |         // On ES we can only hope for R8 | 
 |         fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = fTextureRedSupport; | 
 |         fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = fTextureRedSupport; | 
 |     } | 
 |  | 
 |     if (kGL_GrGLStandard != standard) { | 
 |         // only available in ES | 
 |         fConfigRenderSupport[kRGB_565_GrPixelConfig][kNo_MSAA] = true; | 
 |         fConfigRenderSupport[kRGB_565_GrPixelConfig][kYes_MSAA] = true; | 
 |     } | 
 |  | 
 |     // we no longer support 444 as a render target | 
 |     fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kNo_MSAA]  = false; | 
 |     fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kYes_MSAA]  = false; | 
 |  | 
 |     if (this->fRGBA8RenderbufferSupport) { | 
 |         fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kNo_MSAA]  = true; | 
 |         fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kYes_MSAA]  = true; | 
 |     } | 
 |  | 
 |     if (this->isConfigTexturable(kBGRA_8888_GrPixelConfig)) { | 
 |         fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kNo_MSAA]  = true; | 
 |         // The GL_EXT_texture_format_BGRA8888 extension does not add BGRA to the list of | 
 |         // configs that are color-renderable and can be passed to glRenderBufferStorageMultisample. | 
 |         // Chromium may have an extension to allow BGRA renderbuffers to work on desktop platforms. | 
 |         if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888")) { | 
 |             fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = true; | 
 |         } else { | 
 |             fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = | 
 |                 !fBGRAIsInternalFormat || !this->usesMSAARenderBuffers(); | 
 |         } | 
 |     } | 
 |  | 
 |     if (this->fRGBA8RenderbufferSupport && this->isConfigTexturable(kSRGBA_8888_GrPixelConfig)) { | 
 |         if (kGL_GrGLStandard == standard) { | 
 |             if (ctxInfo.version() >= GR_GL_VER(3,0) || | 
 |                 ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") || | 
 |                 ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB")) { | 
 |                 fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kNo_MSAA] = true; | 
 |                 fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kYes_MSAA] = true; | 
 |             } | 
 |         } else { | 
 |             if (ctxInfo.version() >= GR_GL_VER(3,0) || | 
 |                 ctxInfo.hasExtension("GL_EXT_sRGB")) { | 
 |                 fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kNo_MSAA] = true; | 
 |                 fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kYes_MSAA] = true; | 
 |             } | 
 |         } | 
 |     } | 
 |      | 
 |     if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) { | 
 |         if (kGL_GrGLStandard == standard) { | 
 |             fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true; | 
 |             fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = true; | 
 |         } else { | 
 |             if (ctxInfo.hasExtension("GL_EXT_color_buffer_float")) { | 
 |                 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true; | 
 |             } else { | 
 |                 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = false; | 
 |             } | 
 |             // for now we don't support floating point MSAA on ES | 
 |             fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = false; | 
 |         } | 
 |     } | 
 |  | 
 |     if (this->isConfigTexturable(kAlpha_half_GrPixelConfig)) { | 
 |         if (kGL_GrGLStandard == standard) { | 
 |             fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true; | 
 |             fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = true; | 
 |         } else if (ctxInfo.version() >= GR_GL_VER(3,0)) { | 
 |             fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true; | 
 |             // for now we don't support floating point MSAA on ES | 
 |             fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = false; | 
 |         } else { | 
 |             if (ctxInfo.hasExtension("GL_EXT_color_buffer_half_float") && fTextureRedSupport) { | 
 |                 fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true; | 
 |             } else { | 
 |                 fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = false; | 
 |             } | 
 |             // for now we don't support floating point MSAA on ES | 
 |             fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = false; | 
 |         } | 
 |     } | 
 |      | 
 |     if (this->isConfigTexturable(kRGBA_half_GrPixelConfig)) { | 
 |         if (kGL_GrGLStandard == standard) { | 
 |             fConfigRenderSupport[kRGBA_half_GrPixelConfig][kNo_MSAA] = true; | 
 |             fConfigRenderSupport[kRGBA_half_GrPixelConfig][kYes_MSAA] = true; | 
 |         } else if (ctxInfo.version() >= GR_GL_VER(3, 0)) { | 
 |             fConfigRenderSupport[kRGBA_half_GrPixelConfig][kNo_MSAA] = true; | 
 |             // for now we don't support floating point MSAA on ES | 
 |             fConfigRenderSupport[kRGBA_half_GrPixelConfig][kYes_MSAA] = false; | 
 |         } else { | 
 |             if (ctxInfo.hasExtension("GL_EXT_color_buffer_half_float")) { | 
 |                 fConfigRenderSupport[kRGBA_half_GrPixelConfig][kNo_MSAA] = true; | 
 |             } else { | 
 |                 fConfigRenderSupport[kRGBA_half_GrPixelConfig][kNo_MSAA] = false; | 
 |             } | 
 |             // for now we don't support floating point MSAA on ES | 
 |             fConfigRenderSupport[kRGBA_half_GrPixelConfig][kYes_MSAA] = false; | 
 |         } | 
 |     } | 
 |  | 
 |     // If we don't support MSAA then undo any places above where we set a config as renderable with | 
 |     // msaa. | 
 |     if (kNone_MSFBOType == fMSFBOType) { | 
 |         for (int i = 0; i < kGrPixelConfigCnt; ++i) { | 
 |             fConfigRenderSupport[i][kYes_MSAA] = false; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { | 
 |     GrGLStandard standard = ctxInfo.standard(); | 
 |     GrGLVersion version = ctxInfo.version(); | 
 |  | 
 |     // Base texture support | 
 |     fConfigTextureSupport[kAlpha_8_GrPixelConfig] = true; | 
 |     fConfigTextureSupport[kRGB_565_GrPixelConfig] = true; | 
 |     fConfigTextureSupport[kRGBA_4444_GrPixelConfig] = true; | 
 |     fConfigTextureSupport[kRGBA_8888_GrPixelConfig] = true; | 
 |  | 
 |     // Check for 8-bit palette.. | 
 |     GrGLint numFormats; | 
 |     GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats); | 
 |     if (numFormats) { | 
 |         SkAutoSTMalloc<10, GrGLint> formats(numFormats); | 
 |         GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats); | 
 |         for (int i = 0; i < numFormats; ++i) { | 
 |             if (GR_GL_PALETTE8_RGBA8 == formats[i]) { | 
 |                 fConfigTextureSupport[kIndex_8_GrPixelConfig] = true; | 
 |                 break; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // Check for BGRA | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = | 
 |             version >= GR_GL_VER(1,2) || ctxInfo.hasExtension("GL_EXT_bgra"); | 
 |     } else { | 
 |         if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) { | 
 |             fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true; | 
 |         } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) { | 
 |             fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true; | 
 |             fBGRAIsInternalFormat = true; | 
 |         } | 
 |         SkASSERT(fConfigTextureSupport[kBGRA_8888_GrPixelConfig] || | 
 |                  kSkia8888_GrPixelConfig != kBGRA_8888_GrPixelConfig); | 
 |     } | 
 |  | 
 |     // Check for sRGBA | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         fConfigTextureSupport[kSRGBA_8888_GrPixelConfig] = | 
 |             (version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_texture_sRGB")); | 
 |     } else { | 
 |         fConfigTextureSupport[kSRGBA_8888_GrPixelConfig] = | 
 |             (version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB")); | 
 |     } | 
 |      | 
 |     // Compressed texture support | 
 |  | 
 |     // glCompressedTexImage2D is available on all OpenGL ES devices... | 
 |     // however, it is only available on standard OpenGL after version 1.3 | 
 |     bool hasCompressTex2D = (kGL_GrGLStandard != standard || version >= GR_GL_VER(1, 3)); | 
 |  | 
 |     fCompressedTexSubImageSupport = | 
 |         hasCompressTex2D && (gli->fFunctions.fCompressedTexSubImage2D); | 
 |  | 
 |     // Check for ETC1 | 
 |     bool hasETC1 = false; | 
 |  | 
 |     // First check version for support | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         hasETC1 = hasCompressTex2D && | 
 |             (version >= GR_GL_VER(4, 3) || | 
 |              ctxInfo.hasExtension("GL_ARB_ES3_compatibility")); | 
 |     } else { | 
 |         hasETC1 = hasCompressTex2D && | 
 |             (version >= GR_GL_VER(3, 0) || | 
 |              ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture") || | 
 |              // ETC2 is a superset of ETC1, so we can just check for that, too. | 
 |              (ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture") && | 
 |               ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGBA8_texture"))); | 
 |     } | 
 |     fConfigTextureSupport[kETC1_GrPixelConfig] = hasETC1; | 
 |  | 
 |     // Check for LATC under its various forms | 
 |     LATCAlias alias = kLATC_LATCAlias; | 
 |     bool hasLATC = hasCompressTex2D && | 
 |         (ctxInfo.hasExtension("GL_EXT_texture_compression_latc") || | 
 |          ctxInfo.hasExtension("GL_NV_texture_compression_latc")); | 
 |  | 
 |     // Check for RGTC | 
 |     if (!hasLATC) { | 
 |         // If we're using OpenGL 3.0 or later, then we have RGTC, an identical compression format. | 
 |         if (kGL_GrGLStandard == standard) { | 
 |             hasLATC = version >= GR_GL_VER(3, 0); | 
 |         } | 
 |  | 
 |         if (!hasLATC) { | 
 |             hasLATC = | 
 |                 ctxInfo.hasExtension("GL_EXT_texture_compression_rgtc") || | 
 |                 ctxInfo.hasExtension("GL_ARB_texture_compression_rgtc"); | 
 |         } | 
 |  | 
 |         if (hasLATC) { | 
 |             alias = kRGTC_LATCAlias; | 
 |         } | 
 |     } | 
 |  | 
 |     // Check for 3DC | 
 |     if (!hasLATC) { | 
 |         hasLATC = ctxInfo.hasExtension("GL_AMD_compressed_3DC_texture"); | 
 |         if (hasLATC) { | 
 |             alias = k3DC_LATCAlias; | 
 |         } | 
 |     } | 
 |  | 
 |     fConfigTextureSupport[kLATC_GrPixelConfig] = hasLATC; | 
 |     fLATCAlias = alias; | 
 |  | 
 |     // Check for R11_EAC ... We don't support R11_EAC on desktop, as most | 
 |     // cards default to decompressing the textures in the driver, and is | 
 |     // generally slower. | 
 |     if (kGL_GrGLStandard != standard) { | 
 |         fConfigTextureSupport[kR11_EAC_GrPixelConfig] = version >= GR_GL_VER(3, 0); | 
 |     } | 
 |  | 
 |     // Check for ASTC | 
 |     fConfigTextureSupport[kASTC_12x12_GrPixelConfig] = | 
 |         ctxInfo.hasExtension("GL_KHR_texture_compression_astc_hdr") || | 
 |         ctxInfo.hasExtension("GL_KHR_texture_compression_astc_ldr") || | 
 |         ctxInfo.hasExtension("GL_OES_texture_compression_astc"); | 
 |  | 
 |     // Check for floating point texture support | 
 |     // NOTE: We disallow floating point textures on ES devices if linear | 
 |     // filtering modes are not supported.  This is for simplicity, but a more | 
 |     // granular approach is possible.  Coincidentally, floating point textures became part of | 
 |     // the standard in ES3.1 / OGL 3.1, hence the shorthand | 
 |     bool hasFPTextures = version >= GR_GL_VER(3, 1); | 
 |     if (!hasFPTextures) { | 
 |         hasFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") || | 
 |                         (ctxInfo.hasExtension("GL_OES_texture_float_linear") && | 
 |                          ctxInfo.hasExtension("GL_OES_texture_float")); | 
 |     } | 
 |     fConfigTextureSupport[kRGBA_float_GrPixelConfig] = hasFPTextures; | 
 |  | 
 |     // Check for fp16 texture support | 
 |     // NOTE: We disallow floating point textures on ES devices if linear | 
 |     // filtering modes are not supported.  This is for simplicity, but a more | 
 |     // granular approach is possible.  Coincidentally, 16-bit floating point textures became part of | 
 |     // the standard in ES3.1 / OGL 3.1, hence the shorthand | 
 |     bool hasHalfFPTextures = version >= GR_GL_VER(3, 1); | 
 |     if (!hasHalfFPTextures) { | 
 |         hasHalfFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") || | 
 |                             (ctxInfo.hasExtension("GL_OES_texture_half_float_linear") && | 
 |                              ctxInfo.hasExtension("GL_OES_texture_half_float")); | 
 |     } | 
 |     fConfigTextureSupport[kAlpha_half_GrPixelConfig] = hasHalfFPTextures; | 
 |     fConfigTextureSupport[kRGBA_half_GrPixelConfig] = hasHalfFPTextures; | 
 | } | 
 |  | 
 | bool GrGLCaps::doReadPixelsSupported(const GrGLInterface* intf, | 
 |                                      GrGLenum format, | 
 |                                      GrGLenum type) const { | 
 |     if (GR_GL_RGBA == format && GR_GL_UNSIGNED_BYTE == type) { | 
 |         // ES 2 guarantees this format is supported | 
 |         return true; | 
 |     } | 
 |  | 
 |     if (!fTwoFormatLimit) { | 
 |         // not limited by ES 2's constraints | 
 |         return true; | 
 |     } | 
 |  | 
 |     GrGLint otherFormat = GR_GL_RGBA; | 
 |     GrGLint otherType = GR_GL_UNSIGNED_BYTE; | 
 |  | 
 |     // The other supported format/type combo supported for ReadPixels | 
 |     // can change based on which render target is bound | 
 |     GR_GL_GetIntegerv(intf, | 
 |                       GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT, | 
 |                       &otherFormat); | 
 |  | 
 |     GR_GL_GetIntegerv(intf, | 
 |                       GR_GL_IMPLEMENTATION_COLOR_READ_TYPE, | 
 |                       &otherType); | 
 |  | 
 |     return (GrGLenum)otherFormat == format && (GrGLenum)otherType == type; | 
 | } | 
 |  | 
 | bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf, | 
 |                                    GrGLenum format, | 
 |                                    GrGLenum type, | 
 |                                    GrGLenum currFboFormat) const { | 
 |     ReadPixelsSupportedFormat key = {format, type, currFboFormat}; | 
 |     if (const bool* supported = fReadPixelsSupportedCache.find(key)) { | 
 |         return *supported; | 
 |     } | 
 |     bool supported = this->doReadPixelsSupported(intf, format, type); | 
 |     fReadPixelsSupportedCache.set(key, supported); | 
 |     return supported; | 
 | } | 
 |  | 
 | void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { | 
 |  | 
 |     fMSFBOType = kNone_MSFBOType; | 
 |     if (kGL_GrGLStandard != ctxInfo.standard()) { | 
 |         // We prefer the EXT/IMG extension over ES3 MSAA because we've observed | 
 |         // ES3 driver bugs on at least one device with a tiled GPU (N10). | 
 |         if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) { | 
 |             fMSFBOType = kES_EXT_MsToTexture_MSFBOType; | 
 |         } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) { | 
 |             fMSFBOType = kES_IMG_MsToTexture_MSFBOType; | 
 |         } else if (ctxInfo.version() >= GR_GL_VER(3,0)) { | 
 |             fMSFBOType = GrGLCaps::kES_3_0_MSFBOType; | 
 |         } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) { | 
 |             // chrome's extension is equivalent to the EXT msaa | 
 |             // and fbo_blit extensions. | 
 |             fMSFBOType = kDesktop_EXT_MSFBOType; | 
 |         } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) { | 
 |             fMSFBOType = kES_Apple_MSFBOType; | 
 |         } | 
 |     } else { | 
 |         if ((ctxInfo.version() >= GR_GL_VER(3,0)) || | 
 |             ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { | 
 |             fMSFBOType = GrGLCaps::kDesktop_ARB_MSFBOType; | 
 |         } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") && | 
 |                    ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) { | 
 |             fMSFBOType = GrGLCaps::kDesktop_EXT_MSFBOType; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | namespace { | 
 | const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount; | 
 | } | 
 |  | 
 | void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) { | 
 |  | 
 |     // Build up list of legal stencil formats (though perhaps not supported on | 
 |     // the particular gpu/driver) from most preferred to least. | 
 |  | 
 |     // these consts are in order of most preferred to least preferred | 
 |     // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8 | 
 |  | 
 |     static const StencilFormat | 
 |                   // internal Format      stencil bits      total bits        packed? | 
 |         gS8    = {GR_GL_STENCIL_INDEX8,   8,                8,                false}, | 
 |         gS16   = {GR_GL_STENCIL_INDEX16,  16,               16,               false}, | 
 |         gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8,                32,               true }, | 
 |         gS4    = {GR_GL_STENCIL_INDEX4,   4,                4,                false}, | 
 |     //  gS     = {GR_GL_STENCIL_INDEX,    kUnknownBitCount, kUnknownBitCount, false}, | 
 |         gDS    = {GR_GL_DEPTH_STENCIL,    kUnknownBitCount, kUnknownBitCount, true }; | 
 |  | 
 |     if (kGL_GrGLStandard == ctxInfo.standard()) { | 
 |         bool supportsPackedDS = | 
 |             ctxInfo.version() >= GR_GL_VER(3,0) || | 
 |             ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") || | 
 |             ctxInfo.hasExtension("GL_ARB_framebuffer_object"); | 
 |  | 
 |         // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we | 
 |         // require FBO support we can expect these are legal formats and don't | 
 |         // check. These also all support the unsized GL_STENCIL_INDEX. | 
 |         fStencilFormats.push_back() = gS8; | 
 |         fStencilFormats.push_back() = gS16; | 
 |         if (supportsPackedDS) { | 
 |             fStencilFormats.push_back() = gD24S8; | 
 |         } | 
 |         fStencilFormats.push_back() = gS4; | 
 |         if (supportsPackedDS) { | 
 |             fStencilFormats.push_back() = gDS; | 
 |         } | 
 |     } else { | 
 |         // ES2 has STENCIL_INDEX8 without extensions but requires extensions | 
 |         // for other formats. | 
 |         // ES doesn't support using the unsized format. | 
 |  | 
 |         fStencilFormats.push_back() = gS8; | 
 |         //fStencilFormats.push_back() = gS16; | 
 |         if (ctxInfo.version() >= GR_GL_VER(3,0) || | 
 |             ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) { | 
 |             fStencilFormats.push_back() = gD24S8; | 
 |         } | 
 |         if (ctxInfo.hasExtension("GL_OES_stencil4")) { | 
 |             fStencilFormats.push_back() = gS4; | 
 |         } | 
 |     } | 
 |     SkASSERT(0 == fStencilVerifiedColorConfigs.count()); | 
 |     fStencilVerifiedColorConfigs.push_back_n(fStencilFormats.count()); | 
 | } | 
 |  | 
 | void GrGLCaps::markColorConfigAndStencilFormatAsVerified( | 
 |                                     GrPixelConfig config, | 
 |                                     const GrGLStencilAttachment::Format& format) { | 
 | #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT | 
 |     return; | 
 | #endif | 
 |     SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt); | 
 |     SkASSERT(fStencilFormats.count() == fStencilVerifiedColorConfigs.count()); | 
 |     int count = fStencilFormats.count(); | 
 |     // we expect a really small number of possible formats so linear search | 
 |     // should be OK | 
 |     SkASSERT(count < 16); | 
 |     for (int i = 0; i < count; ++i) { | 
 |         if (format.fInternalFormat == | 
 |             fStencilFormats[i].fInternalFormat) { | 
 |             fStencilVerifiedColorConfigs[i].markVerified(config); | 
 |             return; | 
 |         } | 
 |     } | 
 |     SkFAIL("Why are we seeing a stencil format that " | 
 |             "GrGLCaps doesn't know about."); | 
 | } | 
 |  | 
 | bool GrGLCaps::isColorConfigAndStencilFormatVerified( | 
 |                                 GrPixelConfig config, | 
 |                                 const GrGLStencilAttachment::Format& format) const { | 
 | #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT | 
 |     return false; | 
 | #endif | 
 |     SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt); | 
 |     int count = fStencilFormats.count(); | 
 |     // we expect a really small number of possible formats so linear search | 
 |     // should be OK | 
 |     SkASSERT(count < 16); | 
 |     for (int i = 0; i < count; ++i) { | 
 |         if (format.fInternalFormat == | 
 |             fStencilFormats[i].fInternalFormat) { | 
 |             return fStencilVerifiedColorConfigs[i].isVerified(config); | 
 |         } | 
 |     } | 
 |     SkFAIL("Why are we seeing a stencil format that " | 
 |             "GLCaps doesn't know about."); | 
 |     return false; | 
 | } | 
 |  | 
 | SkString GrGLCaps::dump() const { | 
 |  | 
 |     SkString r = INHERITED::dump(); | 
 |  | 
 |     r.appendf("--- GL-Specific ---\n"); | 
 |     for (int i = 0; i < fStencilFormats.count(); ++i) { | 
 |         r.appendf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n", | 
 |                  i, | 
 |                  fStencilFormats[i].fStencilBits, | 
 |                  fStencilFormats[i].fTotalBits); | 
 |     } | 
 |  | 
 |     static const char* kMSFBOExtStr[] = { | 
 |         "None", | 
 |         "ARB", | 
 |         "EXT", | 
 |         "ES 3.0", | 
 |         "Apple", | 
 |         "IMG MS To Texture", | 
 |         "EXT MS To Texture", | 
 |     }; | 
 |     GR_STATIC_ASSERT(0 == kNone_MSFBOType); | 
 |     GR_STATIC_ASSERT(1 == kDesktop_ARB_MSFBOType); | 
 |     GR_STATIC_ASSERT(2 == kDesktop_EXT_MSFBOType); | 
 |     GR_STATIC_ASSERT(3 == kES_3_0_MSFBOType); | 
 |     GR_STATIC_ASSERT(4 == kES_Apple_MSFBOType); | 
 |     GR_STATIC_ASSERT(5 == kES_IMG_MsToTexture_MSFBOType); | 
 |     GR_STATIC_ASSERT(6 == kES_EXT_MsToTexture_MSFBOType); | 
 |     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1); | 
 |  | 
 |     static const char* kInvalidateFBTypeStr[] = { | 
 |         "None", | 
 |         "Discard", | 
 |         "Invalidate", | 
 |     }; | 
 |     GR_STATIC_ASSERT(0 == kNone_InvalidateFBType); | 
 |     GR_STATIC_ASSERT(1 == kDiscard_InvalidateFBType); | 
 |     GR_STATIC_ASSERT(2 == kInvalidate_InvalidateFBType); | 
 |     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kInvalidateFBTypeStr) == kLast_InvalidateFBType + 1); | 
 |  | 
 |     static const char* kMapBufferTypeStr[] = { | 
 |         "None", | 
 |         "MapBuffer", | 
 |         "MapBufferRange", | 
 |         "Chromium", | 
 |     }; | 
 |     GR_STATIC_ASSERT(0 == kNone_MapBufferType); | 
 |     GR_STATIC_ASSERT(1 == kMapBuffer_MapBufferType); | 
 |     GR_STATIC_ASSERT(2 == kMapBufferRange_MapBufferType); | 
 |     GR_STATIC_ASSERT(3 == kChromium_MapBufferType); | 
 |     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1); | 
 |  | 
 |     r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO")); | 
 |     r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]); | 
 |     r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType]); | 
 |     r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]); | 
 |     r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors); | 
 |     r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits); | 
 |     r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes); | 
 |     r.appendf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO")); | 
 |     r.appendf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO")); | 
 |     r.appendf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES": "NO")); | 
 |     r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO")); | 
 |     r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO")); | 
 |     r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO")); | 
 |     r.appendf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO")); | 
 |  | 
 |     r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO")); | 
 |     r.appendf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO")); | 
 |     r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO")); | 
 |     r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO")); | 
 |     r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO")); | 
 |     r.appendf("Fragment coord conventions support: %s\n", | 
 |              (fFragCoordsConventionSupport ? "YES": "NO")); | 
 |     r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); | 
 |     r.appendf("Multisample disable support: %s\n", (fMultisampleDisableSupport ? "YES" : "NO")); | 
 |     r.appendf("Use non-VBO for dynamic data: %s\n", | 
 |              (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); | 
 |     r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO")); | 
 |     return r; | 
 | } | 
 |  | 
 | //////////////////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | GrGLSLCaps::GrGLSLCaps(const GrGLContextInfo& ctxInfo, | 
 |                        const GrGLInterface* gli, | 
 |                        const GrGLCaps& glCaps) { | 
 |     fDropsTileOnZeroDivide = false; | 
 |     fFBFetchSupport = false; | 
 |     fFBFetchNeedsCustomOutput = false; | 
 |     fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction; | 
 |     fFBFetchColorName = NULL; | 
 |     fFBFetchExtensionString = NULL; | 
 |     this->init(ctxInfo, gli, glCaps); | 
 | } | 
 |  | 
 | void GrGLSLCaps::init(const GrGLContextInfo& ctxInfo, | 
 |                       const GrGLInterface* gli, | 
 |                       const GrGLCaps& glCaps) { | 
 |     GrGLStandard standard = ctxInfo.standard(); | 
 |     GrGLVersion version = ctxInfo.version(); | 
 |  | 
 |     /************************************************************************** | 
 |     * Caps specific to GrGLSLCaps | 
 |     **************************************************************************/ | 
 |  | 
 |     if (kGLES_GrGLStandard == standard) { | 
 |         if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) { | 
 |             fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0)); | 
 |             fFBFetchSupport = true; | 
 |             fFBFetchColorName = "gl_LastFragData[0]"; | 
 |             fFBFetchExtensionString = "GL_EXT_shader_framebuffer_fetch"; | 
 |         } | 
 |         else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) { | 
 |             // Actually, we haven't seen an ES3.0 device with this extension yet, so we don't know | 
 |             fFBFetchNeedsCustomOutput = false; | 
 |             fFBFetchSupport = true; | 
 |             fFBFetchColorName = "gl_LastFragData[0]"; | 
 |             fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch"; | 
 |         } | 
 |         else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) { | 
 |             // The arm extension also requires an additional flag which we will set onResetContext | 
 |             fFBFetchNeedsCustomOutput = false; | 
 |             fFBFetchSupport = true; | 
 |             fFBFetchColorName = "gl_LastFragColorARM"; | 
 |             fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch"; | 
 |         } | 
 |     } | 
 |  | 
 |     // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader | 
 |     fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor(); | 
 |  | 
 |     /************************************************************************** | 
 |     * GrShaderCaps fields | 
 |     **************************************************************************/ | 
 |  | 
 |     fPathRenderingSupport = ctxInfo.hasExtension("GL_NV_path_rendering"); | 
 |  | 
 |     if (fPathRenderingSupport) { | 
 |         if (kGL_GrGLStandard == standard) { | 
 |             // We only support v1.3+ of GL_NV_path_rendering which allows us to | 
 |             // set individual fragment inputs with ProgramPathFragmentInputGen. The API | 
 |             // additions are detected by checking the existence of the function. | 
 |             fPathRenderingSupport = ctxInfo.hasExtension("GL_EXT_direct_state_access") && | 
 |                 ((ctxInfo.version() >= GR_GL_VER(4, 3) || | 
 |                 ctxInfo.hasExtension("GL_ARB_program_interface_query")) && | 
 |                 gli->fFunctions.fProgramPathFragmentInputGen); | 
 |         } | 
 |         else { | 
 |             fPathRenderingSupport = ctxInfo.version() >= GR_GL_VER(3, 1); | 
 |         } | 
 |     } | 
 |  | 
 |     // For now these two are equivalent but we could have dst read in shader via some other method | 
 |     fDstReadInShaderSupport = fFBFetchSupport; | 
 |  | 
 |     // Enable supported shader-related caps | 
 |     if (kGL_GrGLStandard == standard) { | 
 |         fDualSourceBlendingSupport = ctxInfo.version() >= GR_GL_VER(3, 3) || | 
 |             ctxInfo.hasExtension("GL_ARB_blend_func_extended"); | 
 |         fShaderDerivativeSupport = true; | 
 |         // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS | 
 |         fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3, 2) && | 
 |             ctxInfo.glslGeneration() >= k150_GrGLSLGeneration; | 
 |     } | 
 |     else { | 
 |         fShaderDerivativeSupport = ctxInfo.version() >= GR_GL_VER(3, 0) || | 
 |             ctxInfo.hasExtension("GL_OES_standard_derivatives"); | 
 |     } | 
 |  | 
 |     // We need dual source blending and the ability to disable multisample in order to support mixed | 
 |     // samples in every corner case. | 
 |     if (fDualSourceBlendingSupport && glCaps.multisampleDisableSupport()) { | 
 |         // We understand "mixed samples" to mean the collective capability of 3 different extensions | 
 |         fMixedSamplesSupport = ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") && | 
 |                                ctxInfo.hasExtension("GL_NV_sample_mask_override_coverage") && | 
 |                                ctxInfo.hasExtension("GL_EXT_raster_multisample"); | 
 |     } | 
 |  | 
 |     if (glCaps.advancedBlendEquationSupport()) { | 
 |         bool coherent = glCaps.advancedCoherentBlendEquationSupport(); | 
 |         if (ctxInfo.hasExtension(coherent ? "GL_NV_blend_equation_advanced_coherent" | 
 |                                           : "GL_NV_blend_equation_advanced")) { | 
 |             fAdvBlendEqInteraction = kAutomatic_AdvBlendEqInteraction; | 
 |         } else { | 
 |             fAdvBlendEqInteraction = kGeneralEnable_AdvBlendEqInteraction; | 
 |             // TODO: Use the following on any platform where "blend_support_all_equations" is slow. | 
 |             //fAdvBlendEqInteraction = kSpecificEnables_AdvBlendEqInteraction; | 
 |         } | 
 |     } | 
 |  | 
 |     this->initShaderPrecisionTable(ctxInfo, gli); | 
 | } | 
 |  | 
 | SkString GrGLSLCaps::dump() const { | 
 |     SkString r = INHERITED::dump(); | 
 |  | 
 |     static const char* kAdvBlendEqInteractionStr[] = { | 
 |         "Not Supported", | 
 |         "Automatic", | 
 |         "General Enable", | 
 |         "Specific Enables", | 
 |     }; | 
 |     GR_STATIC_ASSERT(0 == kNotSupported_AdvBlendEqInteraction); | 
 |     GR_STATIC_ASSERT(1 == kAutomatic_AdvBlendEqInteraction); | 
 |     GR_STATIC_ASSERT(2 == kGeneralEnable_AdvBlendEqInteraction); | 
 |     GR_STATIC_ASSERT(3 == kSpecificEnables_AdvBlendEqInteraction); | 
 |     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kAdvBlendEqInteractionStr) == kLast_AdvBlendEqInteraction + 1); | 
 |  | 
 |     r.appendf("--- GLSL-Specific ---\n"); | 
 |  | 
 |     r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO")); | 
 |     r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO")); | 
 |     r.appendf("Advanced blend equation interaction: %s\n", | 
 |               kAdvBlendEqInteractionStr[fAdvBlendEqInteraction]); | 
 |     return r; | 
 | } | 
 |  | 
 | static GrGLenum precision_to_gl_float_type(GrSLPrecision p) { | 
 |     switch (p) { | 
 |     case kLow_GrSLPrecision: | 
 |         return GR_GL_LOW_FLOAT; | 
 |     case kMedium_GrSLPrecision: | 
 |         return GR_GL_MEDIUM_FLOAT; | 
 |     case kHigh_GrSLPrecision: | 
 |         return GR_GL_HIGH_FLOAT; | 
 |     } | 
 |     SkFAIL("Unknown precision."); | 
 |     return -1; | 
 | } | 
 |  | 
 | static GrGLenum shader_type_to_gl_shader(GrShaderType type) { | 
 |     switch (type) { | 
 |     case kVertex_GrShaderType: | 
 |         return GR_GL_VERTEX_SHADER; | 
 |     case kGeometry_GrShaderType: | 
 |         return GR_GL_GEOMETRY_SHADER; | 
 |     case kFragment_GrShaderType: | 
 |         return GR_GL_FRAGMENT_SHADER; | 
 |     } | 
 |     SkFAIL("Unknown shader type."); | 
 |     return -1; | 
 | } | 
 |  | 
 | void GrGLSLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo, | 
 |                                           const GrGLInterface* intf) { | 
 |     if (kGLES_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(4, 1) || | 
 |         ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) { | 
 |         for (int s = 0; s < kGrShaderTypeCount; ++s) { | 
 |             if (kGeometry_GrShaderType != s) { | 
 |                 GrShaderType shaderType = static_cast<GrShaderType>(s); | 
 |                 GrGLenum glShader = shader_type_to_gl_shader(shaderType); | 
 |                 PrecisionInfo* first = NULL; | 
 |                 fShaderPrecisionVaries = false; | 
 |                 for (int p = 0; p < kGrSLPrecisionCount; ++p) { | 
 |                     GrSLPrecision precision = static_cast<GrSLPrecision>(p); | 
 |                     GrGLenum glPrecision = precision_to_gl_float_type(precision); | 
 |                     GrGLint range[2]; | 
 |                     GrGLint bits; | 
 |                     GR_GL_GetShaderPrecisionFormat(intf, glShader, glPrecision, range, &bits); | 
 |                     if (bits) { | 
 |                         fFloatPrecisions[s][p].fLogRangeLow = range[0]; | 
 |                         fFloatPrecisions[s][p].fLogRangeHigh = range[1]; | 
 |                         fFloatPrecisions[s][p].fBits = bits; | 
 |                         if (!first) { | 
 |                             first = &fFloatPrecisions[s][p]; | 
 |                         } | 
 |                         else if (!fShaderPrecisionVaries) { | 
 |                             fShaderPrecisionVaries = (*first != fFloatPrecisions[s][p]); | 
 |                         } | 
 |                     } | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |     else { | 
 |         // We're on a desktop GL that doesn't have precision info. Assume they're all 32bit float. | 
 |         fShaderPrecisionVaries = false; | 
 |         for (int s = 0; s < kGrShaderTypeCount; ++s) { | 
 |             if (kGeometry_GrShaderType != s) { | 
 |                 for (int p = 0; p < kGrSLPrecisionCount; ++p) { | 
 |                     fFloatPrecisions[s][p].fLogRangeLow = 127; | 
 |                     fFloatPrecisions[s][p].fLogRangeHigh = 127; | 
 |                     fFloatPrecisions[s][p].fBits = 23; | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |     // GetShaderPrecisionFormat doesn't accept GL_GEOMETRY_SHADER as a shader type. Assume they're | 
 |     // the same as the vertex shader. Only fragment shaders were ever allowed to omit support for | 
 |     // highp. GS was added after GetShaderPrecisionFormat was added to the list of features that | 
 |     // are recommended against. | 
 |     if (fGeometryShaderSupport) { | 
 |         for (int p = 0; p < kGrSLPrecisionCount; ++p) { | 
 |             fFloatPrecisions[kGeometry_GrShaderType][p] = fFloatPrecisions[kVertex_GrShaderType][p]; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 |  | 
 |  | 
 |  |