| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/core/SkColorSpace.h" | |
| #include "include/core/SkFlattenable.h" | |
| #include "src/base/SkArenaAlloc.h" | |
| #include "src/base/SkUtils.h" | |
| #include "src/core/SkColorSpacePriv.h" | |
| #include "src/core/SkColorSpaceXformSteps.h" | |
| #include "src/core/SkRasterPipeline.h" | |
| #include "src/core/SkReadBuffer.h" | |
| #include "src/core/SkVM.h" | |
| #include "src/core/SkWriteBuffer.h" | |
| #include "src/shaders/SkShaderBase.h" | |
| #if defined(SK_GRAPHITE) | |
| #include "src/gpu/graphite/KeyHelpers.h" | |
| #include "src/gpu/graphite/PaintParamsKey.h" | |
| #endif | |
| /** \class SkColorShader | |
| A Shader that represents a single color. In general, this effect can be | |
| accomplished by just using the color field on the paint, but if an | |
| actual shader object is needed, this provides that feature. | |
| */ | |
| class SkColorShader : public SkShaderBase { | |
| public: | |
| /** Create a ColorShader that ignores the color in the paint, and uses the | |
| specified color. Note: like all shaders, at draw time the paint's alpha | |
| will be respected, and is applied to the specified color. | |
| */ | |
| explicit SkColorShader(SkColor c); | |
| bool isOpaque() const override; | |
| bool isConstant() const override { return true; } | |
| GradientType asGradient(GradientInfo* info, SkMatrix* localMatrix) const override; | |
| #if defined(SK_GANESH) | |
| std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&, | |
| const MatrixRec&) const override; | |
| #endif | |
| #if defined(SK_GRAPHITE) | |
| void addToKey(const skgpu::graphite::KeyContext&, | |
| skgpu::graphite::PaintParamsKeyBuilder*, | |
| skgpu::graphite::PipelineDataGatherer*) const override; | |
| #endif | |
| private: | |
| friend void ::SkRegisterColorShaderFlattenable(); | |
| SK_FLATTENABLE_HOOKS(SkColorShader) | |
| void flatten(SkWriteBuffer&) const override; | |
| bool onAsLuminanceColor(SkColor* lum) const override { | |
| *lum = fColor; | |
| return true; | |
| } | |
| bool appendStages(const SkStageRec&, const MatrixRec&) const override; | |
| #if defined(SK_ENABLE_SKVM) | |
| skvm::Color program(skvm::Builder*, | |
| skvm::Coord device, | |
| skvm::Coord local, | |
| skvm::Color paint, | |
| const MatrixRec&, | |
| const SkColorInfo& dst, | |
| skvm::Uniforms* uniforms, | |
| SkArenaAlloc*) const override; | |
| #endif | |
| SkColor fColor; | |
| }; | |
| class SkColor4Shader : public SkShaderBase { | |
| public: | |
| SkColor4Shader(const SkColor4f&, sk_sp<SkColorSpace>); | |
| bool isOpaque() const override { return fColor.isOpaque(); } | |
| bool isConstant() const override { return true; } | |
| #if defined(SK_GANESH) | |
| std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&, | |
| const MatrixRec&) const override; | |
| #endif | |
| #if defined(SK_GRAPHITE) | |
| void addToKey(const skgpu::graphite::KeyContext&, | |
| skgpu::graphite::PaintParamsKeyBuilder*, | |
| skgpu::graphite::PipelineDataGatherer*) const override; | |
| #endif | |
| private: | |
| friend void ::SkRegisterColor4ShaderFlattenable(); | |
| SK_FLATTENABLE_HOOKS(SkColor4Shader) | |
| void flatten(SkWriteBuffer&) const override; | |
| bool appendStages(const SkStageRec&, const MatrixRec&) const override; | |
| #if defined(SK_ENABLE_SKVM) | |
| skvm::Color program(skvm::Builder*, | |
| skvm::Coord device, | |
| skvm::Coord local, | |
| skvm::Color paint, | |
| const MatrixRec&, | |
| const SkColorInfo& dst, | |
| skvm::Uniforms* uniforms, | |
| SkArenaAlloc*) const override; | |
| #endif | |
| sk_sp<SkColorSpace> fColorSpace; | |
| const SkColor4f fColor; | |
| }; | |
| SkColorShader::SkColorShader(SkColor c) : fColor(c) {} | |
| bool SkColorShader::isOpaque() const { | |
| return SkColorGetA(fColor) == 255; | |
| } | |
| sk_sp<SkFlattenable> SkColorShader::CreateProc(SkReadBuffer& buffer) { | |
| return sk_make_sp<SkColorShader>(buffer.readColor()); | |
| } | |
| void SkColorShader::flatten(SkWriteBuffer& buffer) const { | |
| buffer.writeColor(fColor); | |
| } | |
| SkShaderBase::GradientType SkColorShader::asGradient(GradientInfo* info, | |
| SkMatrix* localMatrix) const { | |
| if (info) { | |
| if (info->fColors && info->fColorCount >= 1) { | |
| info->fColors[0] = fColor; | |
| } | |
| info->fColorCount = 1; | |
| info->fTileMode = SkTileMode::kRepeat; | |
| } | |
| if (localMatrix) { | |
| *localMatrix = SkMatrix::I(); | |
| } | |
| return GradientType::kColor; | |
| } | |
| SkColor4Shader::SkColor4Shader(const SkColor4f& color, sk_sp<SkColorSpace> space) | |
| : fColorSpace(std::move(space)) | |
| , fColor({color.fR, color.fG, color.fB, SkTPin(color.fA, 0.0f, 1.0f)}) | |
| {} | |
| sk_sp<SkFlattenable> SkColor4Shader::CreateProc(SkReadBuffer& buffer) { | |
| SkColor4f color; | |
| sk_sp<SkColorSpace> colorSpace; | |
| buffer.readColor4f(&color); | |
| if (buffer.readBool()) { | |
| sk_sp<SkData> data = buffer.readByteArrayAsData(); | |
| colorSpace = data ? SkColorSpace::Deserialize(data->data(), data->size()) : nullptr; | |
| } | |
| return SkShaders::Color(color, std::move(colorSpace)); | |
| } | |
| void SkColor4Shader::flatten(SkWriteBuffer& buffer) const { | |
| buffer.writeColor4f(fColor); | |
| sk_sp<SkData> colorSpaceData = fColorSpace ? fColorSpace->serialize() : nullptr; | |
| if (colorSpaceData) { | |
| buffer.writeBool(true); | |
| buffer.writeDataAsByteArray(colorSpaceData.get()); | |
| } else { | |
| buffer.writeBool(false); | |
| } | |
| } | |
| bool SkColorShader::appendStages(const SkStageRec& rec, const MatrixRec&) const { | |
| SkColor4f color = SkColor4f::FromColor(fColor); | |
| SkColorSpaceXformSteps(sk_srgb_singleton(), kUnpremul_SkAlphaType, | |
| rec.fDstCS, kUnpremul_SkAlphaType).apply(color.vec()); | |
| rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); | |
| return true; | |
| } | |
| bool SkColor4Shader::appendStages(const SkStageRec& rec, const MatrixRec&) const { | |
| SkColor4f color = fColor; | |
| SkColorSpaceXformSteps(fColorSpace.get(), kUnpremul_SkAlphaType, | |
| rec.fDstCS, kUnpremul_SkAlphaType).apply(color.vec()); | |
| rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); | |
| return true; | |
| } | |
| #if defined(SK_ENABLE_SKVM) | |
| skvm::Color SkColorShader::program(skvm::Builder* p, | |
| skvm::Coord /*device*/, | |
| skvm::Coord /*local*/, | |
| skvm::Color /*paint*/, | |
| const MatrixRec&, | |
| const SkColorInfo& dst, | |
| skvm::Uniforms* uniforms, | |
| SkArenaAlloc*) const { | |
| SkColor4f color = SkColor4f::FromColor(fColor); | |
| SkColorSpaceXformSteps(sk_srgb_singleton(), kUnpremul_SkAlphaType, | |
| dst.colorSpace(), kPremul_SkAlphaType).apply(color.vec()); | |
| return p->uniformColor(color, uniforms); | |
| } | |
| skvm::Color SkColor4Shader::program(skvm::Builder* p, | |
| skvm::Coord /*device*/, | |
| skvm::Coord /*local*/, | |
| skvm::Color /*paint*/, | |
| const MatrixRec&, | |
| const SkColorInfo& dst, | |
| skvm::Uniforms* uniforms, | |
| SkArenaAlloc*) const { | |
| SkColor4f color = fColor; | |
| SkColorSpaceXformSteps(fColorSpace.get(), kUnpremul_SkAlphaType, | |
| dst.colorSpace(), kPremul_SkAlphaType).apply(color.vec()); | |
| return p->uniformColor(color, uniforms); | |
| } | |
| #endif // defined(SK_ENABLE_SKVM) | |
| #if defined(SK_GANESH) | |
| #include "src/gpu/ganesh/GrColorInfo.h" | |
| #include "src/gpu/ganesh/GrColorSpaceXform.h" | |
| #include "src/gpu/ganesh/GrFPArgs.h" | |
| #include "src/gpu/ganesh/GrFragmentProcessor.h" | |
| #include "src/gpu/ganesh/SkGr.h" | |
| std::unique_ptr<GrFragmentProcessor> SkColorShader::asFragmentProcessor(const GrFPArgs& args, | |
| const MatrixRec&) const { | |
| return GrFragmentProcessor::MakeColor(SkColorToPMColor4f(fColor, *args.fDstColorInfo)); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> SkColor4Shader::asFragmentProcessor(const GrFPArgs& args, | |
| const MatrixRec&) const { | |
| SkColorSpaceXformSteps steps{ fColorSpace.get(), kUnpremul_SkAlphaType, | |
| args.fDstColorInfo->colorSpace(), kUnpremul_SkAlphaType }; | |
| SkColor4f color = fColor; | |
| steps.apply(color.vec()); | |
| return GrFragmentProcessor::MakeColor(color.premul()); | |
| } | |
| #endif | |
| #if defined(SK_GRAPHITE) | |
| void SkColorShader::addToKey(const skgpu::graphite::KeyContext& keyContext, | |
| skgpu::graphite::PaintParamsKeyBuilder* builder, | |
| skgpu::graphite::PipelineDataGatherer* gatherer) const { | |
| using namespace skgpu::graphite; | |
| SolidColorShaderBlock::BeginBlock(keyContext, builder, gatherer, | |
| SkColor4f::FromColor(fColor).premul()); | |
| builder->endBlock(); | |
| } | |
| void SkColor4Shader::addToKey(const skgpu::graphite::KeyContext& keyContext, | |
| skgpu::graphite::PaintParamsKeyBuilder* builder, | |
| skgpu::graphite::PipelineDataGatherer* gatherer) const { | |
| using namespace skgpu::graphite; | |
| SolidColorShaderBlock::BeginBlock(keyContext, builder, gatherer, fColor.premul()); | |
| builder->endBlock(); | |
| } | |
| #endif | |
| sk_sp<SkShader> SkShaders::Color(SkColor color) { return sk_make_sp<SkColorShader>(color); } | |
| sk_sp<SkShader> SkShaders::Color(const SkColor4f& color, sk_sp<SkColorSpace> space) { | |
| if (!SkScalarsAreFinite(color.vec(), 4)) { | |
| return nullptr; | |
| } | |
| return sk_make_sp<SkColor4Shader>(color, std::move(space)); | |
| } | |
| void SkRegisterColor4ShaderFlattenable() { | |
| SK_REGISTER_FLATTENABLE(SkColor4Shader); | |
| } | |
| void SkRegisterColorShaderFlattenable() { | |
| SK_REGISTER_FLATTENABLE(SkColorShader); | |
| } |