blob: ca7b4275eda51c4de0bf9108b4f55bb9efeec690 [file] [log] [blame]
* Copyright 2015 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef fiddle_main_DEFINED
#define fiddle_main_DEFINED
#include "include/core/SkCanvas.h"
#include "include/core/SkDocument.h"
#include "include/core/SkPictureRecorder.h"
#include "include/core/SkStream.h"
#include "include/core/SkSurface.h"
#include "include/gpu/GrDirectContext.h"
#include "include/gpu/gl/GrGLAssembleInterface.h"
#include "include/gpu/gl/GrGLInterface.h"
#include "skia.h"
#include <memory>
#include <sstream>
namespace sk_gpu_test {
class GLTestContext;
class ManagedBackendTexture;
} // namespace sk_gpu_test
extern GrBackendTexture backEndTexture;
extern GrBackendRenderTarget backEndRenderTarget;
extern GrBackendTexture backEndTextureRenderTarget;
extern SkBitmap source;
extern sk_sp<SkImage> image;
extern double duration; // The total duration of the animation in seconds.
extern double frame; // A value in [0, 1] of where we are in the animation.
extern sk_sp<SkFontMgr> fontMgr; // Can load some system fonts
struct DrawOptions {
DrawOptions(int w,
int h,
bool r,
bool g,
bool p,
bool k,
bool srgb,
bool f16,
bool textOnly,
const char* s,
skgpu::Mipmapped mipMapping,
int offScreenWidth,
int offScreenHeight,
int deprecated, // TODO(jcgregorio): remove
skgpu::Mipmapped offScreenMipMapping)
: size(SkISize::Make(w, h))
, raster(r)
, gpu(g)
, pdf(p)
, skp(k)
, srgb(srgb)
, f16(f16)
, textOnly(textOnly)
, source(s)
, fMipMapping(mipMapping)
, fOffScreenWidth(offScreenWidth)
, fOffScreenHeight(offScreenHeight)
, fOffScreenMipMapping(offScreenMipMapping) {
// F16 mode is only valid for color correct backends.
SkASSERT(srgb || !f16);
SkISize size;
bool raster;
bool gpu;
bool pdf;
bool skp;
bool srgb;
bool f16;
bool textOnly;
const char* source;
// This flag is used when a GPU texture resource is created and exposed as a GrBackendTexture.
// In this case the resource is created with extra room to accommodate mipmaps.
// TODO: The SkImage::makeTextureImage API would need to be widened to allow this to be true
// for the non-backend gpu SkImages.
skgpu::Mipmapped fMipMapping;
// Parameters for an GPU offscreen resource exposed as a GrBackendRenderTarget
int fOffScreenWidth;
int fOffScreenHeight;
// TODO: should we also expose stencilBits here? How about the config?
skgpu::Mipmapped fOffScreenMipMapping; // only applicable if the offscreen is also textureable
extern DrawOptions GetDrawOptions();
extern void SkDebugf(const char * format, ...);
extern void draw(SkCanvas*);
// There are different implementations of create_direct_context() for EGL, Mesa,
// and a fallback to a null context.
extern sk_sp<GrDirectContext> create_direct_context(std::ostringstream& driverinfo,
#endif // fiddle_main_DEFINED