blob: e4412e2e77c0ea2337cc883270f416cfec41d9d5 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**************************************************************************************************
*** This file was autogenerated from GrRectBlurEffect.fp; do not modify.
**************************************************************************************************/
#include "GrRectBlurEffect.h"
#include "include/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLRectBlurEffect : public GrGLSLFragmentProcessor {
public:
GrGLSLRectBlurEffect() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrRectBlurEffect& _outer = args.fFp.cast<GrRectBlurEffect>();
(void)_outer;
auto rect = _outer.rect;
(void)rect;
auto sigma = _outer.sigma;
(void)sigma;
highp = ((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) ||
abs(rect.right()) > 16000.0) ||
abs(rect.bottom()) > 16000.0;
if (highp) {
rectFVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"rectF");
}
if (!highp) {
rectHVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
"rectH");
}
sigmaVar =
args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "sigma");
fragBuilder->codeAppendf(
"/* key */ bool highp = %s;\nhalf x;\n@if (highp) {\n x = "
"min(half(sk_FragCoord.x - %s.x), half(%s.z - sk_FragCoord.x));\n} else {\n x = "
"min(half(sk_FragCoord.x - float(%s.x)), half(float(%s.z) - "
"sk_FragCoord.x));\n}\nhalf y;\n@if (highp) {\n y = min(half(sk_FragCoord.y - "
"%s.y), half(%s.w - sk_FragCoord.y));\n} else {\n y = min(half(sk_FragCoord.y - "
"float(%s.y)), half(float(%s.w) - sk_FragCoord.y));\n}\nhalf r = 1.0 / (2.0 * "
"%s);\nx *= r;\ny *= r;\nx = clamp(x, -1.5, 1.5);\ny = clamp(y, -1.5, 1.5",
(highp ? "true" : "false"),
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)",
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)",
args.fUniformHandler->getUniformCStr(sigmaVar));
fragBuilder->codeAppendf(
");\nhalf x2 = x * x;\nhalf x3 = x2 * x;\nhalf x5 = x2 * x3;\n\n\n\n\nhalf "
"xCoverage = ((0.73482197523117065 * x + -0.31337600946426392 * x3) + "
"0.060916900634765625 * x5) + 0.5;\nhalf y2 = y * y;\nhalf y3 = y2 * y;\nhalf y5 = "
"y2 * y3;\nhalf yCoverage = ((0.73482197523117065 * y + -0.31337600946426392 * y3) "
"+ 0.060916900634765625 * y5) + 0.5;\n%s = (%s * xCoverage) * yCoverage;\n",
args.fOutputColor, args.fInputColor);
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& _proc) override {
const GrRectBlurEffect& _outer = _proc.cast<GrRectBlurEffect>();
{ pdman.set1f(sigmaVar, (_outer.sigma)); }
auto rect = _outer.rect;
(void)rect;
UniformHandle& rectF = rectFVar;
(void)rectF;
UniformHandle& rectH = rectHVar;
(void)rectH;
UniformHandle& sigma = sigmaVar;
(void)sigma;
float r[]{rect.fLeft, rect.fTop, rect.fRight, rect.fBottom};
pdman.set4fv(highp ? rectF : rectH, 1, r);
}
bool highp = false;
UniformHandle rectFVar;
UniformHandle rectHVar;
UniformHandle sigmaVar;
};
GrGLSLFragmentProcessor* GrRectBlurEffect::onCreateGLSLInstance() const {
return new GrGLSLRectBlurEffect();
}
void GrRectBlurEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
bool highp = ((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) ||
abs(rect.right()) > 16000.0) ||
abs(rect.bottom()) > 16000.0;
b->add32((int32_t)highp);
}
bool GrRectBlurEffect::onIsEqual(const GrFragmentProcessor& other) const {
const GrRectBlurEffect& that = other.cast<GrRectBlurEffect>();
(void)that;
if (rect != that.rect) return false;
if (sigma != that.sigma) return false;
return true;
}
GrRectBlurEffect::GrRectBlurEffect(const GrRectBlurEffect& src)
: INHERITED(kGrRectBlurEffect_ClassID, src.optimizationFlags())
, rect(src.rect)
, sigma(src.sigma) {}
std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new GrRectBlurEffect(*this));
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRectBlurEffect);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::TestCreate(GrProcessorTestData* data) {
float sigma = data->fRandom->nextRangeF(3, 8);
float width = data->fRandom->nextRangeF(200, 300);
float height = data->fRandom->nextRangeF(200, 300);
return GrRectBlurEffect::Make(data->proxyProvider(), *data->caps()->shaderCaps(),
SkRect::MakeWH(width, height), sigma);
}
#endif