blob: 045091859e0b1a2953e5eac5f8b7c45dde017792 [file] [log] [blame]
* Copyright 2017 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef GrCoverageCountingPathRenderer_DEFINED
#define GrCoverageCountingPathRenderer_DEFINED
#include <map>
#include "src/gpu/GrOnFlushResourceProvider.h"
#include "src/gpu/GrPathRenderer.h"
#include "src/gpu/GrRenderTargetOpList.h"
#include "src/gpu/ccpr/GrCCPerFlushResources.h"
#include "src/gpu/ccpr/GrCCPerOpListPaths.h"
class GrCCDrawPathsOp;
class GrCCPathCache;
* This is a path renderer that draws antialiased paths by counting coverage in an offscreen
* buffer. (See GrCCCoverageProcessor, GrCCPathProcessor.)
* It also serves as the per-render-target tracker for pending path draws, and at the start of
* flush, it compiles GPU buffers and renders a "coverage count atlas" for the upcoming paths.
class GrCoverageCountingPathRenderer : public GrPathRenderer, public GrOnFlushCallbackObject {
using CoverageType = GrCCAtlas::CoverageType;
static bool IsSupported(const GrCaps&, CoverageType* = nullptr);
enum class AllowCaching : bool {
kNo = false,
kYes = true
static sk_sp<GrCoverageCountingPathRenderer> CreateIfSupported(
const GrCaps&, AllowCaching, uint32_t contextUniqueID);
CoverageType coverageType() const { return fCoverageType; }
using PendingPathsMap = std::map<uint32_t, sk_sp<GrCCPerOpListPaths>>;
// In DDL mode, Ganesh needs to be able to move the pending GrCCPerOpListPaths to the DDL object
// (detachPendingPaths) and then return them upon replay (mergePendingPaths).
PendingPathsMap detachPendingPaths() { return std::move(fPendingPaths); }
void mergePendingPaths(const PendingPathsMap& paths) {
#ifdef SK_DEBUG
// Ensure there are no duplicate opList IDs between the incoming path map and ours.
// This should always be true since opList IDs are globally unique and these are coming
// from different DDL recordings.
for (const auto& it : paths) {
fPendingPaths.insert(paths.begin(), paths.end());
std::unique_ptr<GrFragmentProcessor> makeClipProcessor(
uint32_t oplistID, const SkPath& deviceSpacePath, const SkIRect& accessRect,
const GrCaps&);
// GrOnFlushCallbackObject overrides.
void preFlush(GrOnFlushResourceProvider*, const uint32_t* opListIDs, int numOpListIDs,
SkTArray<std::unique_ptr<GrRenderTargetContext>>* out) override;
void postFlush(GrDeferredUploadToken, const uint32_t* opListIDs, int numOpListIDs) override;
void purgeCacheEntriesOlderThan(GrProxyProvider*, const GrStdSteadyClock::time_point&);
// If a path spans more pixels than this, we need to crop it or else analytic AA can run out of
// fp32 precision.
static constexpr float kPathCropThreshold = 1 << 16;
static void CropPath(const SkPath&, const SkIRect& cropbox, SkPath* out);
// Maximum inflation of path bounds due to stroking (from width, miter, caps). Strokes wider
// than this will be converted to fill paths and drawn by the CCPR filler instead.
static constexpr float kMaxBoundsInflationFromStroke = 4096;
static float GetStrokeDevWidth(const SkMatrix&, const SkStrokeRec&,
float* inflationRadius = nullptr);
GrCoverageCountingPathRenderer(CoverageType, AllowCaching, uint32_t contextUniqueID);
// GrPathRenderer overrides.
StencilSupport onGetStencilSupport(const GrShape&) const override {
return GrPathRenderer::kNoSupport_StencilSupport;
CanDrawPath onCanDrawPath(const CanDrawPathArgs&) const override;
bool onDrawPath(const DrawPathArgs&) override;
GrCCPerOpListPaths* lookupPendingPaths(uint32_t opListID);
void recordOp(std::unique_ptr<GrCCDrawPathsOp>, const DrawPathArgs&);
const CoverageType fCoverageType;
// fPendingPaths holds the GrCCPerOpListPaths objects that have already been created, but not
// flushed, and those that are still being created. All GrCCPerOpListPaths objects will first
// reside in fPendingPaths, then be moved to fFlushingPaths during preFlush().
PendingPathsMap fPendingPaths;
// fFlushingPaths holds the GrCCPerOpListPaths objects that are currently being flushed.
// (It will only contain elements when fFlushing is true.)
SkSTArray<4, sk_sp<GrCCPerOpListPaths>> fFlushingPaths;
std::unique_ptr<GrCCPathCache> fPathCache;
SkDEBUGCODE(bool fFlushing = false);
void testingOnly_drawPathDirectly(const DrawPathArgs&);
const GrCCPerFlushResources* testingOnly_getCurrentFlushResources();
const GrCCPathCache* testingOnly_getPathCache() const;