blob: 22fc94859cd564095fdb69450fdc688575ba656a [file] [log] [blame]
* Copyright 2022 Google LLC
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef skgpu_graphite_QueueManager_DEFINED
#define skgpu_graphite_QueueManager_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/gpu/graphite/GraphiteTypes.h"
#include "include/private/SkDeque.h"
namespace skgpu::graphite {
class CommandBuffer;
class Gpu;
class GpuWorkSubmission;
struct InsertRecordingInfo;
class ResourceProvider;
class QueueManager {
virtual ~QueueManager();
// Adds the commands from the passed in Recording to the current CommandBuffer
void addRecording(const InsertRecordingInfo&, ResourceProvider*);
bool submitToGpu();
void checkForFinishedWork(SyncToCpu);
QueueManager(Gpu* gpu);
using OutstandingSubmission = std::unique_ptr<GpuWorkSubmission>;
Gpu* fGpu;
sk_sp<CommandBuffer> fCurrentCommandBuffer;
virtual sk_sp<CommandBuffer> getNewCommandBuffer() = 0;
virtual OutstandingSubmission onSubmitToGpu() = 0;
SkDeque fOutstandingSubmissions;
} // namespace skgpu::graphite
#endif // skgpu_graphite_QueueManager_DEFINED