hack up bump-map
Change-Id: Ib1e92359f0decd60bdcb628a5b11be1c597b4f82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265219
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
diff --git a/samplecode/Sample3D.cpp b/samplecode/Sample3D.cpp
index 161a3a2..0108741 100644
--- a/samplecode/Sample3D.cpp
+++ b/samplecode/Sample3D.cpp
@@ -358,10 +358,6 @@
bool onChar(SkUnichar uni) override {
switch (uni) {
- case 'X': fLight.fPos.x += 10; return true;
- case 'x': fLight.fPos.x -= 10; return true;
- case 'Y': fLight.fPos.y += 10; return true;
- case 'y': fLight.fPos.y -= 10; return true;
case 'Z': fLight.fPos.z += 10; return true;
case 'z': fLight.fPos.z -= 10; return true;
}
@@ -439,3 +435,193 @@
}
};
DEF_SAMPLE( return new SamplePointLight3D(); )
+
+#include "include/core/SkColorPriv.h"
+#include "include/core/SkSurface.h"
+
+static sk_sp<SkImage> make_bump(sk_sp<SkImage> src) {
+ src = src->makeRasterImage();
+
+ SkPixmap s;
+ SkAssertResult(src->peekPixels(&s));
+
+ SkImageInfo info = SkImageInfo::Make(src->width(), src->height(),
+ kR8G8_unorm_SkColorType, kOpaque_SkAlphaType);
+
+ size_t rb = info.minRowBytes();
+ auto data = SkData::MakeUninitialized(rb * info.height());
+ SkPixmap d = { info, data->writable_data(), rb };
+
+ const int W = src->width();
+ const int H = src->height();
+
+ for (int y = 0; y < H; ++y) {
+ int y1 = y == H-1 ? 0 : y + 1;
+ for (int x = 0; x < W; ++x) {
+ int x1 = x == W-1 ? 0 : x + 1;
+
+ auto lum = [](SkPMColor c) {
+ return SkGetPackedR32(c);
+ return (SkGetPackedR32(c) * 2 + SkGetPackedG32(c) * 5 + SkGetPackedB32(c)) >> 3;
+ };
+
+ int s00 = lum(*s.addr32(x, y)),
+ s01 = lum(*s.addr32(x1, y)),
+ s10 = lum(*s.addr32(x, y1));
+
+ auto delta_lum_to_byte = [](int d) {
+ SkASSERT(d >= -255 && d <= 255);
+ d >>= 1;
+ if (d < 0) {
+ d += 255;
+ }
+ SkASSERT(d >= 0 && d <= 255);
+ return d;
+ };
+
+ int dx = delta_lum_to_byte(s01 - s00);
+ int dy = delta_lum_to_byte(s10 - s00);
+ *d.writable_addr16(x, y) = (dx << 8) | dy;
+ }
+ }
+ return SkImage::MakeRasterData(info, data, rb);
+}
+
+class SampleBump3D : public Sample3DView {
+ SkRRect fRR;
+ LightPos fLight = {{200, 200, 800, 1}, 8};
+
+ sk_sp<SkShader> fBmpShader, fImgShader;
+ sk_sp<SkRuntimeEffect> fEffect;
+
+ SkM44 fWorldToClick,
+ fClickToWorld;
+
+ SkString name() override { return SkString("bump3d"); }
+
+ void onOnceBeforeDraw() override {
+ fRR = SkRRect::MakeRectXY({20, 20, 380, 380}, 50, 50);
+ auto img = GetResourceAsImage("images/brickwork-texture.jpg");
+ fImgShader = img->makeShader(SkMatrix::MakeScale(2, 2));
+ fBmpShader = make_bump(img)->makeShader(SkMatrix::MakeScale(2, 2));
+
+ const char code[] = R"(
+ in fragmentProcessor color_map;
+ in fragmentProcessor bump_map;
+
+ uniform float4x4 localToWorld;
+ uniform float3 lightPos;
+
+ float convert_bump_to_delta(float bump) {
+ if (bump > 0.5) {
+ bump -= 1;
+ }
+ return bump * 6;
+ }
+
+ void main(float x, float y, inout half4 color) {
+ half4 bmp = sample(bump_map);
+
+ float3 plane_pos = (localToWorld * float4(x, y, 0, 1)).xyz;
+
+ float3 plane_norm = (localToWorld * float4(
+ convert_bump_to_delta(bmp.r),
+ convert_bump_to_delta(bmp.g),
+ 1, 0)).xyz;
+ plane_norm = normalize(plane_norm);
+
+ float3 light_dir = normalize(lightPos - plane_pos);
+ float ambient = 0.4;
+ float dp = dot(plane_norm, light_dir);
+ float scale = min(ambient + max(dp, 0), 2);
+
+ color = sample(color_map) * half4(float4(scale, scale, scale, 1));
+ }
+ )";
+ auto [effect, error] = SkRuntimeEffect::Make(SkString(code));
+ if (!effect) {
+ SkDebugf("runtime error %s\n", error.c_str());
+ }
+ fEffect = effect;
+ }
+
+ bool onChar(SkUnichar uni) override {
+ switch (uni) {
+ case 'Z': fLight.fPos.z += 10; return true;
+ case 'z': fLight.fPos.z -= 10; return true;
+ }
+ return this->Sample3DView::onChar(uni);
+ }
+
+ void drawContent(SkCanvas* canvas, const SkMatrix44& m, SkColor color) {
+ SkMatrix44 trans;
+ trans.setTranslate(200, 200, 0); // center of the rotation
+
+ canvas->experimental_concat44(trans * fRot * m * inv(trans));
+
+ // wonder if the runtimeeffect can do this reject? (in a setup function)
+ if (!front(canvas->experimental_getLocalToDevice())) {
+ return;
+ }
+
+ struct Uniforms {
+ SkM44 fLocalToWorld;
+ SkV3 fLightPos;
+ } uni;
+ uni.fLocalToWorld = canvas->experimental_getLocalToWorld();
+ uni.fLightPos = {fLight.fPos.x, fLight.fPos.y, fLight.fPos.z};
+ sk_sp<SkData> data = SkData::MakeWithCopy(&uni, sizeof(uni));
+ sk_sp<SkShader> children[] = { fImgShader, fBmpShader };
+
+ SkPaint paint;
+ paint.setColor(color);
+ paint.setShader(fEffect->makeShader(data, children, 2, nullptr, true));
+
+ canvas->drawRRect(fRR, paint);
+ }
+
+ void setClickToWorld(SkCanvas* canvas, const SkM44& clickM) {
+ auto l2d = canvas->experimental_getLocalToDevice();
+ fWorldToClick = inv(clickM) * l2d;
+ fClickToWorld = inv(fWorldToClick);
+ }
+
+ void onDrawContent(SkCanvas* canvas) override {
+ if (canvas->getGrContext() == nullptr) {
+ return;
+ }
+ SkM44 clickM = canvas->experimental_getLocalToDevice();
+
+ canvas->save();
+ canvas->translate(400, 300);
+
+ this->saveCamera(canvas, {0, 0, 400, 400}, 200);
+
+ this->setClickToWorld(canvas, clickM);
+
+ for (auto f : faces) {
+ SkAutoCanvasRestore acr(canvas, true);
+ this->drawContent(canvas, f.asM44(200), f.fColor);
+ }
+
+ fLight.draw(canvas);
+ canvas->restore();
+ canvas->restore();
+ }
+
+ Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey modi) override {
+ auto L = fWorldToClick * fLight.fPos;
+ SkPoint c = project(fClickToWorld, {x, y, L.z/L.w, 1});
+ if (fLight.hitTest(c.fX, c.fY)) {
+ return new Click();
+ }
+ return nullptr;
+ }
+ bool onClick(Click* click) override {
+ auto L = fWorldToClick * fLight.fPos;
+ SkPoint c = project(fClickToWorld, {click->fCurr.fX, click->fCurr.fY, L.z/L.w, 1});
+ fLight.update(c.fX, c.fY);
+ return true;
+ }
+};
+DEF_SAMPLE( return new SampleBump3D(); )