blob: e77deae011adb2dd1ff7682382a3cb4c6366ccfd [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/skottie/src/SkottieAdapter.h"
#include "include/core/SkFont.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkMatrix44.h"
#include "include/core/SkPath.h"
#include "include/core/SkRRect.h"
#include "include/private/SkTo.h"
#include "include/utils/Sk3D.h"
#include "modules/skottie/src/SkottieValue.h"
#include "modules/sksg/include/SkSGDraw.h"
#include "modules/sksg/include/SkSGGradient.h"
#include "modules/sksg/include/SkSGGroup.h"
#include "modules/sksg/include/SkSGPaint.h"
#include "modules/sksg/include/SkSGPath.h"
#include "modules/sksg/include/SkSGRect.h"
#include "modules/sksg/include/SkSGTransform.h"
#include "modules/sksg/include/SkSGTrimEffect.h"
#include <cmath>
#include <utility>
namespace skottie {
namespace internal {
DiscardableAdaptorBase::DiscardableAdaptorBase() = default;
void DiscardableAdaptorBase::setAnimators(sksg::AnimatorList&& animators) {
fAnimators = std::move(animators);
}
void DiscardableAdaptorBase::onTick(float t) {
for (auto& animator : fAnimators) {
animator->tick(t);
}
this->onSync();
}
} // namespace internal
RRectAdapter::RRectAdapter(sk_sp<sksg::RRect> wrapped_node)
: fRRectNode(std::move(wrapped_node)) {}
RRectAdapter::~RRectAdapter() = default;
void RRectAdapter::apply() {
// BM "position" == "center position"
auto rr = SkRRect::MakeRectXY(SkRect::MakeXYWH(fPosition.x() - fSize.width() / 2,
fPosition.y() - fSize.height() / 2,
fSize.width(), fSize.height()),
fRadius.width(),
fRadius.height());
fRRectNode->setRRect(rr);
}
TransformAdapter2D::TransformAdapter2D(sk_sp<sksg::Matrix<SkMatrix>> matrix)
: fMatrixNode(std::move(matrix)) {}
TransformAdapter2D::~TransformAdapter2D() = default;
SkMatrix TransformAdapter2D::totalMatrix() const {
SkMatrix t = SkMatrix::MakeTrans(-fAnchorPoint.x(), -fAnchorPoint.y());
t.postScale(fScale.x() / 100, fScale.y() / 100); // 100% based
t.postRotate(fRotation);
t.postTranslate(fPosition.x(), fPosition.y());
// TODO: skew
return t;
}
void TransformAdapter2D::apply() {
fMatrixNode->setMatrix(this->totalMatrix());
}
TransformAdapter3D::Vec3::Vec3(const VectorValue& v) {
fX = v.size() > 0 ? v[0] : 0;
fY = v.size() > 1 ? v[1] : 0;
fZ = v.size() > 2 ? v[2] : 0;
}
TransformAdapter3D::TransformAdapter3D()
: fMatrixNode(sksg::Matrix<SkMatrix44>::Make(SkMatrix::I())) {}
TransformAdapter3D::~TransformAdapter3D() = default;
sk_sp<sksg::Transform> TransformAdapter3D::refTransform() const {
return fMatrixNode;
}
SkMatrix44 TransformAdapter3D::totalMatrix() const {
SkMatrix44 t;
t.setTranslate(-fAnchorPoint.fX, -fAnchorPoint.fY, -fAnchorPoint.fZ);
t.postScale(fScale.fX / 100, fScale.fY / 100, fScale.fZ / 100);
SkMatrix44 r;
r.setRotateDegreesAbout(0, 0, 1, fRotation.fZ);
t.postConcat(r);
r.setRotateDegreesAbout(0, 1, 0, fRotation.fY);
t.postConcat(r);
r.setRotateDegreesAbout(1, 0, 0, fRotation.fX);
t.postConcat(r);
t.postTranslate(fPosition.fX, fPosition.fY, fPosition.fZ);
return t;
}
void TransformAdapter3D::apply() {
fMatrixNode->setMatrix(this->totalMatrix());
}
CameraAdapter:: CameraAdapter(const SkSize& viewport_size)
: fViewportSize(viewport_size) {}
CameraAdapter::~CameraAdapter() = default;
sk_sp<CameraAdapter> CameraAdapter::MakeDefault(const SkSize &viewport_size) {
auto adapter = sk_make_sp<CameraAdapter>(viewport_size);
static constexpr float kDefaultAEZoom = 879.13f;
const auto center = SkVector::Make(viewport_size.width() * 0.5f,
viewport_size.height() * 0.5f);
adapter->setZoom(kDefaultAEZoom);
adapter->setAnchorPoint(TransformAdapter3D::Vec3({center.fX, center.fY, 0}));
adapter->setPosition (TransformAdapter3D::Vec3({center.fX, center.fY, -kDefaultAEZoom}));
return adapter;
}
SkMatrix44 CameraAdapter::totalMatrix() const {
// Camera parameters:
//
// * location -> position attribute
// * point of interest -> anchor point attribute
// * orientation -> rotation attribute
//
SkPoint3 pos = { this->getPosition().fX,
this->getPosition().fY,
-this->getPosition().fZ },
poi = { this->getAnchorPoint().fX,
this->getAnchorPoint().fY,
-this->getAnchorPoint().fZ },
up = { 0, 1, 0 };
// Initial camera vector.
SkMatrix44 cam_t;
Sk3LookAt(&cam_t, pos, poi, up);
// Rotation origin is camera position.
{
SkMatrix44 rot;
rot.setRotateDegreesAbout(1, 0, 0, this->getRotation().fX);
cam_t.postConcat(rot);
rot.setRotateDegreesAbout(0, 1, 0, this->getRotation().fY);
cam_t.postConcat(rot);
rot.setRotateDegreesAbout(0, 0, 1, -this->getRotation().fZ);
cam_t.postConcat(rot);
}
// Flip world Z, as it is opposite of what Sk3D expects.
cam_t.preScale(1, 1, -1);
// View parameters:
//
// * size -> composition size (TODO: AE seems to base it on width only?)
// * distance -> "zoom" camera attribute
//
const auto view_size = SkTMax(fViewportSize.width(), fViewportSize.height()),
view_distance = this->getZoom(),
view_angle = std::atan(sk_ieee_float_divide(view_size * 0.5f, view_distance));
SkMatrix44 persp_t;
Sk3Perspective(&persp_t, 0, view_distance, 2 * view_angle);
persp_t.postScale(view_size * 0.5f, view_size * 0.5f, 1);
SkMatrix44 t;
t.setTranslate(fViewportSize.width() * 0.5f, fViewportSize.height() * 0.5f, 0);
t.preConcat(persp_t);
t.preConcat(cam_t);
return t;
}
RepeaterAdapter::RepeaterAdapter(sk_sp<sksg::RenderNode> repeater_node, Composite composite)
: fRepeaterNode(repeater_node)
, fComposite(composite)
, fRoot(sksg::Group::Make()) {}
RepeaterAdapter::~RepeaterAdapter() = default;
void RepeaterAdapter::apply() {
static constexpr SkScalar kMaxCount = 512;
const auto count = static_cast<size_t>(SkTPin(fCount, 0.0f, kMaxCount) + 0.5f);
const auto& compute_transform = [this] (size_t index) {
const auto t = fOffset + index;
// Position, scale & rotation are "scaled" by index/offset.
SkMatrix m = SkMatrix::MakeTrans(-fAnchorPoint.x(),
-fAnchorPoint.y());
m.postScale(std::pow(fScale.x() * .01f, fOffset),
std::pow(fScale.y() * .01f, fOffset));
m.postRotate(t * fRotation);
m.postTranslate(t * fPosition.x() + fAnchorPoint.x(),
t * fPosition.y() + fAnchorPoint.y());
return m;
};
// TODO: start/end opacity support.
// TODO: we can avoid rebuilding all the fragments in most cases.
fRoot->clear();
for (size_t i = 0; i < count; ++i) {
const auto insert_index = (fComposite == Composite::kAbove) ? i : count - i - 1;
fRoot->addChild(sksg::TransformEffect::Make(fRepeaterNode,
compute_transform(insert_index)));
}
}
PolyStarAdapter::PolyStarAdapter(sk_sp<sksg::Path> wrapped_node, Type t)
: fPathNode(std::move(wrapped_node))
, fType(t) {}
PolyStarAdapter::~PolyStarAdapter() = default;
void PolyStarAdapter::apply() {
static constexpr int kMaxPointCount = 100000;
const auto count = SkToUInt(SkTPin(SkScalarRoundToInt(fPointCount), 0, kMaxPointCount));
const auto arc = sk_ieee_float_divide(SK_ScalarPI * 2, count);
const auto pt_on_circle = [](const SkPoint& c, SkScalar r, SkScalar a) {
return SkPoint::Make(c.x() + r * std::cos(a),
c.y() + r * std::sin(a));
};
// TODO: inner/outer "roundness"?
SkPath poly;
auto angle = SkDegreesToRadians(fRotation - 90);
poly.moveTo(pt_on_circle(fPosition, fOuterRadius, angle));
poly.incReserve(fType == Type::kStar ? count * 2 : count);
for (unsigned i = 0; i < count; ++i) {
if (fType == Type::kStar) {
poly.lineTo(pt_on_circle(fPosition, fInnerRadius, angle + arc * 0.5f));
}
angle += arc;
poly.lineTo(pt_on_circle(fPosition, fOuterRadius, angle));
}
poly.close();
fPathNode->setPath(poly);
}
GradientAdapter::GradientAdapter(sk_sp<sksg::Gradient> grad, size_t colorStopCount)
: fGradient(std::move(grad))
, fColorStopCount(colorStopCount) {}
template <typename T>
static inline const T* next_rec(const T* rec, const T* end_rec) {
if (!rec) return nullptr;
SkASSERT(rec < end_rec);
rec++;
return rec < end_rec ? rec : nullptr;
};
void GradientAdapter::apply() {
this->onApply();
// Gradient color stops are specified as a consolidated float vector holding:
//
// a) an (optional) array of color/RGB stop records (t, r, g, b)
//
// followed by
//
// b) an (optional) array of opacity/alpha stop records (t, a)
//
struct ColorRec { float t, r, g, b; };
struct OpacityRec { float t, a; };
// The number of color records is explicit (fColorStopCount),
// while the number of opacity stops is implicit (based on the size of fStops).
//
// |fStops| holds ColorRec x |fColorStopCount| + OpacityRec x N
const auto c_count = fColorStopCount,
c_size = c_count * 4,
o_count = (fStops.size() - c_size) / 2;
if (fStops.size() < c_size || fStops.size() != (c_count * 4 + o_count * 2)) {
// apply() may get called before the stops are set, so only log when we have some stops.
if (!fStops.empty()) {
SkDebugf("!! Invalid gradient stop array size: %zu\n", fStops.size());
}
return;
}
const auto* c_rec = c_count > 0 ? reinterpret_cast<const ColorRec*>(fStops.data())
: nullptr;
const auto* o_rec = o_count > 0 ? reinterpret_cast<const OpacityRec*>(fStops.data() + c_size)
: nullptr;
const auto* c_end = c_rec + c_count;
const auto* o_end = o_rec + o_count;
sksg::Gradient::ColorStop current_stop = {
0.0f, {
c_rec ? c_rec->r : 0,
c_rec ? c_rec->g : 0,
c_rec ? c_rec->b : 0,
o_rec ? o_rec->a : 1,
}};
std::vector<sksg::Gradient::ColorStop> stops;
stops.reserve(c_count);
// Merge-sort the color and opacity stops, LERP-ing intermediate channel values as needed.
while (c_rec || o_rec) {
// After exhausting one of color recs / opacity recs, continue propagating the last
// computed values (as if they were specified at the current position).
const auto& cs = c_rec
? *c_rec
: ColorRec{ o_rec->t,
current_stop.fColor.fR,
current_stop.fColor.fG,
current_stop.fColor.fB };
const auto& os = o_rec
? *o_rec
: OpacityRec{ c_rec->t, current_stop.fColor.fA };
// Compute component lerp coefficients based on the relative position of the stops
// being considered. The idea is to select the smaller-pos stop, use its own properties
// as specified (lerp with t == 1), and lerp (with t < 1) the properties from the
// larger-pos stop against the previously computed gradient stop values.
const auto c_pos = std::max(cs.t, current_stop.fPosition),
o_pos = std::max(os.t, current_stop.fPosition),
c_pos_rel = c_pos - current_stop.fPosition,
o_pos_rel = o_pos - current_stop.fPosition,
t_c = SkTPin(sk_ieee_float_divide(o_pos_rel, c_pos_rel), 0.0f, 1.0f),
t_o = SkTPin(sk_ieee_float_divide(c_pos_rel, o_pos_rel), 0.0f, 1.0f);
auto lerp = [](float a, float b, float t) { return a + t * (b - a); };
current_stop = {
std::min(c_pos, o_pos),
{
lerp(current_stop.fColor.fR, cs.r, t_c ),
lerp(current_stop.fColor.fG, cs.g, t_c ),
lerp(current_stop.fColor.fB, cs.b, t_c ),
lerp(current_stop.fColor.fA, os.a, t_o)
}
};
stops.push_back(current_stop);
// Consume one of, or both (for coincident positions) color/opacity stops.
if (c_pos <= o_pos) {
c_rec = next_rec<ColorRec>(c_rec, c_end);
}
if (o_pos <= c_pos) {
o_rec = next_rec<OpacityRec>(o_rec, o_end);
}
}
stops.shrink_to_fit();
fGradient->setColorStops(std::move(stops));
}
LinearGradientAdapter::LinearGradientAdapter(sk_sp<sksg::LinearGradient> grad, size_t stopCount)
: INHERITED(std::move(grad), stopCount) {}
void LinearGradientAdapter::onApply() {
auto* grad = static_cast<sksg::LinearGradient*>(fGradient.get());
grad->setStartPoint(this->startPoint());
grad->setEndPoint(this->endPoint());
}
RadialGradientAdapter::RadialGradientAdapter(sk_sp<sksg::RadialGradient> grad, size_t stopCount)
: INHERITED(std::move(grad), stopCount) {}
void RadialGradientAdapter::onApply() {
auto* grad = static_cast<sksg::RadialGradient*>(fGradient.get());
grad->setStartCenter(this->startPoint());
grad->setEndCenter(this->startPoint());
grad->setStartRadius(0);
grad->setEndRadius(SkPoint::Distance(this->startPoint(), this->endPoint()));
}
TrimEffectAdapter::TrimEffectAdapter(sk_sp<sksg::TrimEffect> trimEffect)
: fTrimEffect(std::move(trimEffect)) {
SkASSERT(fTrimEffect);
}
TrimEffectAdapter::~TrimEffectAdapter() = default;
void TrimEffectAdapter::apply() {
// BM semantics: start/end are percentages, offset is "degrees" (?!).
const auto start = fStart / 100,
end = fEnd / 100,
offset = fOffset / 360;
auto startT = SkTMin(start, end) + offset,
stopT = SkTMax(start, end) + offset;
auto mode = SkTrimPathEffect::Mode::kNormal;
if (stopT - startT < 1) {
startT -= SkScalarFloorToScalar(startT);
stopT -= SkScalarFloorToScalar(stopT);
if (startT > stopT) {
using std::swap;
swap(startT, stopT);
mode = SkTrimPathEffect::Mode::kInverted;
}
} else {
startT = 0;
stopT = 1;
}
fTrimEffect->setStart(startT);
fTrimEffect->setStop(stopT);
fTrimEffect->setMode(mode);
}
} // namespace skottie