blob: d19d10119eb9532a8d2531fce1cf0a2a73c0c0de [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef NIMASlide_DEFINED
#define NIMASlide_DEFINED
#include "Slide.h"
#include "SkCanvas.h"
#include "SkVertices.h"
#include <nima/Actor.hpp>
#include <nima/ActorImage.hpp>
#include <nima/Animation/ActorAnimationInstance.hpp>
#include <nima/Vec2D.hpp>
class NIMAActor;
class NIMAActorImage;
enum RenderMode {
kBackend_RenderMode = 0,
kImmediate_RenderMode = 1,
};
class NIMASlide : public Slide {
public:
NIMASlide(const SkString& name, const SkString& path);
~NIMASlide() override;
void draw(SkCanvas* canvas) override;
void load(SkScalar winWidth, SkScalar winHeight) override;
void unload() override;
bool animate(const SkAnimTimer& timer) override;
bool onChar(SkUnichar c) override;
bool onMouse(SkScalar x, SkScalar y, sk_app::Window::InputState state,
uint32_t modifiers) override;
private:
void resetActor();
void renderGUI();
private:
std::string fBasePath;
std::unique_ptr<NIMAActor> fActor;
bool fPlaying;
float fTime;
RenderMode fRenderMode;
nima::ActorAnimationInstance* fAnimation;
int fAnimationIndex;
};
#endif