blob: a2876d9f406e8b04b97519e812168dc490d7d5eb [file] [log] [blame]
/*
* Copyright 2018 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkFloatingPoint.h"
#include "SkParsePath.h"
#include "SkPath.h"
#include "SkPathOps.h"
#include "SkString.h"
#include <emscripten/emscripten.h>
#include <emscripten/bind.h>
using namespace emscripten;
static const int MOVE = 0;
static const int LINE = 1;
static const int QUAD = 2;
static const int CUBIC = 4;
static const int CLOSE = 5;
// =================================================================================
// Creating/Exporting Paths
// =================================================================================
template <typename VisitFunc>
void VisitPath(const SkPath& p, VisitFunc&& f) {
SkPath::RawIter iter(p);
SkPoint pts[4];
SkPath::Verb verb;
while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
f(verb, pts);
}
}
void EMSCRIPTEN_KEEPALIVE SkPathToVerbsArgsArray(const SkPath& path,
emscripten::val /*Array*/ verbs,
emscripten::val /*Array*/ args) {
VisitPath(path, [&verbs, &args](SkPath::Verb verb, const SkPoint pts[4]) {
switch (verb) {
case SkPath::kMove_Verb:
verbs.call<void>("push", MOVE);
args.call<void>("push", pts[0].x(), pts[0].y());
break;
case SkPath::kLine_Verb:
verbs.call<void>("push", LINE);
args.call<void>("push", pts[1].x(), pts[1].y());
break;
case SkPath::kQuad_Verb:
verbs.call<void>("push", QUAD);
args.call<void>("push", pts[1].x(), pts[1].y(), pts[2].x(), pts[2].y());
break;
case SkPath::kConic_Verb:
printf("unsupported conic verb\n");
// TODO(kjlubick): Port in the logic from SkParsePath::ToSVGString?
break;
case SkPath::kCubic_Verb:
verbs.call<void>("push", CUBIC);
args.call<void>("push",
pts[1].x(), pts[1].y(),
pts[2].x(), pts[2].y(),
pts[3].x(), pts[3].y());
break;
case SkPath::kClose_Verb:
verbs.call<void>("push", CLOSE);
break;
case SkPath::kDone_Verb:
SkASSERT(false);
break;
}
});
}
emscripten::val JSArray = emscripten::val::global("Array");
emscripten::val EMSCRIPTEN_KEEPALIVE SkPathToCmdArray(SkPath path) {
val cmds = JSArray.new_();
VisitPath(path, [&cmds](SkPath::Verb verb, const SkPoint pts[4]) {
val cmd = JSArray.new_();
switch (verb) {
case SkPath::kMove_Verb:
cmd.call<void>("push", MOVE, pts[0].x(), pts[0].y());
break;
case SkPath::kLine_Verb:
cmd.call<void>("push", LINE, pts[1].x(), pts[1].y());
break;
case SkPath::kQuad_Verb:
cmd.call<void>("push", QUAD, pts[1].x(), pts[1].y(), pts[2].x(), pts[2].y());
break;
case SkPath::kConic_Verb:
printf("unsupported conic verb\n");
// TODO(kjlubick): Port in the logic from SkParsePath::ToSVGString?
break;
case SkPath::kCubic_Verb:
cmd.call<void>("push", CUBIC,
pts[1].x(), pts[1].y(),
pts[2].x(), pts[2].y(),
pts[3].x(), pts[3].y());
break;
case SkPath::kClose_Verb:
cmd.call<void>("push", CLOSE);
break;
case SkPath::kDone_Verb:
SkASSERT(false);
break;
}
cmds.call<void>("push", cmd);
});
return cmds;
}
// This type signature is a mess, but it's necessary. See, we can't use "bind" (EMSCRIPTEN_BINDINGS)
// and pointers to primitive types (Only bound types like SkPoint). We could if we used
// cwrap (see https://becominghuman.ai/passing-and-returning-webassembly-array-parameters-a0f572c65d97)
// but that requires us to stick to C code and, AFAIK, doesn't allow us to return nice things like
// SkPath or SkOpBuilder.
//
// So, basically, if we are using C++ and EMSCRIPTEN_BINDINGS, we can't have primative pointers
// in our function type signatures. (this gives an error message like "Cannot call foo due to unbound
// types Pi, Pf"). But, we can just pretend they are numbers and cast them to be pointers and
// the compiler is happy.
SkPath EMSCRIPTEN_KEEPALIVE SkPathFromVerbsArgsTyped(uintptr_t /* uint8_t* */ vptr, int numVerbs,
uintptr_t /* float* */ aptr, int numArgs) {
const auto* verbs = reinterpret_cast<const uint8_t*>(vptr);
const auto* args = reinterpret_cast<const float*>(aptr);
SkPath path;
int argsIndex = 0;
float x1, y1, x2, y2, x3, y3;
// if there are not enough arguments, bail with the path we've constructed so far.
#define CHECK_NUM_ARGS(n) \
if ((argsIndex + n) > numArgs) { \
SkDebugf("Not enough args to match the verbs. Saw %d args\n", numArgs); \
return path; \
}
for(int i = 0; i < numVerbs; i++){
switch (verbs[i]) {
case MOVE:
CHECK_NUM_ARGS(2);
x1 = args[argsIndex++], y1 = args[argsIndex++];
path.moveTo(x1, y1);
break;
case LINE:
CHECK_NUM_ARGS(2);
x1 = args[argsIndex++], y1 = args[argsIndex++];
path.lineTo(x1, y1);
break;
case QUAD:
CHECK_NUM_ARGS(4);
x1 = args[argsIndex++], y1 = args[argsIndex++];
x2 = args[argsIndex++], y2 = args[argsIndex++];
path.quadTo(x1, y1, x2, y2);
break;
case CUBIC:
CHECK_NUM_ARGS(6);
x1 = args[argsIndex++], y1 = args[argsIndex++];
x2 = args[argsIndex++], y2 = args[argsIndex++];
x3 = args[argsIndex++], y3 = args[argsIndex++];
path.cubicTo(x1, y1, x2, y2, x3, y3);
break;
case CLOSE:
path.close();
break;
default:
SkDebugf(" path: UNKNOWN VERB %d, aborting dump...\n", verbs[i]);
return path;
}
}
#undef CHECK_NUM_ARGS
return path;
}
// See above comment for rational of pointer mess
SkPath EMSCRIPTEN_KEEPALIVE SkPathFromCmdTyped(uintptr_t /* float* */ cptr, int numCmds) {
const auto* cmds = reinterpret_cast<const float*>(cptr);
SkPath path;
float x1, y1, x2, y2, x3, y3;
// if there are not enough arguments, bail with the path we've constructed so far.
#define CHECK_NUM_ARGS(n) \
if ((i + n) > numCmds) { \
SkDebugf("Not enough args to match the verbs. Saw %d commands\n", numCmds); \
return path; \
}
for(int i = 0; i < numCmds;){
switch (sk_float_floor2int(cmds[i++])) {
case MOVE:
CHECK_NUM_ARGS(2);
x1 = cmds[i++], y1 = cmds[i++];
path.moveTo(x1, y1);
break;
case LINE:
CHECK_NUM_ARGS(2);
x1 = cmds[i++], y1 = cmds[i++];
path.lineTo(x1, y1);
break;
case QUAD:
CHECK_NUM_ARGS(4);
x1 = cmds[i++], y1 = cmds[i++];
x2 = cmds[i++], y2 = cmds[i++];
path.quadTo(x1, y1, x2, y2);
break;
case CUBIC:
CHECK_NUM_ARGS(6);
x1 = cmds[i++], y1 = cmds[i++];
x2 = cmds[i++], y2 = cmds[i++];
x3 = cmds[i++], y3 = cmds[i++];
path.cubicTo(x1, y1, x2, y2, x3, y3);
break;
case CLOSE:
path.close();
break;
default:
SkDebugf(" path: UNKNOWN command %f, aborting dump...\n", cmds[i-1]);
return path;
}
}
#undef CHECK_NUM_ARGS
return path;
}
//========================================================================================
// SVG THINGS
//========================================================================================
val EMSCRIPTEN_KEEPALIVE ToSVGString(SkPath path) {
SkString s;
SkParsePath::ToSVGString(path, &s);
// Wrapping it in val automatically turns it into a JS string.
// Not too sure on performance implications, but is is simpler than
// returning a raw pointer to const char * and then using
// Pointer_stringify() on the calling side.
return val(s.c_str());
}
SkPath EMSCRIPTEN_KEEPALIVE FromSVGString(std::string str) {
SkPath path;
SkParsePath::FromSVGString(str.c_str(), &path);
return path;
}
//========================================================================================
// PATHOP THINGS
//========================================================================================
SkPath EMSCRIPTEN_KEEPALIVE SimplifyPath(SkPath path) {
SkPath simple;
Simplify(path, &simple);
return simple;
}
SkPath EMSCRIPTEN_KEEPALIVE ApplyPathOp(SkPath pathOne, SkPath pathTwo, SkPathOp op) {
SkPath path;
Op(pathOne, pathTwo, op, &path);
return path;
}
SkPath EMSCRIPTEN_KEEPALIVE ResolveBuilder(SkOpBuilder builder) {
SkPath path;
builder.resolve(&path);
return path;
}
//========================================================================================
// Canvas THINGS
//========================================================================================
emscripten::val EMSCRIPTEN_KEEPALIVE ToPath2D(SkPath path, val/* Path2D&*/ retVal) {
SkPath::Iter iter(path, false);
SkPoint pts[4];
SkPath::Verb verb;
while ((verb = iter.next(pts, false)) != SkPath::kDone_Verb) {
switch (verb) {
case SkPath::kMove_Verb:
retVal.call<void>("moveTo", pts[0].x(), pts[0].y());
break;
case SkPath::kLine_Verb:
retVal.call<void>("lineTo", pts[1].x(), pts[1].y());
break;
case SkPath::kQuad_Verb:
retVal.call<void>("quadraticCurveTo", pts[1].x(), pts[1].y(), pts[2].x(), pts[2].y());
break;
case SkPath::kConic_Verb:
printf("unsupported conic verb\n");
// TODO(kjlubick): Port in the logic from SkParsePath::ToSVGString?
break;
case SkPath::kCubic_Verb:
retVal.call<void>("bezierCurveTo", pts[1].x(), pts[1].y(), pts[2].x(), pts[2].y(),
pts[3].x(), pts[3].y());
break;
case SkPath::kClose_Verb:
retVal.call<void>("closePath");
break;
case SkPath::kDone_Verb:
break;
}
}
return retVal;
}
// Binds the classes to the JS
EMSCRIPTEN_BINDINGS(skia) {
class_<SkPath>("SkPath")
.constructor<>()
.function("moveTo",
select_overload<void(SkScalar, SkScalar)>(&SkPath::moveTo))
.function("lineTo",
select_overload<void(SkScalar, SkScalar)>(&SkPath::lineTo))
.function("quadTo",
select_overload<void(SkScalar, SkScalar, SkScalar, SkScalar)>(&SkPath::quadTo))
.function("cubicTo",
select_overload<void(SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar)>(&SkPath::cubicTo))
.function("close", &SkPath::close);
// Uncomment below for debugging.
//.function("dump", select_overload<void() const>(&SkPath::dump));
class_<SkOpBuilder>("SkOpBuilder")
.constructor<>()
.function("add", &SkOpBuilder::add);
// Without this, module._ToPath2D (yes with an underscore)
// would be exposed, but be unable to correctly handle the SkPath type.
function("ToPath2D", &ToPath2D);
function("ToSVGString", &ToSVGString);
function("FromSVGString", &FromSVGString);
function("SkPathToVerbsArgsArray", &SkPathToVerbsArgsArray);
function("SkPathFromVerbsArgsTyped", &SkPathFromVerbsArgsTyped);
function("SkPathFromCmdTyped", &SkPathFromCmdTyped);
function("SkPathToCmdArray", &SkPathToCmdArray);
function("SimplifyPath", &SimplifyPath);
function("ApplyPathOp", &ApplyPathOp);
function("ResolveBuilder", &ResolveBuilder);
enum_<SkPathOp>("PathOp")
.value("DIFFERENCE", SkPathOp::kDifference_SkPathOp)
.value("INTERSECT", SkPathOp::kIntersect_SkPathOp)
.value("UNION", SkPathOp::kUnion_SkPathOp)
.value("XOR", SkPathOp::kXOR_SkPathOp)
.value("REVERSE_DIFFERENCE", SkPathOp::kReverseDifference_SkPathOp);
constant("MOVE_VERB", MOVE);
constant("LINE_VERB", LINE);
constant("QUAD_VERB", QUAD);
constant("CUBIC_VERB", CUBIC);
constant("CLOSE_VERB", CLOSE);
}