blob: b21d7ea9063c1e8d18df1108907cedc994b648f9 [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrBitmapTextContext.h"
#include "GrAtlas.h"
#include "GrBatch.h"
#include "GrBatchFontCache.h"
#include "GrBatchTarget.h"
#include "GrDefaultGeoProcFactory.h"
#include "GrDrawTarget.h"
#include "GrFontCache.h"
#include "GrFontScaler.h"
#include "GrIndexBuffer.h"
#include "GrStrokeInfo.h"
#include "GrTexturePriv.h"
#include "SkAutoKern.h"
#include "SkColorPriv.h"
#include "SkDraw.h"
#include "SkDrawFilter.h"
#include "SkDrawProcs.h"
#include "SkGlyphCache.h"
#include "SkGpuDevice.h"
#include "SkGr.h"
#include "SkPath.h"
#include "SkRTConf.h"
#include "SkStrokeRec.h"
#include "SkTextBlob.h"
#include "SkTextMapStateProc.h"
#include "effects/GrBitmapTextGeoProc.h"
#include "effects/GrSimpleTextureEffect.h"
SK_CONF_DECLARE(bool, c_DumpFontCache, "gpu.dumpFontCache", false,
"Dump the contents of the font cache before every purge.");
namespace {
static const size_t kLCDTextVASize = sizeof(SkPoint) + sizeof(SkIPoint16);
// position + local coord
static const size_t kColorTextVASize = sizeof(SkPoint) + sizeof(SkIPoint16);
static const size_t kGrayTextVASize = sizeof(SkPoint) + sizeof(GrColor) + sizeof(SkIPoint16);
static const int kVerticesPerGlyph = 4;
static const int kIndicesPerGlyph = 6;
};
// TODO
// More tests
// move to SkCache
// handle textblobs where the whole run is larger than the cache size
// TODO implement micro speedy hash map for fast refing of glyphs
GrBitmapTextContextB::GrBitmapTextContextB(GrContext* context,
SkGpuDevice* gpuDevice,
const SkDeviceProperties& properties)
: INHERITED(context, gpuDevice, properties) {
fCurrStrike = NULL;
}
void GrBitmapTextContextB::ClearCacheEntry(uint32_t key, BitmapTextBlob** blob) {
(*blob)->unref();
}
GrBitmapTextContextB::~GrBitmapTextContextB() {
fCache.foreach(&GrBitmapTextContextB::ClearCacheEntry);
}
GrBitmapTextContextB* GrBitmapTextContextB::Create(GrContext* context,
SkGpuDevice* gpuDevice,
const SkDeviceProperties& props) {
return SkNEW_ARGS(GrBitmapTextContextB, (context, gpuDevice, props));
}
bool GrBitmapTextContextB::canDraw(const GrRenderTarget*,
const GrClip&,
const GrPaint&,
const SkPaint& skPaint,
const SkMatrix& viewMatrix) {
return !SkDraw::ShouldDrawTextAsPaths(skPaint, viewMatrix);
}
inline void GrBitmapTextContextB::init(GrRenderTarget* rt, const GrClip& clip,
const GrPaint& paint, const SkPaint& skPaint,
const SkIRect& regionClipBounds) {
INHERITED::init(rt, clip, paint, skPaint, regionClipBounds);
fCurrStrike = NULL;
}
bool GrBitmapTextContextB::MustRegenerateBlob(const BitmapTextBlob& blob, const SkPaint& paint,
const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
// We always regenerate blobs with patheffects or mask filters we could cache these
// TODO find some way to cache the maskfilter / patheffects on the textblob
return !blob.fViewMatrix.cheapEqualTo(viewMatrix) || blob.fX != x || blob.fY != y ||
paint.getMaskFilter() || paint.getPathEffect() || paint.getStyle() != blob.fStyle;
}
void GrBitmapTextContextB::drawTextBlob(GrRenderTarget* rt, const GrClip& clip,
const SkPaint& skPaint, const SkMatrix& viewMatrix,
const SkTextBlob* blob, SkScalar x, SkScalar y,
SkDrawFilter* drawFilter, const SkIRect& clipBounds) {
BitmapTextBlob* cacheBlob;
BitmapTextBlob** foundBlob = fCache.find(blob->uniqueID());
SkIRect clipRect;
clip.getConservativeBounds(rt->width(), rt->height(), &clipRect);
if (foundBlob) {
cacheBlob = *foundBlob;
if (MustRegenerateBlob(*cacheBlob, skPaint, viewMatrix, x, y)) {
// We can get away with reusing the blob if there are no outstanding refs on it.
// However, we still have to reset all of the runs.
if (!cacheBlob->unique()) {
cacheBlob->unref();
cacheBlob = SkNEW(BitmapTextBlob);
fCache.set(blob->uniqueID(), cacheBlob);
}
this->regenerateTextBlob(cacheBlob, skPaint, viewMatrix, blob, x, y, drawFilter,
clipRect);
}
} else {
cacheBlob = SkNEW(BitmapTextBlob);
fCache.set(blob->uniqueID(), cacheBlob);
this->regenerateTextBlob(cacheBlob, skPaint, viewMatrix, blob, x, y, drawFilter, clipRect);
}
// Though for the time being runs in the textblob can override the paint, they only touch font
// info.
GrPaint grPaint;
SkPaint2GrPaintShader(fContext, rt, skPaint, viewMatrix, true, &grPaint);
this->flush(fContext->getTextTarget(), cacheBlob, rt, grPaint, clip, viewMatrix,
fSkPaint.getAlpha());
}
void GrBitmapTextContextB::regenerateTextBlob(BitmapTextBlob* cacheBlob,
const SkPaint& skPaint, const SkMatrix& viewMatrix,
const SkTextBlob* blob, SkScalar x, SkScalar y,
SkDrawFilter* drawFilter, const SkIRect& clipRect) {
cacheBlob->fViewMatrix = viewMatrix;
cacheBlob->fX = x;
cacheBlob->fY = y;
cacheBlob->fStyle = skPaint.getStyle();
cacheBlob->fRuns.reset(blob->fRunCount);
// Regenerate textblob
SkPaint runPaint = skPaint;
SkTextBlob::RunIterator it(blob);
for (int run = 0; !it.done(); it.next(), run++) {
size_t textLen = it.glyphCount() * sizeof(uint16_t);
const SkPoint& offset = it.offset();
// applyFontToPaint() always overwrites the exact same attributes,
// so it is safe to not re-seed the paint for this reason.
it.applyFontToPaint(&runPaint);
if (drawFilter && !drawFilter->filter(&runPaint, SkDrawFilter::kText_Type)) {
// A false return from filter() means we should abort the current draw.
runPaint = skPaint;
continue;
}
runPaint.setFlags(fGpuDevice->filterTextFlags(runPaint));
switch (it.positioning()) {
case SkTextBlob::kDefault_Positioning:
this->internalDrawText(cacheBlob, run, runPaint, viewMatrix,
(const char *)it.glyphs(), textLen,
x + offset.x(), y + offset.y(), clipRect);
break;
case SkTextBlob::kHorizontal_Positioning:
this->internalDrawPosText(cacheBlob, run, runPaint, viewMatrix,
(const char*)it.glyphs(), textLen, it.pos(), 1,
SkPoint::Make(x, y + offset.y()), clipRect);
break;
case SkTextBlob::kFull_Positioning:
this->internalDrawPosText(cacheBlob, run, runPaint, viewMatrix,
(const char*)it.glyphs(), textLen, it.pos(), 2,
SkPoint::Make(x, y), clipRect);
break;
}
if (drawFilter) {
// A draw filter may change the paint arbitrarily, so we must re-seed in this case.
runPaint = skPaint;
}
}
}
void GrBitmapTextContextB::onDrawText(GrRenderTarget* rt, const GrClip& clip,
const GrPaint& paint, const SkPaint& skPaint,
const SkMatrix& viewMatrix,
const char text[], size_t byteLength,
SkScalar x, SkScalar y, const SkIRect& regionClipBounds) {
SkAutoTUnref<BitmapTextBlob> blob(SkNEW(BitmapTextBlob));
blob->fViewMatrix = viewMatrix;
blob->fX = x;
blob->fY = y;
blob->fStyle = skPaint.getStyle();
blob->fRuns.push_back();
SkIRect clipRect;
clip.getConservativeBounds(rt->width(), rt->height(), &clipRect);
this->internalDrawText(blob, 0, skPaint, viewMatrix, text, byteLength, x, y, clipRect);
this->flush(fContext->getTextTarget(), blob, rt, paint, clip, viewMatrix, skPaint.getAlpha());
}
void GrBitmapTextContextB::internalDrawText(BitmapTextBlob* blob, int runIndex,
const SkPaint& skPaint,
const SkMatrix& viewMatrix,
const char text[], size_t byteLength,
SkScalar x, SkScalar y, const SkIRect& clipRect) {
SkASSERT(byteLength == 0 || text != NULL);
// nothing to draw
if (text == NULL || byteLength == 0) {
return;
}
fCurrStrike = NULL;
SkDrawCacheProc glyphCacheProc = skPaint.getDrawCacheProc();
// Get GrFontScaler from cache
BitmapTextBlob::Run& run = blob->fRuns[runIndex];
run.fDescriptor.reset(skPaint.getScalerContextDescriptor(&fDeviceProperties, &viewMatrix,
false));
run.fTypeface.reset(SkSafeRef(skPaint.getTypeface()));
const SkDescriptor* desc = reinterpret_cast<const SkDescriptor*>(run.fDescriptor->data());
SkGlyphCache* cache = SkGlyphCache::DetachCache(run.fTypeface, desc);
GrFontScaler* fontScaler = GetGrFontScaler(cache);
// transform our starting point
{
SkPoint loc;
viewMatrix.mapXY(x, y, &loc);
x = loc.fX;
y = loc.fY;
}
// need to measure first
if (skPaint.getTextAlign() != SkPaint::kLeft_Align) {
SkVector stopVector;
MeasureText(cache, glyphCacheProc, text, byteLength, &stopVector);
SkScalar stopX = stopVector.fX;
SkScalar stopY = stopVector.fY;
if (skPaint.getTextAlign() == SkPaint::kCenter_Align) {
stopX = SkScalarHalf(stopX);
stopY = SkScalarHalf(stopY);
}
x -= stopX;
y -= stopY;
}
const char* stop = text + byteLength;
SkAutoKern autokern;
SkFixed fxMask = ~0;
SkFixed fyMask = ~0;
SkScalar halfSampleX, halfSampleY;
if (cache->isSubpixel()) {
halfSampleX = halfSampleY = SkFixedToScalar(SkGlyph::kSubpixelRound);
SkAxisAlignment baseline = SkComputeAxisAlignmentForHText(viewMatrix);
if (kX_SkAxisAlignment == baseline) {
fyMask = 0;
halfSampleY = SK_ScalarHalf;
} else if (kY_SkAxisAlignment == baseline) {
fxMask = 0;
halfSampleX = SK_ScalarHalf;
}
} else {
halfSampleX = halfSampleY = SK_ScalarHalf;
}
Sk48Dot16 fx = SkScalarTo48Dot16(x + halfSampleX);
Sk48Dot16 fy = SkScalarTo48Dot16(y + halfSampleY);
while (text < stop) {
const SkGlyph& glyph = glyphCacheProc(cache, &text, fx & fxMask, fy & fyMask);
fx += autokern.adjust(glyph);
if (glyph.fWidth) {
this->appendGlyph(blob,
runIndex,
GrGlyph::Pack(glyph.getGlyphID(),
glyph.getSubXFixed(),
glyph.getSubYFixed(),
GrGlyph::kCoverage_MaskStyle),
Sk48Dot16FloorToInt(fx),
Sk48Dot16FloorToInt(fy),
fontScaler,
clipRect);
}
fx += glyph.fAdvanceX;
fy += glyph.fAdvanceY;
}
SkGlyphCache::AttachCache(cache);
}
void GrBitmapTextContextB::onDrawPosText(GrRenderTarget* rt, const GrClip& clip,
const GrPaint& paint, const SkPaint& skPaint,
const SkMatrix& viewMatrix,
const char text[], size_t byteLength,
const SkScalar pos[], int scalarsPerPosition,
const SkPoint& offset, const SkIRect& regionClipBounds) {
SkAutoTUnref<BitmapTextBlob> blob(SkNEW(BitmapTextBlob));
blob->fStyle = skPaint.getStyle();
blob->fRuns.push_back();
blob->fViewMatrix = viewMatrix;
SkIRect clipRect;
clip.getConservativeBounds(rt->width(), rt->height(), &clipRect);
this->internalDrawPosText(blob, 0, skPaint, viewMatrix, text, byteLength, pos,
scalarsPerPosition, offset, clipRect);
this->flush(fContext->getTextTarget(), blob, rt, paint, clip, viewMatrix, fSkPaint.getAlpha());
}
void GrBitmapTextContextB::internalDrawPosText(BitmapTextBlob* blob, int runIndex,
const SkPaint& skPaint,
const SkMatrix& viewMatrix,
const char text[], size_t byteLength,
const SkScalar pos[], int scalarsPerPosition,
const SkPoint& offset, const SkIRect& clipRect) {
SkASSERT(byteLength == 0 || text != NULL);
SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);
// nothing to draw
if (text == NULL || byteLength == 0) {
return;
}
fCurrStrike = NULL;
SkDrawCacheProc glyphCacheProc = skPaint.getDrawCacheProc();
// Get GrFontScaler from cache
BitmapTextBlob::Run& run = blob->fRuns[runIndex];
run.fDescriptor.reset(skPaint.getScalerContextDescriptor(&fDeviceProperties, &viewMatrix,
false));
run.fTypeface.reset(SkSafeRef(skPaint.getTypeface()));
const SkDescriptor* desc = reinterpret_cast<const SkDescriptor*>(run.fDescriptor->data());
SkGlyphCache* cache = SkGlyphCache::DetachCache(run.fTypeface, desc);
GrFontScaler* fontScaler = GetGrFontScaler(cache);
const char* stop = text + byteLength;
SkTextAlignProc alignProc(skPaint.getTextAlign());
SkTextMapStateProc tmsProc(viewMatrix, offset, scalarsPerPosition);
SkScalar halfSampleX = 0, halfSampleY = 0;
if (cache->isSubpixel()) {
// maybe we should skip the rounding if linearText is set
SkAxisAlignment baseline = SkComputeAxisAlignmentForHText(viewMatrix);
SkFixed fxMask = ~0;
SkFixed fyMask = ~0;
if (kX_SkAxisAlignment == baseline) {
fyMask = 0;
halfSampleY = SK_ScalarHalf;
} else if (kY_SkAxisAlignment == baseline) {
fxMask = 0;
halfSampleX = SK_ScalarHalf;
}
if (SkPaint::kLeft_Align == skPaint.getTextAlign()) {
while (text < stop) {
SkPoint tmsLoc;
tmsProc(pos, &tmsLoc);
Sk48Dot16 fx = SkScalarTo48Dot16(tmsLoc.fX + halfSampleX);
Sk48Dot16 fy = SkScalarTo48Dot16(tmsLoc.fY + halfSampleY);
const SkGlyph& glyph = glyphCacheProc(cache, &text,
fx & fxMask, fy & fyMask);
if (glyph.fWidth) {
this->appendGlyph(blob,
runIndex,
GrGlyph::Pack(glyph.getGlyphID(),
glyph.getSubXFixed(),
glyph.getSubYFixed(),
GrGlyph::kCoverage_MaskStyle),
Sk48Dot16FloorToInt(fx),
Sk48Dot16FloorToInt(fy),
fontScaler,
clipRect);
}
pos += scalarsPerPosition;
}
} else {
while (text < stop) {
const char* currentText = text;
const SkGlyph& metricGlyph = glyphCacheProc(cache, &text, 0, 0);
if (metricGlyph.fWidth) {
SkDEBUGCODE(SkFixed prevAdvX = metricGlyph.fAdvanceX;)
SkDEBUGCODE(SkFixed prevAdvY = metricGlyph.fAdvanceY;)
SkPoint tmsLoc;
tmsProc(pos, &tmsLoc);
SkPoint alignLoc;
alignProc(tmsLoc, metricGlyph, &alignLoc);
Sk48Dot16 fx = SkScalarTo48Dot16(alignLoc.fX + halfSampleX);
Sk48Dot16 fy = SkScalarTo48Dot16(alignLoc.fY + halfSampleY);
// have to call again, now that we've been "aligned"
const SkGlyph& glyph = glyphCacheProc(cache, &currentText,
fx & fxMask, fy & fyMask);
// the assumption is that the metrics haven't changed
SkASSERT(prevAdvX == glyph.fAdvanceX);
SkASSERT(prevAdvY == glyph.fAdvanceY);
SkASSERT(glyph.fWidth);
this->appendGlyph(blob,
runIndex,
GrGlyph::Pack(glyph.getGlyphID(),
glyph.getSubXFixed(),
glyph.getSubYFixed(),
GrGlyph::kCoverage_MaskStyle),
Sk48Dot16FloorToInt(fx),
Sk48Dot16FloorToInt(fy),
fontScaler,
clipRect);
}
pos += scalarsPerPosition;
}
}
} else { // not subpixel
if (SkPaint::kLeft_Align == skPaint.getTextAlign()) {
while (text < stop) {
// the last 2 parameters are ignored
const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
if (glyph.fWidth) {
SkPoint tmsLoc;
tmsProc(pos, &tmsLoc);
Sk48Dot16 fx = SkScalarTo48Dot16(tmsLoc.fX + SK_ScalarHalf); //halfSampleX;
Sk48Dot16 fy = SkScalarTo48Dot16(tmsLoc.fY + SK_ScalarHalf); //halfSampleY;
this->appendGlyph(blob,
runIndex,
GrGlyph::Pack(glyph.getGlyphID(),
glyph.getSubXFixed(),
glyph.getSubYFixed(),
GrGlyph::kCoverage_MaskStyle),
Sk48Dot16FloorToInt(fx),
Sk48Dot16FloorToInt(fy),
fontScaler,
clipRect);
}
pos += scalarsPerPosition;
}
} else {
while (text < stop) {
// the last 2 parameters are ignored
const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
if (glyph.fWidth) {
SkPoint tmsLoc;
tmsProc(pos, &tmsLoc);
SkPoint alignLoc;
alignProc(tmsLoc, glyph, &alignLoc);
Sk48Dot16 fx = SkScalarTo48Dot16(alignLoc.fX + SK_ScalarHalf); //halfSampleX;
Sk48Dot16 fy = SkScalarTo48Dot16(alignLoc.fY + SK_ScalarHalf); //halfSampleY;
this->appendGlyph(blob,
runIndex,
GrGlyph::Pack(glyph.getGlyphID(),
glyph.getSubXFixed(),
glyph.getSubYFixed(),
GrGlyph::kCoverage_MaskStyle),
Sk48Dot16FloorToInt(fx),
Sk48Dot16FloorToInt(fy),
fontScaler,
clipRect);
}
pos += scalarsPerPosition;
}
}
}
SkGlyphCache::AttachCache(cache);
}
static size_t get_vertex_stride(GrMaskFormat maskFormat) {
switch (maskFormat) {
case kA8_GrMaskFormat:
return kGrayTextVASize;
case kARGB_GrMaskFormat:
return kColorTextVASize;
default:
return kLCDTextVASize;
}
}
void GrBitmapTextContextB::appendGlyph(BitmapTextBlob* blob, int runIndex, GrGlyph::PackedID packed,
int vx, int vy, GrFontScaler* scaler,
const SkIRect& clipRect) {
if (NULL == fCurrStrike) {
fCurrStrike = fContext->getBatchFontCache()->getStrike(scaler);
}
GrGlyph* glyph = fCurrStrike->getGlyph(packed, scaler);
if (NULL == glyph || glyph->fBounds.isEmpty()) {
return;
}
int x = vx + glyph->fBounds.fLeft;
int y = vy + glyph->fBounds.fTop;
// keep them as ints until we've done the clip-test
int width = glyph->fBounds.width();
int height = glyph->fBounds.height();
// check if we clipped out
if (clipRect.quickReject(x, y, x + width, y + height)) {
return;
}
// If the glyph is too large we fall back to paths
if (fCurrStrike->glyphTooLargeForAtlas(glyph)) {
if (NULL == glyph->fPath) {
SkPath* path = SkNEW(SkPath);
if (!scaler->getGlyphPath(glyph->glyphID(), path)) {
// flag the glyph as being dead?
SkDELETE(path);
return;
}
glyph->fPath = path;
}
SkASSERT(glyph->fPath);
blob->fBigGlyphs.push_back(BitmapTextBlob::BigGlyph(*glyph->fPath, vx, vy));
return;
}
GrMaskFormat format = glyph->fMaskFormat;
size_t vertexStride = get_vertex_stride(format);
BitmapTextBlob::Run& run = blob->fRuns[runIndex];
int glyphIdx = run.fInfos[format].fGlyphIDs.count();
*run.fInfos[format].fGlyphIDs.append() = packed;
run.fInfos[format].fVertices.append(static_cast<int>(vertexStride * kVerticesPerGlyph));
SkRect r;
r.fLeft = SkIntToScalar(x);
r.fTop = SkIntToScalar(y);
r.fRight = r.fLeft + SkIntToScalar(width);
r.fBottom = r.fTop + SkIntToScalar(height);
run.fVertexBounds.joinNonEmptyArg(r);
GrColor color = fPaint.getColor();
run.fColor = color;
intptr_t vertex = reinterpret_cast<intptr_t>(run.fInfos[format].fVertices.begin());
vertex += vertexStride * glyphIdx * kVerticesPerGlyph;
// V0
SkPoint* position = reinterpret_cast<SkPoint*>(vertex);
position->set(r.fLeft, r.fTop);
if (kA8_GrMaskFormat == format) {
SkColor* colorPtr = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
*colorPtr = color;
}
vertex += vertexStride;
// V1
position = reinterpret_cast<SkPoint*>(vertex);
position->set(r.fLeft, r.fBottom);
if (kA8_GrMaskFormat == format) {
SkColor* colorPtr = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
*colorPtr = color;
}
vertex += vertexStride;
// V2
position = reinterpret_cast<SkPoint*>(vertex);
position->set(r.fRight, r.fBottom);
if (kA8_GrMaskFormat == format) {
SkColor* colorPtr = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
*colorPtr = color;
}
vertex += vertexStride;
// V3
position = reinterpret_cast<SkPoint*>(vertex);
position->set(r.fRight, r.fTop);
if (kA8_GrMaskFormat == format) {
SkColor* colorPtr = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
*colorPtr = color;
}
}
class BitmapTextBatch : public GrBatch {
public:
typedef GrBitmapTextContextB::BitmapTextBlob Blob;
typedef Blob::Run Run;
typedef Run::PerFormatInfo TextInfo;
struct Geometry {
Geometry() {}
Geometry(const Geometry& geometry)
: fBlob(SkRef(geometry.fBlob.get()))
, fRun(geometry.fRun)
, fColor(geometry.fColor) {}
SkAutoTUnref<Blob> fBlob;
int fRun;
GrColor fColor;
};
static GrBatch* Create(const Geometry& geometry, GrColor color, GrMaskFormat maskFormat,
GrBatchFontCache* fontCache) {
return SkNEW_ARGS(BitmapTextBatch, (geometry, color, maskFormat, fontCache));
}
const char* name() const override { return "BitmapTextBatch"; }
void getInvariantOutputColor(GrInitInvariantOutput* out) const override {
if (kARGB_GrMaskFormat == fMaskFormat) {
out->setUnknownFourComponents();
} else {
out->setKnownFourComponents(fBatch.fColor);
}
}
void getInvariantOutputCoverage(GrInitInvariantOutput* out) const override {
if (kARGB_GrMaskFormat != fMaskFormat) {
if (GrPixelConfigIsAlphaOnly(fPixelConfig)) {
out->setUnknownSingleComponent();
} else if (GrPixelConfigIsOpaque(fPixelConfig)) {
out->setUnknownOpaqueFourComponents();
out->setUsingLCDCoverage();
} else {
out->setUnknownFourComponents();
out->setUsingLCDCoverage();
}
} else {
out->setKnownSingleComponent(0xff);
}
}
void initBatchTracker(const GrPipelineInfo& init) override {
// Handle any color overrides
if (init.fColorIgnored) {
fBatch.fColor = GrColor_ILLEGAL;
} else if (GrColor_ILLEGAL != init.fOverrideColor) {
fBatch.fColor = init.fOverrideColor;
}
// setup batch properties
fBatch.fColorIgnored = init.fColorIgnored;
fBatch.fUsesLocalCoords = init.fUsesLocalCoords;
fBatch.fCoverageIgnored = init.fCoverageIgnored;
}
void generateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) override {
// if we have RGB, then we won't have any SkShaders so no need to use a localmatrix.
// TODO actually only invert if we don't have RGBA
SkMatrix localMatrix;
if (this->usesLocalCoords() && !this->viewMatrix().invert(&localMatrix)) {
SkDebugf("Cannot invert viewmatrix\n");
return;
}
GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode);
// This will be ignored in the non A8 case
bool opaqueVertexColors = GrColorIsOpaque(this->color());
SkAutoTUnref<const GrGeometryProcessor> gp(
GrBitmapTextGeoProc::Create(this->color(),
fFontCache->getTexture(fMaskFormat),
params,
fMaskFormat,
opaqueVertexColors,
localMatrix));
size_t vertexStride = gp->getVertexStride();
SkASSERT(vertexStride == get_vertex_stride(fMaskFormat));
this->initDraw(batchTarget, gp, pipeline);
int glyphCount = this->numGlyphs();
int instanceCount = fGeoData.count();
const GrVertexBuffer* vertexBuffer;
int firstVertex;
void* vertices = batchTarget->vertexPool()->makeSpace(vertexStride,
glyphCount * kVerticesPerGlyph,
&vertexBuffer,
&firstVertex);
if (!vertices) {
SkDebugf("Could not allocate vertices\n");
return;
}
unsigned char* currVertex = reinterpret_cast<unsigned char*>(vertices);
// setup drawinfo
const GrIndexBuffer* quadIndexBuffer = batchTarget->quadIndexBuffer();
int maxInstancesPerDraw = quadIndexBuffer->maxQuads();
GrDrawTarget::DrawInfo drawInfo;
drawInfo.setPrimitiveType(kTriangles_GrPrimitiveType);
drawInfo.setStartVertex(0);
drawInfo.setStartIndex(0);
drawInfo.setVerticesPerInstance(kVerticesPerGlyph);
drawInfo.setIndicesPerInstance(kIndicesPerGlyph);
drawInfo.adjustStartVertex(firstVertex);
drawInfo.setVertexBuffer(vertexBuffer);
drawInfo.setIndexBuffer(quadIndexBuffer);
int instancesToFlush = 0;
for (int i = 0; i < instanceCount; i++) {
Geometry& args = fGeoData[i];
Blob* blob = args.fBlob;
Run& run = blob->fRuns[args.fRun];
TextInfo& info = run.fInfos[fMaskFormat];
uint64_t currentAtlasGen = fFontCache->atlasGeneration(fMaskFormat);
bool regenerateTextureCoords = info.fAtlasGeneration != currentAtlasGen;
bool regenerateColors = kA8_GrMaskFormat == fMaskFormat && run.fColor != args.fColor;
int glyphCount = info.fGlyphIDs.count();
// We regenerate both texture coords and colors in the blob itself, and update the
// atlas generation. If we don't end up purging any unused plots, we can avoid
// regenerating the coords. We could take a finer grained approach to updating texture
// coords but its not clear if the extra bookkeeping would offset any gains.
// To avoid looping over the glyphs twice, we do one loop and conditionally update color
// or coords as needed. One final note, if we have to break a run for an atlas eviction
// then we can't really trust the atlas has all of the correct data. Atlas evictions
// should be pretty rare, so we just always regenerate in those cases
if (regenerateTextureCoords || regenerateColors) {
// first regenerate texture coordinates / colors if need be
const SkDescriptor* desc = NULL;
SkGlyphCache* cache = NULL;
GrFontScaler* scaler = NULL;
GrBatchTextStrike* strike = NULL;
bool brokenRun = false;
if (regenerateTextureCoords) {
desc = reinterpret_cast<const SkDescriptor*>(run.fDescriptor->data());
cache = SkGlyphCache::DetachCache(run.fTypeface, desc);
scaler = GrTextContext::GetGrFontScaler(cache);
strike = fFontCache->getStrike(scaler);
}
for (int glyphIdx = 0; glyphIdx < glyphCount; glyphIdx++) {
GrGlyph::PackedID glyphID = info.fGlyphIDs[glyphIdx];
if (regenerateTextureCoords) {
// Upload the glyph only if needed
GrGlyph* glyph = strike->getGlyph(glyphID, scaler);
SkASSERT(glyph);
if (!fFontCache->hasGlyph(glyph) &&
!strike->addGlyphToAtlas(batchTarget, glyph, scaler)) {
this->flush(batchTarget, &drawInfo, instancesToFlush,
maxInstancesPerDraw);
this->initDraw(batchTarget, gp, pipeline);
instancesToFlush = 0;
brokenRun = glyphIdx > 0;
SkDEBUGCODE(bool success =) strike->addGlyphToAtlas(batchTarget, glyph,
scaler);
SkASSERT(success);
}
fFontCache->setGlyphRefToken(glyph, batchTarget->currentToken());
// Texture coords are the last vertex attribute so we get a pointer to the
// first one and then map with stride in regenerateTextureCoords
intptr_t vertex = reinterpret_cast<intptr_t>(info.fVertices.begin());
vertex += vertexStride * glyphIdx * kVerticesPerGlyph;
vertex += vertexStride - sizeof(SkIPoint16);
this->regenerateTextureCoords(glyph, vertex, vertexStride);
}
if (regenerateColors) {
intptr_t vertex = reinterpret_cast<intptr_t>(info.fVertices.begin());
vertex += vertexStride * glyphIdx * kVerticesPerGlyph + sizeof(SkPoint);
this->regenerateColors(vertex, vertexStride, args.fColor);
}
instancesToFlush++;
}
if (regenerateTextureCoords) {
SkGlyphCache::AttachCache(cache);
info.fAtlasGeneration = brokenRun ? GrBatchAtlas::kInvalidAtlasGeneration :
fFontCache->atlasGeneration(fMaskFormat);
}
} else {
instancesToFlush += glyphCount;
}
// now copy all vertices
int byteCount = info.fVertices.count();
memcpy(currVertex, info.fVertices.begin(), byteCount);
currVertex += byteCount;
}
this->flush(batchTarget, &drawInfo, instancesToFlush, maxInstancesPerDraw);
}
SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; }
private:
BitmapTextBatch(const Geometry& geometry, GrColor color, GrMaskFormat maskFormat,
GrBatchFontCache* fontCache)
: fMaskFormat(maskFormat)
, fPixelConfig(fontCache->getPixelConfig(maskFormat))
, fFontCache(fontCache) {
this->initClassID<BitmapTextBatch>();
fGeoData.push_back(geometry);
fBatch.fColor = color;
fBatch.fViewMatrix = geometry.fBlob->fViewMatrix;
int numGlyphs = geometry.fBlob->fRuns[geometry.fRun].fInfos[maskFormat].fGlyphIDs.count();
fBatch.fNumGlyphs = numGlyphs;
}
void regenerateTextureCoords(GrGlyph* glyph, intptr_t vertex, size_t vertexStride) {
int width = glyph->fBounds.width();
int height = glyph->fBounds.height();
int u0 = glyph->fAtlasLocation.fX;
int v0 = glyph->fAtlasLocation.fY;
int u1 = u0 + width;
int v1 = v0 + height;
// we assume texture coords are the last vertex attribute, this is a bit fragile.
// TODO pass in this offset or something
SkIPoint16* textureCoords;
// V0
textureCoords = reinterpret_cast<SkIPoint16*>(vertex);
textureCoords->set(u0, v0);
vertex += vertexStride;
// V1
textureCoords = reinterpret_cast<SkIPoint16*>(vertex);
textureCoords->set(u0, v1);
vertex += vertexStride;
// V2
textureCoords = reinterpret_cast<SkIPoint16*>(vertex);
textureCoords->set(u1, v1);
vertex += vertexStride;
// V3
textureCoords = reinterpret_cast<SkIPoint16*>(vertex);
textureCoords->set(u1, v0);
}
void regenerateColors(intptr_t vertex, size_t vertexStride, GrColor color) {
for (int i = 0; i < kVerticesPerGlyph; i++) {
SkColor* vcolor = reinterpret_cast<SkColor*>(vertex);
*vcolor = color;
vertex += vertexStride;
}
}
void initDraw(GrBatchTarget* batchTarget,
const GrGeometryProcessor* gp,
const GrPipeline* pipeline) {
batchTarget->initDraw(gp, pipeline);
// TODO remove this when batch is everywhere
GrPipelineInfo init;
init.fColorIgnored = fBatch.fColorIgnored;
init.fOverrideColor = GrColor_ILLEGAL;
init.fCoverageIgnored = fBatch.fCoverageIgnored;
init.fUsesLocalCoords = this->usesLocalCoords();
gp->initBatchTracker(batchTarget->currentBatchTracker(), init);
}
void flush(GrBatchTarget* batchTarget,
GrDrawTarget::DrawInfo* drawInfo,
int instanceCount,
int maxInstancesPerDraw) {
while (instanceCount) {
drawInfo->setInstanceCount(SkTMin(instanceCount, maxInstancesPerDraw));
drawInfo->setVertexCount(drawInfo->instanceCount() * drawInfo->verticesPerInstance());
drawInfo->setIndexCount(drawInfo->instanceCount() * drawInfo->indicesPerInstance());
batchTarget->draw(*drawInfo);
drawInfo->setStartVertex(drawInfo->startVertex() + drawInfo->vertexCount());
instanceCount -= drawInfo->instanceCount();
}
}
GrColor color() const { return fBatch.fColor; }
const SkMatrix& viewMatrix() const { return fBatch.fViewMatrix; }
bool usesLocalCoords() const { return fBatch.fUsesLocalCoords; }
int numGlyphs() const { return fBatch.fNumGlyphs; }
bool onCombineIfPossible(GrBatch* t) override {
BitmapTextBatch* that = t->cast<BitmapTextBatch>();
if (this->fMaskFormat != that->fMaskFormat) {
return false;
}
if (this->fMaskFormat != kA8_GrMaskFormat && this->color() != that->color()) {
return false;
}
if (this->usesLocalCoords() && !this->viewMatrix().cheapEqualTo(that->viewMatrix())) {
return false;
}
fBatch.fNumGlyphs += that->numGlyphs();
fGeoData.push_back_n(that->geoData()->count(), that->geoData()->begin());
return true;
}
struct BatchTracker {
GrColor fColor;
SkMatrix fViewMatrix;
bool fUsesLocalCoords;
bool fColorIgnored;
bool fCoverageIgnored;
int fNumGlyphs;
};
BatchTracker fBatch;
SkSTArray<1, Geometry, true> fGeoData;
GrMaskFormat fMaskFormat;
GrPixelConfig fPixelConfig;
GrBatchFontCache* fFontCache;
};
void GrBitmapTextContextB::flushSubRun(GrDrawTarget* target, BitmapTextBlob* blob, int i,
GrPipelineBuilder* pipelineBuilder, GrMaskFormat format,
GrColor color, int paintAlpha) {
if (0 == blob->fRuns[i].fInfos[format].fGlyphIDs.count()) {
return;
}
if (kARGB_GrMaskFormat == format) {
color = SkColorSetARGB(paintAlpha, paintAlpha, paintAlpha, paintAlpha);
}
BitmapTextBatch::Geometry geometry;
geometry.fBlob.reset(SkRef(blob));
geometry.fRun = i;
geometry.fColor = color;
SkAutoTUnref<GrBatch> batch(BitmapTextBatch::Create(geometry, color, format,
fContext->getBatchFontCache()));
target->drawBatch(pipelineBuilder, batch, &blob->fRuns[i].fVertexBounds);
}
void GrBitmapTextContextB::flush(GrDrawTarget* target, BitmapTextBlob* blob, GrRenderTarget* rt,
const GrPaint& paint, const GrClip& clip,
const SkMatrix& viewMatrix, int paintAlpha) {
GrPipelineBuilder pipelineBuilder;
pipelineBuilder.setFromPaint(paint, rt, clip);
GrColor color = paint.getColor();
for (int i = 0; i < blob->fRuns.count(); i++) {
this->flushSubRun(target, blob, i, &pipelineBuilder, kA8_GrMaskFormat, color, paintAlpha);
this->flushSubRun(target, blob, i, &pipelineBuilder, kA565_GrMaskFormat, color, paintAlpha);
this->flushSubRun(target, blob, i, &pipelineBuilder, kARGB_GrMaskFormat, color, paintAlpha);
}
// Now flush big glyphs
for (int i = 0; i < blob->fBigGlyphs.count(); i++) {
BitmapTextBlob::BigGlyph& bigGlyph = blob->fBigGlyphs[i];
SkMatrix translate;
translate.setTranslate(SkIntToScalar(bigGlyph.fVx), SkIntToScalar(bigGlyph.fVy));
SkPath tmpPath(bigGlyph.fPath);
tmpPath.transform(translate);
GrStrokeInfo strokeInfo(SkStrokeRec::kFill_InitStyle);
fContext->drawPath(rt, clip, paint, SkMatrix::I(), tmpPath, strokeInfo);
}
}
GrBitmapTextContext::GrBitmapTextContext(GrContext* context,
SkGpuDevice* gpuDevice,
const SkDeviceProperties& properties)
: GrTextContext(context, gpuDevice, properties) {
fStrike = NULL;
fCurrTexture = NULL;
fEffectTextureUniqueID = SK_InvalidUniqueID;
fVertices = NULL;
fCurrVertex = 0;
fAllocVertexCount = 0;
fTotalVertexCount = 0;
fVertexBounds.setLargestInverted();
}
GrBitmapTextContext* GrBitmapTextContext::Create(GrContext* context,
SkGpuDevice* gpuDevice,
const SkDeviceProperties& props) {
return SkNEW_ARGS(GrBitmapTextContext, (context, gpuDevice, props));
}
bool GrBitmapTextContext::canDraw(const GrRenderTarget* rt,
const GrClip& clip,
const GrPaint& paint,
const SkPaint& skPaint,
const SkMatrix& viewMatrix) {
return !SkDraw::ShouldDrawTextAsPaths(skPaint, viewMatrix);
}
inline void GrBitmapTextContext::init(GrRenderTarget* rt, const GrClip& clip,
const GrPaint& paint, const SkPaint& skPaint,
const SkIRect& regionClipBounds) {
GrTextContext::init(rt, clip, paint, skPaint, regionClipBounds);
fStrike = NULL;
fCurrTexture = NULL;
fCurrVertex = 0;
fVertices = NULL;
fAllocVertexCount = 0;
fTotalVertexCount = 0;
}
void GrBitmapTextContext::onDrawText(GrRenderTarget* rt, const GrClip& clip,
const GrPaint& paint, const SkPaint& skPaint,
const SkMatrix& viewMatrix,
const char text[], size_t byteLength,
SkScalar x, SkScalar y, const SkIRect& regionClipBounds) {
SkASSERT(byteLength == 0 || text != NULL);
// nothing to draw
if (text == NULL || byteLength == 0 /*|| fRC->isEmpty()*/) {
return;
}
this->init(rt, clip, paint, skPaint, regionClipBounds);
SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc();
SkAutoGlyphCache autoCache(fSkPaint, &fDeviceProperties, &viewMatrix);
SkGlyphCache* cache = autoCache.getCache();
GrFontScaler* fontScaler = GetGrFontScaler(cache);
// transform our starting point
{
SkPoint loc;
viewMatrix.mapXY(x, y, &loc);
x = loc.fX;
y = loc.fY;
}
// need to measure first
int numGlyphs;
if (fSkPaint.getTextAlign() != SkPaint::kLeft_Align) {
SkVector stopVector;
numGlyphs = MeasureText(cache, glyphCacheProc, text, byteLength, &stopVector);
SkScalar stopX = stopVector.fX;
SkScalar stopY = stopVector.fY;
if (fSkPaint.getTextAlign() == SkPaint::kCenter_Align) {
stopX = SkScalarHalf(stopX);
stopY = SkScalarHalf(stopY);
}
x -= stopX;
y -= stopY;
} else {
numGlyphs = fSkPaint.textToGlyphs(text, byteLength, NULL);
}
fTotalVertexCount = kVerticesPerGlyph*numGlyphs;
const char* stop = text + byteLength;
SkAutoKern autokern;
SkFixed fxMask = ~0;
SkFixed fyMask = ~0;
SkScalar halfSampleX, halfSampleY;
if (cache->isSubpixel()) {
halfSampleX = halfSampleY = SkFixedToScalar(SkGlyph::kSubpixelRound);
SkAxisAlignment baseline = SkComputeAxisAlignmentForHText(viewMatrix);
if (kX_SkAxisAlignment == baseline) {
fyMask = 0;
halfSampleY = SK_ScalarHalf;
} else if (kY_SkAxisAlignment == baseline) {
fxMask = 0;
halfSampleX = SK_ScalarHalf;
}
} else {
halfSampleX = halfSampleY = SK_ScalarHalf;
}
Sk48Dot16 fx = SkScalarTo48Dot16(x + halfSampleX);
Sk48Dot16 fy = SkScalarTo48Dot16(y + halfSampleY);
// if we have RGB, then we won't have any SkShaders so no need to use a localmatrix, but for
// performance reasons we just invert here instead
if (!viewMatrix.invert(&fLocalMatrix)) {
SkDebugf("Cannot invert viewmatrix\n");
return;
}
while (text < stop) {
const SkGlyph& glyph = glyphCacheProc(cache, &text, fx & fxMask, fy & fyMask);
fx += autokern.adjust(glyph);
if (glyph.fWidth) {
this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(),
glyph.getSubXFixed(),
glyph.getSubYFixed(),
GrGlyph::kCoverage_MaskStyle),
Sk48Dot16FloorToInt(fx),
Sk48Dot16FloorToInt(fy),
fontScaler);
}
fx += glyph.fAdvanceX;
fy += glyph.fAdvanceY;
}
this->finish();
}
void GrBitmapTextContext::onDrawPosText(GrRenderTarget* rt, const GrClip& clip,
const GrPaint& paint, const SkPaint& skPaint,
const SkMatrix& viewMatrix,
const char text[], size_t byteLength,
const SkScalar pos[], int scalarsPerPosition,
const SkPoint& offset, const SkIRect& regionClipBounds) {
SkASSERT(byteLength == 0 || text != NULL);
SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);
// nothing to draw
if (text == NULL || byteLength == 0/* || fRC->isEmpty()*/) {
return;
}
this->init(rt, clip, paint, skPaint, regionClipBounds);
SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc();
SkAutoGlyphCache autoCache(fSkPaint, &fDeviceProperties, &viewMatrix);
SkGlyphCache* cache = autoCache.getCache();
GrFontScaler* fontScaler = GetGrFontScaler(cache);
// if we have RGB, then we won't have any SkShaders so no need to use a localmatrix, but for
// performance reasons we just invert here instead
if (!viewMatrix.invert(&fLocalMatrix)) {
SkDebugf("Cannot invert viewmatrix\n");
return;
}
int numGlyphs = fSkPaint.textToGlyphs(text, byteLength, NULL);
fTotalVertexCount = kVerticesPerGlyph*numGlyphs;
const char* stop = text + byteLength;
SkTextAlignProc alignProc(fSkPaint.getTextAlign());
SkTextMapStateProc tmsProc(viewMatrix, offset, scalarsPerPosition);
SkScalar halfSampleX = 0, halfSampleY = 0;
if (cache->isSubpixel()) {
// maybe we should skip the rounding if linearText is set
SkAxisAlignment baseline = SkComputeAxisAlignmentForHText(viewMatrix);
SkFixed fxMask = ~0;
SkFixed fyMask = ~0;
if (kX_SkAxisAlignment == baseline) {
fyMask = 0;
halfSampleY = SK_ScalarHalf;
} else if (kY_SkAxisAlignment == baseline) {
fxMask = 0;
halfSampleX = SK_ScalarHalf;
}
if (SkPaint::kLeft_Align == fSkPaint.getTextAlign()) {
while (text < stop) {
SkPoint tmsLoc;
tmsProc(pos, &tmsLoc);
Sk48Dot16 fx = SkScalarTo48Dot16(tmsLoc.fX + halfSampleX);
Sk48Dot16 fy = SkScalarTo48Dot16(tmsLoc.fY + halfSampleY);
const SkGlyph& glyph = glyphCacheProc(cache, &text,
fx & fxMask, fy & fyMask);
if (glyph.fWidth) {
this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(),
glyph.getSubXFixed(),
glyph.getSubYFixed(),
GrGlyph::kCoverage_MaskStyle),
Sk48Dot16FloorToInt(fx),
Sk48Dot16FloorToInt(fy),
fontScaler);
}
pos += scalarsPerPosition;
}
} else {
while (text < stop) {
const char* currentText = text;
const SkGlyph& metricGlyph = glyphCacheProc(cache, &text, 0, 0);
if (metricGlyph.fWidth) {
SkDEBUGCODE(SkFixed prevAdvX = metricGlyph.fAdvanceX;)
SkDEBUGCODE(SkFixed prevAdvY = metricGlyph.fAdvanceY;)
SkPoint tmsLoc;
tmsProc(pos, &tmsLoc);
SkPoint alignLoc;
alignProc(tmsLoc, metricGlyph, &alignLoc);
Sk48Dot16 fx = SkScalarTo48Dot16(alignLoc.fX + halfSampleX);
Sk48Dot16 fy = SkScalarTo48Dot16(alignLoc.fY + halfSampleY);
// have to call again, now that we've been "aligned"
const SkGlyph& glyph = glyphCacheProc(cache, &currentText,
fx & fxMask, fy & fyMask);
// the assumption is that the metrics haven't changed
SkASSERT(prevAdvX == glyph.fAdvanceX);
SkASSERT(prevAdvY == glyph.fAdvanceY);
SkASSERT(glyph.fWidth);
this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(),
glyph.getSubXFixed(),
glyph.getSubYFixed(),
GrGlyph::kCoverage_MaskStyle),
Sk48Dot16FloorToInt(fx),
Sk48Dot16FloorToInt(fy),
fontScaler);
}
pos += scalarsPerPosition;
}
}
} else { // not subpixel
if (SkPaint::kLeft_Align == fSkPaint.getTextAlign()) {
while (text < stop) {
// the last 2 parameters are ignored
const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
if (glyph.fWidth) {
SkPoint tmsLoc;
tmsProc(pos, &tmsLoc);
Sk48Dot16 fx = SkScalarTo48Dot16(tmsLoc.fX + SK_ScalarHalf); //halfSampleX;
Sk48Dot16 fy = SkScalarTo48Dot16(tmsLoc.fY + SK_ScalarHalf); //halfSampleY;
this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(),
glyph.getSubXFixed(),
glyph.getSubYFixed(),
GrGlyph::kCoverage_MaskStyle),
Sk48Dot16FloorToInt(fx),
Sk48Dot16FloorToInt(fy),
fontScaler);
}
pos += scalarsPerPosition;
}
} else {
while (text < stop) {
// the last 2 parameters are ignored
const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
if (glyph.fWidth) {
SkPoint tmsLoc;
tmsProc(pos, &tmsLoc);
SkPoint alignLoc;
alignProc(tmsLoc, glyph, &alignLoc);
Sk48Dot16 fx = SkScalarTo48Dot16(alignLoc.fX + SK_ScalarHalf); //halfSampleX;
Sk48Dot16 fy = SkScalarTo48Dot16(alignLoc.fY + SK_ScalarHalf); //halfSampleY;
this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(),
glyph.getSubXFixed(),
glyph.getSubYFixed(),
GrGlyph::kCoverage_MaskStyle),
Sk48Dot16FloorToInt(fx),
Sk48Dot16FloorToInt(fy),
fontScaler);
}
pos += scalarsPerPosition;
}
}
}
this->finish();
}
static void* alloc_vertices(GrDrawTarget* drawTarget,
int numVertices,
GrMaskFormat maskFormat) {
if (numVertices <= 0) {
return NULL;
}
// set up attributes
void* vertices = NULL;
bool success = drawTarget->reserveVertexAndIndexSpace(numVertices,
get_vertex_stride(maskFormat),
0,
&vertices,
NULL);
GrAlwaysAssert(success);
return vertices;
}
inline bool GrBitmapTextContext::uploadGlyph(GrGlyph* glyph, GrFontScaler* scaler) {
if (!fStrike->glyphTooLargeForAtlas(glyph)) {
if (fStrike->addGlyphToAtlas(glyph, scaler)) {
return true;
}
// try to clear out an unused plot before we flush
if (fContext->getFontCache()->freeUnusedPlot(fStrike, glyph) &&
fStrike->addGlyphToAtlas(glyph, scaler)) {
return true;
}
if (c_DumpFontCache) {
#ifdef SK_DEVELOPER
fContext->getFontCache()->dump();
#endif
}
// before we purge the cache, we must flush any accumulated draws
this->flush();
fContext->flush();
// we should have an unused plot now
if (fContext->getFontCache()->freeUnusedPlot(fStrike, glyph) &&
fStrike->addGlyphToAtlas(glyph, scaler)) {
return true;
}
// we should never get here
SkASSERT(false);
}
return false;
}
void GrBitmapTextContext::appendGlyph(GrGlyph::PackedID packed,
int vx, int vy,
GrFontScaler* scaler) {
if (NULL == fDrawTarget) {
return;
}
if (NULL == fStrike) {
fStrike = fContext->getFontCache()->getStrike(scaler);
}
GrGlyph* glyph = fStrike->getGlyph(packed, scaler);
if (NULL == glyph || glyph->fBounds.isEmpty()) {
return;
}
int x = vx + glyph->fBounds.fLeft;
int y = vy + glyph->fBounds.fTop;
// keep them as ints until we've done the clip-test
int width = glyph->fBounds.width();
int height = glyph->fBounds.height();
// check if we clipped out
if (fClipRect.quickReject(x, y, x + width, y + height)) {
return;
}
// If the glyph is too large we fall back to paths
if (NULL == glyph->fPlot && !uploadGlyph(glyph, scaler)) {
if (NULL == glyph->fPath) {
SkPath* path = SkNEW(SkPath);
if (!scaler->getGlyphPath(glyph->glyphID(), path)) {
// flag the glyph as being dead?
delete path;
return;
}
glyph->fPath = path;
}
// flush any accumulated draws before drawing this glyph as a path.
this->flush();
SkMatrix translate;
translate.setTranslate(SkIntToScalar(vx), SkIntToScalar(vy));
SkPath tmpPath(*glyph->fPath);
tmpPath.transform(translate);
GrStrokeInfo strokeInfo(SkStrokeRec::kFill_InitStyle);
fContext->drawPath(fRenderTarget, fClip, fPaint, SkMatrix::I(), tmpPath, strokeInfo);
// remove this glyph from the vertices we need to allocate
fTotalVertexCount -= kVerticesPerGlyph;
return;
}
SkASSERT(glyph->fPlot);
GrDrawTarget::DrawToken drawToken = fDrawTarget->getCurrentDrawToken();
glyph->fPlot->setDrawToken(drawToken);
// the current texture/maskformat must match what the glyph needs
GrTexture* texture = glyph->fPlot->texture();
SkASSERT(texture);
if (fCurrTexture != texture || fCurrVertex + kVerticesPerGlyph > fAllocVertexCount) {
this->flush();
fCurrTexture = texture;
fCurrTexture->ref();
fCurrMaskFormat = glyph->fMaskFormat;
}
if (NULL == fVertices) {
int maxQuadVertices = kVerticesPerGlyph * fContext->getQuadIndexBuffer()->maxQuads();
fAllocVertexCount = SkMin32(fTotalVertexCount, maxQuadVertices);
fVertices = alloc_vertices(fDrawTarget, fAllocVertexCount, fCurrMaskFormat);
}
SkRect r;
r.fLeft = SkIntToScalar(x);
r.fTop = SkIntToScalar(y);
r.fRight = r.fLeft + SkIntToScalar(width);
r.fBottom = r.fTop + SkIntToScalar(height);
fVertexBounds.joinNonEmptyArg(r);
int u0 = glyph->fAtlasLocation.fX;
int v0 = glyph->fAtlasLocation.fY;
int u1 = u0 + width;
int v1 = v0 + height;
size_t vertSize = get_vertex_stride(fCurrMaskFormat);
intptr_t vertex = reinterpret_cast<intptr_t>(fVertices) + vertSize * fCurrVertex;
// V0
SkPoint* position = reinterpret_cast<SkPoint*>(vertex);
position->set(r.fLeft, r.fTop);
if (kA8_GrMaskFormat == fCurrMaskFormat) {
SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
*color = fPaint.getColor();
}
SkIPoint16* textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize -
sizeof(SkIPoint16));
textureCoords->set(u0, v0);
vertex += vertSize;
// V1
position = reinterpret_cast<SkPoint*>(vertex);
position->set(r.fLeft, r.fBottom);
if (kA8_GrMaskFormat == fCurrMaskFormat) {
SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
*color = fPaint.getColor();
}
textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize - sizeof(SkIPoint16));
textureCoords->set(u0, v1);
vertex += vertSize;
// V2
position = reinterpret_cast<SkPoint*>(vertex);
position->set(r.fRight, r.fBottom);
if (kA8_GrMaskFormat == fCurrMaskFormat) {
SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
*color = fPaint.getColor();
}
textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize - sizeof(SkIPoint16));
textureCoords->set(u1, v1);
vertex += vertSize;
// V3
position = reinterpret_cast<SkPoint*>(vertex);
position->set(r.fRight, r.fTop);
if (kA8_GrMaskFormat == fCurrMaskFormat) {
SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
*color = fPaint.getColor();
}
textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize - sizeof(SkIPoint16));
textureCoords->set(u1, v0);
fCurrVertex += 4;
}
void GrBitmapTextContext::flush() {
if (NULL == fDrawTarget) {
return;
}
if (fCurrVertex > 0) {
GrPipelineBuilder pipelineBuilder;
pipelineBuilder.setFromPaint(fPaint, fRenderTarget, fClip);
// setup our sampler state for our text texture/atlas
SkASSERT(SkIsAlign4(fCurrVertex));
SkASSERT(fCurrTexture);
SkASSERT(fStrike);
GrColor color = fPaint.getColor();
switch (fCurrMaskFormat) {
// Color bitmap text
case kARGB_GrMaskFormat: {
int a = fSkPaint.getAlpha();
color = SkColorSetARGB(a, a, a, a);
break;
}
// LCD text
case kA565_GrMaskFormat: {
// TODO: move supportsRGBCoverage check to setupCoverageEffect and only add LCD
// processor if the xp can support it. For now we will simply assume that if
// fUseLCDText is true, then we have a known color output.
const GrXPFactory* xpFactory = pipelineBuilder.getXPFactory();
if (!xpFactory->supportsRGBCoverage(0, kRGBA_GrColorComponentFlags)) {
SkDebugf("LCD Text will not draw correctly.\n");
}
break;
}
// Grayscale/BW text
case kA8_GrMaskFormat:
break;
default:
SkFAIL("Unexpected mask format.");
}
GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode);
uint32_t textureUniqueID = fCurrTexture->getUniqueID();
if (textureUniqueID != fEffectTextureUniqueID ||
fCachedGeometryProcessor->color() != color ||
!fCachedGeometryProcessor->localMatrix().cheapEqualTo(fLocalMatrix)) {
// This will be ignored in the non A8 case
bool opaqueVertexColors = GrColorIsOpaque(fPaint.getColor());
fCachedGeometryProcessor.reset(GrBitmapTextGeoProc::Create(color,
fCurrTexture,
params,
fCurrMaskFormat,
opaqueVertexColors,
fLocalMatrix));
fEffectTextureUniqueID = textureUniqueID;
}
int nGlyphs = fCurrVertex / kVerticesPerGlyph;
fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer());
fDrawTarget->drawIndexedInstances(&pipelineBuilder,
fCachedGeometryProcessor.get(),
kTriangles_GrPrimitiveType,
nGlyphs,
kVerticesPerGlyph,
kIndicesPerGlyph,
&fVertexBounds);
fDrawTarget->resetVertexSource();
fVertices = NULL;
fAllocVertexCount = 0;
// reset to be those that are left
fTotalVertexCount -= fCurrVertex;
fCurrVertex = 0;
fVertexBounds.setLargestInverted();
SkSafeSetNull(fCurrTexture);
}
}
inline void GrBitmapTextContext::finish() {
this->flush();
fTotalVertexCount = 0;
GrTextContext::finish();
}