blob: fa7b8b672ce5b50dba0eb8dbaa3c3648428f761e [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
struct Globals {
texture2d<half> s;
};