blob: 98b7ba730e2025c65d00185edb53cd6fb01b1e10 [file] [log] [blame]
#version 110
uniform sampler2D s;
void main() {
vec4 a = texture2D(s, vec2(0.0));
vec4 b = texture2DProj(s, vec3(0.0));
gl_FragColor = vec4(a.xy, b.xy);
}