float arr(float v[2][3]) { | |
return v[0][0] * v[1][2]; | |
} | |
float foo(float v[2]) { | |
return v[0] * v[1]; | |
} | |
void bar(inout float x) { | |
float y[2], z; | |
y[0] = x; | |
y[1] = x * 2; | |
z = foo(y); | |
float a[2][3]; | |
a[0][0] = 123; | |
a[1][2] = 456; | |
x = z + arr(a); | |
} | |
void main() { | |
float x = 10; | |
bar(x); | |
sk_FragColor = half4(half(x)); | |
} |