blob: ba30dfbf87eb0b8968144a5e3be7b1884e42531c [file] [log] [blame]
#version 110
uniform sampler2D s;
void main() {
vec4 a = texture2D(s, vec2(0.0), -0.475);
vec4 b = texture2DProj(s, vec3(0.0), -0.475);
gl_FragColor = vec4(a.xy, b.xy);
}