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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/ganesh/effects/GrBlendFragmentProcessor.h"
#include "src/core/SkBlendModePriv.h"
#include "src/gpu/Blend.h"
#include "src/gpu/KeyBuilder.h"
#include "src/gpu/ganesh/GrFragmentProcessor.h"
#include "src/gpu/ganesh/GrProcessorUnitTest.h"
#include "src/gpu/ganesh/SkGr.h"
#include "src/gpu/ganesh/glsl/GrGLSLBlend.h"
#include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
// Some of the CPU implementations of blend modes differ from the GPU enough that
// we can't use the CPU implementation to implement constantOutputForConstantInput.
static inline bool does_cpu_blend_impl_match_gpu(SkBlendMode mode) {
// The non-separable modes differ too much. So does SoftLight. ColorBurn differs too much on our
// test iOS device, but we just disable it across the board since it might differ on untested
// GPUs.
return mode <= SkBlendMode::kLastSeparableMode && mode != SkBlendMode::kSoftLight &&
mode != SkBlendMode::kColorBurn;
}
//////////////////////////////////////////////////////////////////////////////
class BlendFragmentProcessor : public GrFragmentProcessor {
public:
static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> src,
std::unique_ptr<GrFragmentProcessor> dst,
SkBlendMode mode,
bool shareBlendLogic) {
return std::unique_ptr<GrFragmentProcessor>(
new BlendFragmentProcessor(std::move(src), std::move(dst), mode, shareBlendLogic));
}
const char* name() const override { return "Blend"; }
std::unique_ptr<GrFragmentProcessor> clone() const override;
private:
BlendFragmentProcessor(std::unique_ptr<GrFragmentProcessor> src,
std::unique_ptr<GrFragmentProcessor> dst,
SkBlendMode mode,
bool shareBlendLogic)
: INHERITED(kBlendFragmentProcessor_ClassID, OptFlags(src.get(), dst.get(), mode))
, fMode(mode)
, fShareBlendLogic(shareBlendLogic) {
this->setIsBlendFunction();
this->registerChild(std::move(src));
this->registerChild(std::move(dst));
}
BlendFragmentProcessor(const BlendFragmentProcessor& that)
: INHERITED(that)
, fMode(that.fMode)
, fShareBlendLogic(that.fShareBlendLogic) {}
#if GR_TEST_UTILS
SkString onDumpInfo() const override {
return SkStringPrintf("(fMode=%s)", SkBlendMode_Name(fMode));
}
#endif
static OptimizationFlags OptFlags(const GrFragmentProcessor* src,
const GrFragmentProcessor* dst, SkBlendMode mode) {
OptimizationFlags flags;
switch (mode) {
case SkBlendMode::kClear:
flags = kNone_OptimizationFlags;
break;
// Just propagates src, and its flags:
case SkBlendMode::kSrc:
flags = ProcessorOptimizationFlags(src) &
~kConstantOutputForConstantInput_OptimizationFlag;
break;
// Just propagates dst, and its flags:
case SkBlendMode::kDst:
flags = ProcessorOptimizationFlags(dst) &
~kConstantOutputForConstantInput_OptimizationFlag;
break;
// Produces opaque if both src and dst are opaque. These also will modulate the child's
// output by either the input color or alpha. However, if the child is not compatible
// with the coverage as alpha then it may produce a color that is not valid premul.
case SkBlendMode::kSrcIn:
case SkBlendMode::kDstIn:
case SkBlendMode::kModulate:
if (src && dst) {
flags = ProcessorOptimizationFlags(src) & ProcessorOptimizationFlags(dst) &
kPreservesOpaqueInput_OptimizationFlag;
} else if (src) {
flags = ProcessorOptimizationFlags(src) &
~kConstantOutputForConstantInput_OptimizationFlag;
} else if (dst) {
flags = ProcessorOptimizationFlags(dst) &
~kConstantOutputForConstantInput_OptimizationFlag;
} else {
flags = kNone_OptimizationFlags;
}
break;
// Produces zero when both are opaque, indeterminate if one is opaque.
case SkBlendMode::kSrcOut:
case SkBlendMode::kDstOut:
case SkBlendMode::kXor:
flags = kNone_OptimizationFlags;
break;
// Is opaque if the dst is opaque.
case SkBlendMode::kSrcATop:
flags = ProcessorOptimizationFlags(dst) & kPreservesOpaqueInput_OptimizationFlag;
break;
// DstATop is the converse of kSrcATop. Screen is also opaque if the src is a opaque.
case SkBlendMode::kDstATop:
case SkBlendMode::kScreen:
flags = ProcessorOptimizationFlags(src) & kPreservesOpaqueInput_OptimizationFlag;
break;
// These modes are all opaque if either src or dst is opaque. All the advanced modes
// compute alpha as src-over.
case SkBlendMode::kSrcOver:
case SkBlendMode::kDstOver:
case SkBlendMode::kPlus:
case SkBlendMode::kOverlay:
case SkBlendMode::kDarken:
case SkBlendMode::kLighten:
case SkBlendMode::kColorDodge:
case SkBlendMode::kColorBurn:
case SkBlendMode::kHardLight:
case SkBlendMode::kSoftLight:
case SkBlendMode::kDifference:
case SkBlendMode::kExclusion:
case SkBlendMode::kMultiply:
case SkBlendMode::kHue:
case SkBlendMode::kSaturation:
case SkBlendMode::kColor:
case SkBlendMode::kLuminosity:
flags = (ProcessorOptimizationFlags(src) | ProcessorOptimizationFlags(dst)) &
kPreservesOpaqueInput_OptimizationFlag;
break;
}
if (does_cpu_blend_impl_match_gpu(mode) &&
(!src || src->hasConstantOutputForConstantInput()) &&
(!dst || dst->hasConstantOutputForConstantInput())) {
flags |= kConstantOutputForConstantInput_OptimizationFlag;
}
return flags;
}
void onAddToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const override {
if (fShareBlendLogic) {
b->add32(GrGLSLBlend::BlendKey(fMode));
} else {
b->add32((int)fMode);
}
}
bool onIsEqual(const GrFragmentProcessor& other) const override {
const BlendFragmentProcessor& cs = other.cast<BlendFragmentProcessor>();
return fMode == cs.fMode;
}
SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& input) const override {
const auto* src = this->childProcessor(0);
const auto* dst = this->childProcessor(1);
SkPMColor4f srcColor = ConstantOutputForConstantInput(src, input);
SkPMColor4f dstColor = ConstantOutputForConstantInput(dst, input);
return SkBlendMode_Apply(fMode, srcColor, dstColor);
}
std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override;
SkBlendMode fMode;
bool fShareBlendLogic;
GR_DECLARE_FRAGMENT_PROCESSOR_TEST
using INHERITED = GrFragmentProcessor;
};
/////////////////////////////////////////////////////////////////////
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(BlendFragmentProcessor)
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> BlendFragmentProcessor::TestCreate(GrProcessorTestData* d) {
// Create one or two random fragment processors.
std::unique_ptr<GrFragmentProcessor> src(GrProcessorUnitTest::MakeOptionalChildFP(d));
std::unique_ptr<GrFragmentProcessor> dst(GrProcessorUnitTest::MakeChildFP(d));
if (d->fRandom->nextBool()) {
std::swap(src, dst);
}
bool shareLogic = d->fRandom->nextBool();
SkBlendMode mode =
static_cast<SkBlendMode>(d->fRandom->nextRangeU(0, (int)SkBlendMode::kLastMode));
return std::unique_ptr<GrFragmentProcessor>(
new BlendFragmentProcessor(std::move(src), std::move(dst), mode, shareLogic));
}
#endif
std::unique_ptr<GrFragmentProcessor> BlendFragmentProcessor::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new BlendFragmentProcessor(*this));
}
std::unique_ptr<GrFragmentProcessor::ProgramImpl> BlendFragmentProcessor::onMakeProgramImpl()
const {
class Impl : public ProgramImpl {
public:
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const BlendFragmentProcessor& bfp = args.fFp.cast<BlendFragmentProcessor>();
const SkBlendMode mode = bfp.fMode;
// Invoke src/dst with our input color (or substitute input color if no child FP)
SkString srcColor = this->invokeChild(0, args);
SkString dstColor = this->invokeChild(1, args);
if (bfp.fShareBlendLogic) {
// Use a blend expression that may rely on uniforms.
std::string blendExpr = GrGLSLBlend::BlendExpression(&args.fFp,
args.fUniformHandler,
&fBlendUniform,
srcColor.c_str(),
dstColor.c_str(),
mode);
fragBuilder->codeAppendf("return %s;", blendExpr.c_str());
} else {
// Blend src and dst colors together using a hardwired built-in blend function.
fragBuilder->codeAppendf("return %s(%s, %s);",
skgpu::BlendFuncName(mode),
srcColor.c_str(),
dstColor.c_str());
}
}
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& fp) override {
const BlendFragmentProcessor& bfp = fp.cast<BlendFragmentProcessor>();
if (bfp.fShareBlendLogic) {
GrGLSLBlend::SetBlendModeUniformData(pdman, fBlendUniform, bfp.fMode);
}
}
UniformHandle fBlendUniform;
};
return std::make_unique<Impl>();
}
//////////////////////////////////////////////////////////////////////////////
std::unique_ptr<GrFragmentProcessor> GrBlendFragmentProcessor::Make(
std::unique_ptr<GrFragmentProcessor> src,
std::unique_ptr<GrFragmentProcessor> dst,
SkBlendMode mode,
bool shareBlendLogic) {
// These modes simplify dramatically in the shader, but only if we bypass the shared logic:
if (mode == SkBlendMode::kClear || mode == SkBlendMode::kSrc || mode == SkBlendMode::kDst) {
shareBlendLogic = false;
}
return BlendFragmentProcessor::Make(std::move(src), std::move(dst), mode, shareBlendLogic);
}