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skia
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skia
/
ed92d84ffd3aeb34c92e25ecb082f089703fc0ec
/
.
/
tests
/
sksl
/
shared
/
StorageBufferVertex.glsl
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layout
(
binding
=
0
,
set
=
0
)
readonly
buffer storageBuffer
{
vec2
[]
vertices
;
};
void
main
()
{
gl_Position
=
vec4
(
vertices
[
gl_VertexID
],
1.0
,
1.0
);
}