uniform half4 colorGreen; | |
uniform half4 colorRed; | |
half4 main(float2 coords) | |
{ | |
int i2[2] = int[2](1, 2); | |
short s2[2] = short[2](1, 2); | |
float f2[2] = float[2](1.0, 2.0); | |
half h2[2] = half[2](1.0, 2.0); | |
i2 = int[2](s2); | |
s2 = short[2](i2); | |
f2 = float[2](h2); | |
h2 = half[2](f2); | |
; | |
; | |
const float cf2[2] = float[2](1.0, 2.0); | |
; | |
return half4(((i2 == int[2](s2) && f2 == float[2](h2)) && i2 == int[2](1, 2)) && float[2](h2) == cf2 ? colorGreen : colorRed); | |
} |