| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| uniform mat2 testMatrix2x2; |
| uniform mat3 testMatrix3x3; |
| vec4 main() { |
| mat2 h22 = mat2(1000000.0, 1000000.0, 1000000.0, 1000000.0); |
| const mat2 hugeM22 = mat2(1e+30, 1e+30, 1e+30, 1e+30); |
| h22 = matrixCompMult(hugeM22, hugeM22); |
| h22 = mat2(0.0, 5.0, 10.0, 15.0); |
| mat2 f22 = matrixCompMult(testMatrix2x2, mat2(1.0)); |
| mat3 h33 = matrixCompMult(testMatrix3x3, mat3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0)); |
| return (h22 == mat2(0.0, 5.0, 10.0, 15.0) && f22 == mat2(1.0, 0.0, 0.0, 4.0)) && h33 == mat3(2.0, 4.0, 6.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0) ? colorGreen : colorRed; |
| } |