| |
| out vec4 sk_FragColor; |
| uniform vec4 testMatrix2x2; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| vec4 main() { |
| vec4 inputVal = testMatrix2x2 + vec4(2.0, -2.0, 1.0, 8.0); |
| vec4 expected = vec4(3.0, 3.0, 5.0, 13.0); |
| const float allowedDelta = 0.05; |
| return ((((((abs(length(inputVal.x) - expected.x) < allowedDelta && abs(length(inputVal.xy) - expected.y) < allowedDelta) && abs(length(inputVal.xyz) - expected.z) < allowedDelta) && abs(length(inputVal) - expected.w) < allowedDelta) && abs(3.0 - expected.x) < allowedDelta) && abs(3.0 - expected.y) < allowedDelta) && abs(5.0 - expected.z) < allowedDelta) && abs(13.0 - expected.w) < allowedDelta ? colorGreen : colorRed; |
| } |